Stipple Gait is an extremely valuable sticker in Rocket League. The exclusivity coupled with the demand have kept the price high for a long time. However, in the last few days, the price has dropped. Is now the best time to strike?
Skins get wins, everyone knows that. In Rocket League, too, you can pimp your car with cosmetic items. One example of this is stickers, or more precisely the Stipple Gait sticker. It’s been one of the most sought-after cosmetics since release. For good reason… Take a look at this beauty:
It looks nice, but how much does it cost? Too much! Over the last few months, the price has settled between 1650 – 1750 credits. 100 Rocket League Credits cost just under $1 USD. That means the sticker costs between $16.50-17.50 USD!
That’s quite a bit of dough for a digital sticker, but the price has actually dropped to just under 1500 credits in the last few days. We can’t quite explain why, but maybe the demand has suddenly dropped. In CS:GO, skin prices are sometimes kept artificially high by individuals buying up large quantities of them rather than selling them. Maybe that was the case here as well?
Here are a few details about Stipple Gait:
- Rarity: Black market
- Type: Sticker
- Series: – Season 1 Series
- Released: October 2020
Stipple Gait has a blueprint and is certifiable, but cannot be paintable. As someone who has an AWP containment breach in CS:GO I really need to keep my mouth shut, but think twice if you really want to buy a sticker for $15. You could also buy Ori and the Will of the Wisp for a little more money…. But do whatever makes you happy with your money.
Rocket League Explained – Car-football for Dummies
Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.
Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.
Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.
Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.
The Rocket League ABC
In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.
50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.
Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.
Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.
Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.
Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.
Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.
Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.
Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.
ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.
Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.
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