Starcraft Missions – The Outlaws

 The Outlaws

Thanks to your efforts, Mar Sara is now the scene of open revolt against Arcturus Mengsk. According to former convict Tychus Findlay, the League has come to Mar Sara to recover an alien artifact. Acquiring this artifact should deal another blow to the League, and selling it to Tychus Findlay’s mysterious contacts should bring in new funds.

Requirements: – Complete the Liberation Day mission . 

Primary Objectives: – Destroy the League Base 

Secondary Objectives: – Save the Rebels 

Reward: 45,000 Credits 

Planet:

You can easily start this mission by starting your SCV production and letting your marines collect the crystals/gas lying around north of your camp (1). As soon as possible you should build a medic and when you have increased your army to two medics and 6 marines you can add a second barracks and head towards the second camp. Kill the first marines you encounter, then run onto the ramp (2) to rally your troops. You can also find some resources in this camp. Now run with your troops from your main camp to the north to destroy the position there (3) and get the resources. Killing the Medic first and then dealing with the rest of the units is helpful here, as this minimizes your own casualties. You should now build marines and medics out of four barracks and make your way to the enemy’s camp. You should be able to defeat the incoming Hellions (4) with a well-spread army without any problems. The bunker (5) shouldn’t be a problem either. Then kill the marines who are running towards you and also destroy the first barracks and the depots that you can attack directly. There is a siege tank (6) in the east of the camp and you have to distribute your army well to keep losses as low as possible. If you have spread out your army well, the siege tank should be easy to take out with a targeted attack and from here you can just keep building marines and overrun the rest of the camp.

15 – The
Outlaws Complete all mission objectives in the mission “The Outlaws”.

10 – All Mine!
Collect all gas and mineral containers in the mission “The Outlaws” on Normal difficulty.

10 – Faster Than His Shadow
Complete the mission “The Outlaws” on Hard difficulty in under 10 minutes.

– EVENTS

Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.

Terran Campaign: Rebellion

Mar Sara, a small planet on the edge of Confederate space: the newly appointed magistrate is put to the test early in his term: The nearby colony of Chau Sara has been reduced to rubble by the recently discovered Protoss for no apparent reason. As a precaution, Mar Sara is therefore quarantined – all colonists are to be evacuated to the outer wastelands for the time being. Due to the destruction of a base infiltrated by the Zerg, there is finally a rift between the local marshal, Jim Raynor, and the Confederacy. The latter eventually forms a shaky alliance with the resistance group Sons of Korhal, led by Arcturus Mengsk. It gradually becomes clear that the Confederacy has known about the Zerg for over a year, but remained silent. Its only activities were limited to experiments to control the Zerg – not stop them.
Raynor – by now a captain – eventually flees with the Sons of Korhal to Antiga Prime, another colony Arcturus wants to liberate from the Confederacy.

Through an unfortunate coincidence, the rebels learn that the flagship “Norad II” has been attacked and crashed by the Zerg. They seize the opportunity, rescue the survivors and in this way win General Edmund Duke for their cause. Through the discovery of the plans of a so-called psi-emitter, Mengsk meanwhile believes that the Zerg were created by the Confederation in order to be able to use them specifically against rebellious colonies, whereby they could then also glorify themselves as the savior in the emergency. After a brief meeting between Raynor and the executive of the Protoss fleet, Tassadar, Arcturus Mengsk finally wants to turn to Tarsonis itself and free it – with the help of the captured psi-emitter. Much of the defense of the Confederate central world of Tarson is then overrun by millions of Zerg. When the Protoss try to counter the Zerg invasion, Mengsk tries to prevent it out of fear that Confederates might escape.

Meanwhile, he himself has become the monster he originally wanted to fight. This finally becomes clear to Jim Raynor, among others, when Mengsk leaves behind Ghost agent Sarah Kerrigan, who was quite close to both of them, confident of victory. Raynor splits off again with his troops and flees into the unknown, while Arcturus Mengsk has himself crowned Emperor of the newly proclaimed Terran League.