Team Liquid Triumphs at EMEA Last Chance

Team Liquid Triumphs at EMEA Last ChanceThere was no particular favorite at the EMEA Last Chance tournament; all teams were equally strong. But once again, Team Liquid proved to be the best of them all.

For the EMEA teams, this was probably the most difficult tournament of the year. The best 8 teams from Europe, CIS and Turkey fought for a place at the Champions; the winner got everything and the rest went virtually empty-handed. And this time it was the people from Team Liquid who took it all.

Since ScreaM’s team (hehe, that rhymes) failed to qualify for the recent Valorant Masters tournament, many people underestimated the team and rather expected G2 Esports, Guild or SuperMassive Blaze to succeed. However, Team Liquid proved once again that they are still one of the top teams and a defeat can’t hurt them, no matter how big it is. Let’s take a look at their tough road to the coveted Champions spot.

EMEA Last Chance Bracket & Results

EMEA Last Chance Bracket & Results

As you can see, Team Liquid didn’t have an easy way. Okay, you can say that One Breath was the underdog of this tournament, so this 2-0 (with Ascent being won by Team Liquid with 13-0) is not a surprise. However, in the next 3 matches they had to face Guild and G2, teams that are considered the best not only in the EMEA region but also in the whole Valorant Esports scene.

The final results of the EMEA Last Chance tournament:

1st PlaceTeam Liquid (Qualified for Champions)
2nd PlaceGuild Esports
3rd PlaceG2 Esports
4th PlaceFutbolist
5th & 6th PlaceOxygen Esports/SuperMassive Blaze
7th & 8th PlaceAnubis Gaming/OneBreath Gaming

There was no prize pool at the EMEA Last Chance, it was just a slot for the Valorant Champions.

EMEA Last Chance Recap

It was an incredibly exciting tournament for all the fans of EMEA Valorant Esports, so let’s take a closer look at the stats and what actually happened there. Did Team Liquid prove to be the best team in the stats as well?

  • Most represented country: Turkey (15 players, 38% of all participants)
  • Player with the most kills: Leo “Leo” Jannesson (Guild Esports, 248 kills in total)
  • Player with the fewest kills: Ayman “Tuna” Mosaad (Anubis Gaming, 4 kills total)
  • Player with the most kills per map: Konur Alp “qw1” Şahin (Futbolist, 19.5 K/map)
  • Player with the most kills per map: Wassim “keloqz” Cista (G2 Esports, 19.1 K/Map)
  • Player with the highest KDA rate: Leo “Leo” Jannesson (Guild Esports, 2.23 KDA)
  • Player with the lowest KDA rate: Ayman “Tuna” Mosaad (Anubis Gaming, 0.37 KDA)
  • Grand Final MVP: Adil “ScreaM” Benrlitom (Team Liquid)
  • Most Played Map: Split (8 times)
  • Least played map: Icebox (3 times)
  • Most played agent: Viper (11 players)

Valorant: How to put together the optimal team

Which roles do you need to fill? How do you divide up the positions? And who is the in-game leader? We have the answers!

Many roles for five positions in the team

You can roughly divide the roles and responsibilities in a team. There is the solo defender, who can hold a point alone. The Support, who makes room with that need to be respected. The In-Game Lead makes the calls and works with the information of his teammates. The Entry Fragger and the Secondary are the players who go together on a point and are not afraid of enemy contact. The Sniper, who preferably holds certain angles with an Operator and can get a big advantage for the round with a Blood, can also be beneficial to the team. Last but not least, there is the Lurker, who preferably keeps opponents busy at the other end of the map and comes from an unexpected side after enemy rotations.

The individual roles can also partially overlap or can be left out entirely or can change from round to round. An in-game leader can also be a solo defender and can also focus on minimap and communication due to defensive play. A balanced team with the assignment of such roles has the advantage that the team members know what their tasks are in the current round and can thus also on the strengths of their agents.

The Spearhead: Entry Fragger & Secondary

The Entry Fragger is optimally the first player to make contact with the opponents around the Objective being targeted by the team. This can also be an important place on a map as a defender, e.g. to gain some control over the center in Ascent. By his push he makes room for the other mates, passes on the positions of the opponents and has the chance to get the point alone by nimble kills. The best agents for this role are Phoenix and Reyna.

As a secondary, you try to build on the moves, information and kills from the entry fragger. At a certain point, it pays to take a different position, hold different angles, or get behind enemy lines very quickly to take opponents who are rotating out of the action. Jett, Raze, Omen and Breach are particularly suitable for this role.

The Solo Defender

Since most maps have 3 main lanes, only two of them can be defended with a duo, the third “lane” then belongs to the solo defender. On Attack the role is obsolete, but an agent made for this role can here protect the team from flanks or focus on making sure the spike is well placed and defend them additionally with appropriate skills. Those who like this style of play might be satisfied with Cypher, Sage and Sova.

The Support

The main task of the support player is the optimal use of his abilities to make it easier for his own team to attack a point. This includes for example optimal placement of Smokes and the use of Flashes. As supports, many agents are suitable for this role: The solo defender agents can support well in the offense to get information or to cover some angles. Other agents are suitable as supports thanks to their sight-blocking abilities, like Brimstone and Viper, which can make it very easy to access a point. But Sova or Skye are also welcome in the role, as they can scout ahead with their Recon abilities.

The In-Game Leader

No team can function without an IGL. The game starts with the operator choice: Who plays which agent? How should the team split up on the map by default? Which agents do the opponents have? What do we have to pay attention to? How do we time the round? All this information and more have to be communicated to the team. If you want to take the role of the IGL, you should look for an agent who supports this role additionally like all agents who can get additional information by ability like Cypher, Sova and Raze.

The Sniper

Do you have an operator god in your team? Then let him take the role of the Sniper. Defensively, the Sniper can hold many angles where he can stand faster than the enemy team and get free kills especially against slow peeks. If it goes a bit offensive, he tries to move out after the spearhead, gradually covering positions where opponents can come. Good agents to support the sniper’s playstyle are for example Jett to play more offensive angles without risk or Cypher who rotates to other points after building up camera and tripwires to stay unpredictable.

The Lurker

Last but not least, there are the Lone Wolfs, who don’t like to hang out with the team, also called Lurker. This role is also useful in a team to avoid giving half the map to the opponents or to get impatient opponents when they don’t expect it because they rotate through their own spawn. Omen, Reyna and Jett are especially useful for playing off the enemy team, as their abilities make them less likely to fall victim to refrags or to escape from a bad position after a successful kill.

 

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