Berserk Prerequisites: Research Charge in the Twilight Circle Allows Berserkers to intercept nearby enemies. At the same time increases the movement speed of Berserkers. This ability can only be used every 10 seconds. It is particularly effective against ranged fighters. BERSERK DESCRIPTION For millennia, the Templar caste has defended the... read more
Observer Detector This unit can detect cloaked or burrowed units, as well as hallucinations. Permanent camouflagePermanent Camouflage The observer is permanently cloaked. Gravity BoosterGravity Booster Increases observer movement speed. OBSERVER DESCRIPTION These small drones are used for exploring large areas of wasteland, or for observing and recording combat operations for... read more
Archon ARCHON DESCRIPTION Each Protoss possesses a level of psi abilities rarely found in, say, Terrans. The Protoss of the Templar caste devote their lives to the art of war and, consequently, to perfecting their powerful abilities. Only the most experienced individuals, devoted to the teachings of the Khala, can... read more
Surtur Cerebrate: Kagg Estimated Size: 2,600,000 Primary Role: Heavy Support Breed Color: Blue Should the Jormungand brood fail to achieve an outright victory over an enemy, the Surtur brood will enter the scene. Named after the fiery titan of destruction from Norse mythology, the Surtur spawn are unleashed on remaining enemy... read more
Jormungand Cerebrate: Araq Estimated Size: 3,000,000/all tribes Primary Role: First Support Unit Breed Color: Crimson The Jormungand Brood is one of the Zerg's most potent attacking powers. These fighters are usually deployed after Garm's preparatory surprise attacks, nipping any further resistance to the swarm in the bud. Jormungand relies on numerical superiority... read more
Garm Cerebrate: Zasz Estimated Size: 10,000/various tribes Primary Role: First Assault Unit Breed Color: Orange Named after the fierce hellhound of Norse mythology, Garm strikes with incredible speed and brutality. Members of this brood excel at lightning attacks that overwhelm enemy defensive formations. Zasz, the highly skilled cerebrate of this breed, loves... read more
Baelrog Cerebrate: Gorn Estimated Size: 6000 Primary Role: Terror Squad Brood Color: White The Baelrog Brood are made up of the most fearsome of all Zerg warriors. Ferocious and bloodthirsty to the max, the Baelrog spawn are often used to strike fear into the hearts of enemy combatants. With their usual tactics... read more
Fenris Cerebrate: Nargil Estimated Size: 5500/various tribes Primary Role: Hunter Swarm Brood Color: Green Known for their excellent tracking abilities, the Fenris Brood are often called upon to hunt down escaped Brood creatures and roaming swarm enemies in inaccessible terrain or in the endless deep to hunt of the universe. The... read more
Tiamat Cerebrate: Daggoth Estimated Size: 6,500,000 / all tribes Primary Role: Command Fleet Brood Color: red Tiamat is the largest and most powerful Brood race within the extended swarm. It is believed that the Overmind resides here, protected deep within this living fleet. The most evolved overlords and queens run Tiamat's rigid... read more
Kel-Morian Combine Commander : General Mah Sakai Description : Mining Coalition / Renegade Pirate Group Base of Operations : Moria Militia Color : Green The Kel-Morian Combine is made up of two powerful organizations: the Kelanis Guild and the Morian Mining Coalition. These two factions, both of which have shady ties to the Confederacy, have... read more
Protectorate of Umoja Commander : Minister Jorgensen Description : Neutral Protectorate Base of Operations : Umoja Militia Color : Light Blue The people of Umoja want to remain self-sufficient and independent from the Confederate worlds. The Umojans consider themselves “enlightened” people and have only open contempt for their sister colonies, which bow to the almost... read more
Sons of Korhal Commander : Arcturus Mengsk Description : Renegade Activist Coalition Base of Operations : Mobile Militia Color : Blue Korhal was one of the founding worlds of the Confederacy and from the beginning a crisis area in which waves of anti-Confederate sentiment ran high. With civil disobedience against the Confederate forces on Korhal... read more
Pirate Militias The operations of the pirate militias are not under the control of the Confederacy. As outlaws, they raid and devastate neighboring worlds and distant colonies. Many of the pirate groups have large, self-sustaining armies that support their finances by exploiting the vast resource fields found within the sector on numerous... read more
