AUTONOMY OVERVIEW
ZERU’S MISSIONS
Main Objectives :Â (+5 Power Points)
– Kill the Primal Zerg Pack Leaders
– Kerrigan must survive
– Kill Zurvan
Bonus Objectives:Â (+4 Power Points)
– Find the Xel’Naga Relics
Mission Reward:
Evolution Mission for Hydralisk
SUPREMACY BRUTAL GUIDE
Achievements : Destroy at least 500 enemies with Kerrigan while not allowing her to go below 100 health.
Description :
Since this mission has no time limit, whether you get the achievements or not is just a matter of giving yourself enough time and always fully healing on time. It only gets a bit difficult when finding the fourth Xel’Naga relic, which is located shortly after the start of the section on the right side of the path (1). There is a small cliff there that you can jump on to get to the artifact from there via several more cliffs. Since Kerrigan regenerates very quickly, you should use her abilities as often as possible. You should use the jump attack against individual opponents, and Psionic Shift against multiple opponents. Especially with the third Urzerg boss, who creates a lot of small units, this ability is a must in order to destroy them quickly. You can also use this
10 – Solitude Complete the mission ” Solititude
” in the Heart of the Swarm campaign.
10 –Â Red List
Destroy 500 enemy units with Kerrigan in “Leadership”.
10 –Â Queen of the Jungle
Complete “Solitary Rule” on Normal difficulty without letting Kerrigan drop below 100 hitpoints.
10 –Â Resistance is Futile
Complete “Solitarian Rule” on Hard difficulty in under 12 minutes.
STARCRAFT – EVENTS
Overnight, the apocalypse befalls the Terran colonies: 2 alien races invade the sector, seemingly destroying everything in their path. But the real reason is far more gigantic than first assumed.
Zerg Campaign: Overmind
Nine of the thirteen Terran colonial worlds now lie in ruins. The Protoss expeditionary force has largely retreated, and Emperor Mengsk is attempting to resurrect a new empire in the ruins of the Terran Confederacy.
Meanwhile, on the former Confederate capital world of Tarsonis, a new Cerebrate rises up in the midst of the swarm. The Overmind has chosen a special task for this one: The protection of its newest creation, which still rests in a tiny cocoon.
Finally, the broods of Tarsonis set out to take the cocoon to the primary swarm cluster on planet Char. After the Protoss warriors around Char who have stayed behind so far are dispersed, a new danger to the unborn creature looms: The cocoon emits an enormous amount of psi-energy, which is not hidden from the Terran League. Edmund Duke has been assigned to investigate, but ultimately fails due to the sheer overroaches Char again, Kerrigan cares little. She sees it more as a game and tries to challenge their leader, Tassadar. It quickly becomes clear, however, that the Protoss have now become a serious threat. They have managed to kill one of the supposedly immortal Cerebrates. Its out-of-control brood eventually threatens even the primary swarm cluster itself. The threat can be eliminated and the Overmind once again turns to its real target.
At the moment the Dark Templar killed the Cerebrate, the Cerebrate’s mind inevitably touched the Overmind’s. The Overmind learned the exact location of the Protoss homeworld, Aiur, which had been kept secret until then. While Tassadar narrowly escapes an ambush, the extended Swarm Cluster sets out to attack Aiur directly.
With the swarm warriors invading, the swarm first focuses on capturing the well-guarded Khaydarin crystals. With their help, the Overmind is eventually able to manifest amidst ancient temple complexes created by the Xel’Naga.
While the Terran League can at least partially recover, the partly completely surprised troops of the Protoss suffer defeat after defeat. All seems lost, not least because of the narrow-minded stubbornness of the Conclave, which still strictly refuses to cooperate with the outcast brothers, the Dark Templars.whelming numbers of swarm warriors.
Shortly before the cocoon opens, the troops around Jim Raynor also reach the ash world Char. Eventually, it turns out that Sarah Kerrigan has been in the well-guarded cocoon all this time and has grown into a sort of hybrid of human and Zerg. Nevertheless, she has not forgotten the past and, despite what should have been a certain victory, allows Raynor to escape. The Overmind obtained Kerrigan’s free will so that she could serve the swarm more effectively. However, it turns out that her psi powers are still hindered by technologies related to the Ghost Project.
To remove these blockages, Kerrigan sets out to infiltrate a Terran research vessel – the Amerigo – to obtain the necessary data.
When a Protoss fleet app