Those who had expected only sequels, remasters and WoW add-ons from Blizzard are currently amazed: The fact that Microsoft is buying the developer was huge news in itself. Shortly after that, however, a new survival game was unveiled that is supposed to establish a completely new brand next to WoW, Diablo, Starcraft and Co.
And now Blizzard is also coming around the corner with a new role-playing game. Not as an official announcement – the knowledge is based on a job advertisement – but concrete enough to tune our own idea fiddle for the wish concert. Because we in the editorial department are of course not at all in agreement about what kind of RPG should come to which IP. Read our personal wishes here or write your own in the comments!
If you want to browse further, we also have a clear opinion on which other brands Microsoft should definitely bring back after the Activision purchase:
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Activision Blizzard: These games should definitely come back
Wishful thinking: this is the role-playing game Blizzard should develop!
WoW as a single player role playing game
Rank 6: World of Warcraft – “It was like discovering America” – The Ten Best Open-World Games
Elena Schulz: MMOs often put me in a quandary. Because with games, I like to immerse myself in foreign worlds, let myself drift and absorb the story. Destiny 2, ESO or World of Warcraft actually offer a deep and exciting lore, which they unfortunately like to hide behind dull errand boy quests or even outsource in trailers.
So when I’m traveling alone, I inevitably find myself wishing the experience was more tailored to my personal solo adventure. Exploring in co-op is more fun, but then I don’t get any of the fine story nuances – but I do get the epic moments in dungeons or raids that are closed to me alone.
LoL and Ruined King have shown me how this dilemma can be solved. League of Legends can’t embed much of a narrative between matches, but the universe offers enough material for its own single-player RPG. And that’s exactly what I want for WoW! The touching scenes around the fallen heroine Jaina wouldn’t have to be hidden away in cinematics like in Battle for Azeroth. I myself could play how she comes home plagued by shame and guilt or fight at her side, instead of being a faceless warrior who beats up some vengeful spirits in caves like thousands of other players next to me.
This is what we will never forget about WoW – Our memories of 15 years of World of Warcraft.
A single-player role-playing game would have a lot more options in staging, would be closer and more personal – even than the real-time strategy fathers of the brand. And WoW proves time and again that it has a lot to tell: Away from the dramatic main story, in BfA, for example, I liberate a seafaring village from creepy mind-eating parasites and even have to dive deep to do so. Or I prove the innocence of a young woman and then investigate a nasty coven of witches that terrifies an entire region.
All these little stories already distract me from the actual mission in the MMO, but could shine much more in a real role-playing game with a story focus – for example, if I also get to make decisions or master interlocking, more complex tasks.
A role-playing game like that would also fit super into Game Pass. However, I’m not just optimistic about Microsoft buying it:
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How the Activision buyout threatens our gaming future
Diablo, but (again) turn-based
We never got to play these Diablos: MMO, Gameboy version, and Xcom knockoff.
Peter Bathge: Okay, okay, the Blizzard of yesteryear doesn’t exist anymore. Many of today’s famous designers have been working elsewhere for a long time, and Blizzard has recently attracted more attention through negative headlines. That’s all true, and it’s also completely correct to lower the expectations for a new Blizzard game in light of that. Even if the purchase by Microsoft makes me rather hopeful for the future compared to Elena:
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Activision purchase: Things couldn’t be better for us
Either way, especially in this situation, I’d think it would be fantastic if the company’s new role-playing game was based on a very old concept from its own past: a turn-based Diablo.
A Diablo in the style of Divinity: Original Sin would be terrific and not that far from the developers’ original vision. In our Making of Diablo, series creator David Brevik talks about why that concept gave way to a more action-packed real-time style back in the day. In retrospect, this was certainly the right decision, also because in Diablo you only control one character at a time. But as a party role-playing game with today’s technology (and real-time movement outside of battles), I think it would be worth a new attempt to make Diablo turn-based.
I’d celebrate it, if only because Blizzard would then have to put more emphasis on atmosphere and story in the absence of the fast adrenaline rush!
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