Psyonix has just announced the Summer Road Trip event in Rocket League. Starting July 1, there will be exciting new packs available in the item store. Among them are some older cars that fans may have missed. Check out all the details on the Summer Road Trip event here.
Rocket League is celebrating… summer? Anyway, the reason is unimportant, what we do know is that some awesome packs are coming to the store, along with some limited time modes. The cars and items have been in the game before, you might have missed them in the past though. There are some really awesome cars, so let’s take a look at what you can expect!
What packs are coming in Rocket League Summer Road Trip?
July 1 – July 7: Ford F-150: “Red, White & Boom” Pack in the Item Shop
- Ford F-150 “Red, White & Boom” Pack
- Ford F-150 RLE
- Decal “Formation BFT
- Missile track “Union Beams
- Player banner “Ford of July
- Player banner “Ford F-150 RLE
- Wheels “Ford F-150 RLE
- Wheels “Ford F-150 SE
- Rocket track “Ford F-150 RLE
- Sticker “Chairman
- Engine sound “Ford F-150
- LTM “Heatseeker” (July 1 to 5)
- 2XP Weekend (July 1 – July 5)
July 7 – Summer Formal Bundle
- Summer Formal Bundle in the Item Shop (only on July 7!)
- Sticker “Formal Fitter” (Octane)
- Roof attachment “Formal Fitter
- Wheels “Formal Four-Fours
- Antenna “Fancy Ferrule” (free item)
July 8 – 14 – Knight Rider Pack
- Knight Rider Pack
- K.I.T.T.
- “K.I.T.T.” wheels
- “K.I.T.T.” wheels (chrome painted)
- K.I.T.T.” rocket track
- Roof attachment “K.I.T.T. Gullwing
- Player banner “Knight Industries
- Player banner “Knight Rider
- Engine sound “K.I.T.T.”
- LTM “Beach Ball” (July 8 – 12)
July 15 – 21: Back to the Future-Pacl
- “Back To The Future” Pack
- DeLorean Time Machine
- Wheels “DeLorean Time Machine
- Wheels “DeLorean Time Machine” (painted black)
- Rocket track “OutaTime
- Track “DeLorean Time Machine
- Engine sound “DeLorean Time Machine
- Roof attachment “Hoverboard
- Roof attachment “Marty Jr.
- LTM “Dropshot Rumble” (July 15-19)
July 22 – July 28: Jurassic World Pack
- Jurassic World Pack
- Jurassic Jeep Wrangler
- Gate explosion “T.rex”
- Wheels “Jurassic Jeep Wrangler
- Jurassic Jeep Wrangler” wheels (chrome finish)
- Player banner “Jurassic Park
- Jurassic World” player banner
- Player banner “Mr. DNA
- Roof attachment “Jurassic Park Hard Hat
- Jurassic World” antenna
- Antenna “Jurassic Park
- Antenna “InGen
- Engine Sound “Jurassic Jeep Wrangler
- Jurassic Jeep Wrangler in the item store
- Gate Explosion “T.rex” in the item store
- Rocket Labs: 3v3 Loophole LTM Live (July 22 – July 26)
Rocket League Explained – Car-football for Dummies
Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.
Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.
Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.
Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.
The Rocket League ABC
In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.
50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.
Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.
Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.
Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.
Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.
Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.
Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.
Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.
ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.
Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.
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