Gates of Hell Description: Everything is set in motion for the grand finale - the invasion of the primary hive on Char! Once we start there will be no turning back. Make sure you are well prepared, Commander - fate awaits! Requirements: - Complete the Maw of the Void mission . Main Objectives: - Raise... read more
Maw of the Void Description: Commander, our mutual friends from moebius have been able to track down the last artifact fragment. Once that last bit is secured, we can push into Char and face Kerrigan. Good luck, Mr Raynor. I'm afraid you will need it. Requirements: - Complete the Supernova mission . Main Objectives : -... read more
Eternal Darkness Description: And now, friend Raynor, you must share in the Overmind's vision of the future. The end of my people, the end of all things. This is our fate should Kerrigan die. Requirements: - After completing the Echoes from the Future mission, use the Ihan Crystal in the Laboratory. Main Objectives: -... read more
Echoes of the Future Description: I returned to our homeworld of Aiur. The Zerg Infestation still plagues most of our planet. The withered remains of the Overmind were still there, a memorial to battles lost and won. Requirements: - After completing the mission A Dark Turn , use the Ihan Crystal in the Laboratory.... read more
Dark Turn Description: So we made our way to the forbidden archive world of Zhakul. There the triumvirate of enigmatic keepers awaited us. And in the shadows, something else was watching us...lurking. Requirements: - After completing the Harbingers of Doom mission , use the Ihan Crystal in the Laboratory. Main Objectives: - Power up... read more
Harbingers of Oblivion Description: Raynor, the Bloodhounds of the Void are approaching. I transfer my memories - the essence of my being - into this crystal... that you will see what I have seen... that the future... may not be without hope. Prerequisites: - Use the Ihan Crystal in the Laboratory after... read more
Supernova Description: Moebius has reestablished itself after the Zerg drove them from their old seat. They also seem to have located the location of another artifact, on a nice little planet called Typhon. Main Objectives : - Clear the loading zone. - Destroy the Artifact Vault. Side Objectives: - Find the... read more
Moebius factor Description: Seems your Queen of Blades figured out who's paying us to collect all the artifacts. Moebius' boss, Dr. Narud, says the Zerg are attacking the research center on Tyrandor. He can't evacuate his people until they've gotten all the artifact research papers to safety. Prerequisites: - Complete the mission Totally Screwed and... read more
Completely Screwed Description: Those of Moebius want us to retrieve another artifact from a dead planet called Xil. Apparently they sent their team of specialists there - but lost contact two days ago. Bad luck I would say. We'll get a hazard surcharge for the mission for that. Requirements: - Complete the mission When... read more
When Two Quarrel Description: The Moebius boys think there is another artifact on a planet called Monlyth. It is said to be guarded by Protoss - fanatics who call themselves Tal'darim. Now don't get sentimental because you think they're your old Protoss buddies, because they're not. Requirements: - Complete the Zero Hour... read more
Insights Description: The encrypted documents we found on Korhal indicate that the League operates a secret bioweapons laboratory on an orbital platform on Castanar. If the league has a nasty surprise in store for us there, I'd like to know about it. Requirements: - Complete the Breaking News mission . Main Objectives: - Investigate... read more
Special message Description: We have the Odin in our possession, now we can use it to lead the attack to take over the UNN studios on Korhal. Once the Odin knocks out their defenses, we'll start broadcasting. People will still be talking about this in a hundred years. Requirements: - Complete the... read more
Engine of Destruction Description: The footage we decoded in the Adjutant's memory proves that Mengsk ordered the massacre on Tarsonis. Now all we have to do is publish these recordings. Mira Han gave us a tip that might be useful. The League soon unveils a new war machine called "Odin" on Korhal. If we... read more
The Great Train Robbery Description: We've received reports of a new League salvage operation on Tarsonis. They have put a large number of supply trains into service and have taken minimal security precautions for them. If we can intercept the trains and strip them of their contents before they get off-planet, we... read more
Cutthroat Mission Description: We still need to access the aide's cache that we found on Tarsonis. Our old partner in the mercenaries, Colonel Orlan, is an expert in League code-cracking. If our information is correct, he should still be in the mercenary dive in Deadman's Port. He may not be the most reliable,... read more
Ghost for all Cases Description: Tosh's facility for phantoms is located on Avernus Station. If we meet there, then we can shut it down forever. I've identified three facilities critical to his operation. Our first destination is the Jorium Camp. Next we attack the Terrazin tanks. And finally, the Psi Waveform Indoctrinator, which Tosh uses... read more
Breakout Description: New Folsom is ripe, man. Anyone who has ever risen up against Mengsk is being held captive in there. If we release all the prisoners, he won't even know what's happening to him. Let me know when we can get started. Requirements: - Complete the Welcome to the Jungle mission and 12 other... read more
The Jungle Description: On Bel'Shir there is a rare gas that the Protoss call "Breath of Creation". They consider it a gift from their gods. We call it Terrazine, and it's worth a fortune to the right person. Of course, if these protoss catch us on their sacred ground, they'll finish us off... read more
Dancing Marines Description: I hear the mighty Jim Raynor is back on the road...and short on cash. The planet Redstone has the most valuable resources in the area... and when the Zerg invaded, the Kel-Morian Combine packed up and left it all behind. People with some entrepreneurial skills could make big profits... read more
Haven's Fall Description: My people have established a colony on planet Haven. All went well for quite a while, but now all radio traffic has stopped. They no longer answer on any frequency. We have to go there and see what happened. Maybe they were exposed to the Zerg virus! Also, they are on the... read more
A Safe Haven Description: My people have established a colony on planet Haven. All went well for quite a while, but now all radio traffic has stopped. They no longer answer on any frequency. We have to go there and see what happens. Maybe they were exposed to the Zerg virus! They are also located... read more
Epidemic Jim, refugees from all over the sector are using Meinhoff as a staging point. But with so many people in one place, a previously unknown epidemic is spreading through the camps. Please - my people need help! We must do something before it's too late! Requirements: - Complete the mission The Evacuation . Main... read more
Evacuation All ships receiving this transmission... The Zerg are invading Agria. The league let us down. We're just a small farming colony. We need to evacuate before we get overrun. If you receive this message, please help us!" Requirements: - Complete the Zero Hour mission . Main Objectives: - Accomplish... read more
Zero Hour Now that the artifact has been secured, you must wait for it to be taken away at Backwater Station before you can leave Mar Sara. Transporters are already on their way. Caution advised - League security forces can track the artifact to the station. Requirements: - Complete the mission The Outlaws .... read more
 The Outlaws Thanks to your efforts, Mar Sara is now the scene of open revolt against Arcturus Mengsk. According to former convict Tychus Findlay, the League has come to Mar Sara to recover an alien artifact. Acquiring this artifact should deal another blow to the League, and selling it to Tychus Findlay's... read more
Liberation Day Backwater Station is the League's logistics hub on Mar Sara. Destroying the League's rule here will thwart Emperor Mengsk's plans for the entire planet. Requirements: - None Main Objectives - Destroy the League Logistic Center. - Raynor has to survive. Side Objectives : - Destroy the 6 holoboards... read more