Alpha Squadron Commander : General Edmund Duke Description : Tactical Assault Squadron Base of Operations : Chau Sara Squadron Color : Orange Alpha Squadron proudly claims to be “the first group to arrive and the last to leave” in any crisis area. Their lightning-fast attacks on unsuspecting enemy camps have earned the Bloodhawks a reputation... read more
Nova Squadron Commander : Colonel Jackson Hauler Description : Clandestine Operations/Intelligence Squadron Base of Operations : Mobile Squadron Color : Red The mysterious Nova Squadron is always involved in mysterious processes and intrigues. Its task consists in the technical police surveillance of the Confederate forces and the collection of intelligence information about the numerous pirate... read more
Omega Squadron Commander : Lt. Commander Gregory Reikson Description : Heavy Assault Squadron Base of Operations : Dylar IV Squadron Color : Black The Death's Head Legion is known throughout the Confederacy for their unwavering commitment to combat. The Legion's fearless fighters are only ordered to the most dangerous crisis areas, where they will face the... read more
The Confederacy of Terran The Confederacy of Terran consists of about a dozen planets in the Koprulu Sector. The main worlds of the Confederacy are Tarsonis, Tyrador IX, Brontes, Chau Sara, and Dylar IV. The military squadrons tasked with protecting the Confederate worlds are made up of conscripts and ex-criminals... read more
Furinax Caste : Khalai Position : Weaponsmiths and technology experts Tribal Color : Orange Although the Furinax tribe abhor war in all its forms, they can be counted on to defend their homeworld with all their might. For generations, the Furinax have served as weapon smiths and builders. Obsessed with the idea of fusing... read more
Auriga Caste : Templar Position : Protector of the Grand Fleet Tribal Color : Gray Tasked with the maintenance and piloting of the massive carrier and arbiter ships that protect the Aiur space lanes, the Auriga tribe have never failed in their duty to the Conclave. Tens of thousands of years ago, the Auriga... read more
Sargas Caste : Templar Position : Assassin Tribal Color : Black The notorious Sargas have made a rather unstable agreement with the Judicator Conclave. Much like the Venatir before them, the Sargas constantly struggle to shake off the limitations the Khala places on their tribe. Obsessed with the need to maintain their own "free will"... read more
Akilae Caste : Templar Position : High Templar Command Center Tribal Color : Red The Akilae represent the strongest military force within Protoss society. They dominated the other tribes for centuries during the Era of Strife, but quickly realized that with Khas' vision of a unified race, a very brave new age could... read more
Shelak Caste : Judicator Position : Librarian, Keeper of the Khaydarin Crystals Tribal Color : Crimson The Shelak tribe is closest to the ancient Xel'Naga race. As such, he was commissioned by the Judicators to study and protect the powerful Khaydarin Crystals that power the Protoss' formidable technologies. The Shelak, fascinated by the heritage of... read more
Ahra Caste : Judicators Position : Conclave Praetorian Guard Tribal Color : Blue The Ahra are a relatively young tribe, at least by Protoss standards. They were the first group to adopt Khas' vision of a unified race after the Era of Strife. The youthful enthusiasm of the Ahra gave wings to the teachings of... read more
XT39323 The worlds that identify with the Umoja Protectorate have long felt their independence to be a defining characteristic. The Protectorate does not recognize Emperor Arcturus Mengsk's right to rule all Terrans, and goes to great lengths to ensure that the way of life there is unaffected by the League.... read more
Umoja Of the four Terran supercarriers that carried many thousands of Terrans to the Koprulu sector, two had to make an emergency landing on the strange and wild planet of Umoja. One ship, the Sarengo, suffered critical system failures and was destroyed on impact. She tore a huge canyon in... read more
Tarsonis On the planet Tarsonis landed the gigantic supercarrier Nagglfar, one of the four colony ships carrying Terrans to the Koprulu sector. Because the Nagglfar had led the flotilla, on board was the supercomputer ATLAS, which had guided all four ships on their eighty-two-year voyage. Although ATLAS suffered many critical system failures,... read more


































