Starcraft 2 Commentary #77 (T)ballerscuba vs. (Z)Turing Part 2 – StarCraft eSports

Starcraft Heroes – Arcturs Mengsk

Arcturus Mengsk used to be a very successful prospector for the Confederate government. Although his home world, Korhal IV, was a center of civil disobedience and anti-Confederate propaganda, Arcturus Mengsk was honored to put his bravery at the service of the government. As the turmoil on Korhal reached its peak

Planets Starcraft – Mar Sara

Mar Sara was the eighth colony world settled by the former Terran Confederation. Although the planet is rather desolate and remote, its mining industry was once considered a key strategic resource. He was overrun by the Zerg and later cremated by the Protoss. Intrepid Terrans terraformed the planet and recolonized it in 2502.

Starcraft Units – Marine

Marines are the line of defense for most terran in the Koprulu Sector. In the days of the old Confederacy, the vast majority of Marines were criminals or rebels who underwent mandatory neural rehabilitation. These fearless soldiers, freed from any obligation or ideology, were willing to defend the interests of the Confederacy with their lives.

Starcraft Missions – All or Nothing

Description: It seems my faith in your abilities was justified, Commander Raynor. Now the final blow must come. Use the artifact to take out the Queen of Blades and end the bloodshed.

Starcraft Buildings – Templar Archives

The Templar Archives is a structure on the Protoss Technology Tree that unlocks the High Templar spell caster unit and the Psionic Storm upgrade. The Templar Archives requires a Twilight Council before it can be warped in.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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