Rocket League is constantly being fed new content, especially really cool crossover vehicles. Meanwhile, you’ll find a sea of content inspired by or taken directly from other beloved franchises. We at EarlyGame are big fans of crossovers, so here we present (in chronological order) the top 10 coolest Rocket League crossover cars!
Ecto-1 (Ghostbusters) – Released on June 10, 2019 as part of the Radical Summer Event. (Source: Psyonix)
Jurassic Jeep Wrangler (Jurassic World) – Released on June 18, 2018 as part of the Jurassic World DLC Pack. (Source: Psyonix)
’89 Batmobile (Batman) – Released on March 5, 2018 as part of the DC Super Heroes DLC Pack. (Source: Psyonix)
Samus’ Gunship (Metroid) – Released November 14, 2017. Exclusively available to players of the Nintendo Switch version and is unlocked by playing matches. (Source: Psyonix)
Mario/Luigi NSR (Super Mario Bros.) – Released on November 14, 2017 Exclusively available to players of the Nintendo Switch version and is unlocked from the start. (Source: Psyonix)
16′ Batmobile (Batman v Superman) – Released on March 8, 2016 as part of the Batman v Superman: Dawn of Justice DLC Pack. (Source: Psyonix)
DeLorean (Back to the Future) – Released on October 21, 2015 as part of the Back to the Future DLC pack. (Source: Psyonix)
Hogsticker (Halo) – Released Feb. 17, 2016 Based on the Warthog from the Halo series. Exclusively available to players of the Xbox One version and can be unlocked by playing one match with each standard car. (Source: Psyonix)
Armadillo (Gears of War) – Released on February 17, 2016. Based on the vehicle of the same name from the Gears of War series. Exclusively available to players of the Xbox One version and can be unlocked by playing an entire – Season in Singleplayer – Season Mode. (Source: Psyonix)
Rocket League Explained – Car-football for Dummies
Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.
Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.
Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.
Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.
The Rocket League ABC
In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.
50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.
Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.
Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.
Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.
Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.
Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.
Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.
Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.
ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.
Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.
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