Rocket League: Hybrid Hitbox – dimensions, playstyle & more!

It’s time to dive back into our Hitbox Guides – this time we’re talking about the Rocket Hybrid Hitbox! What is the Hybrid Hitbox in Rocket League? What can it do and what are the dimensions of the Hybrid Hitbox? We’ll answer all of that today.

Hitboxes in Rocket League are an interesting phenomenon. Before the Anniversary or patch v1.35, each vehicle had its own characteristics. To better balance Rocket League, Psyonix decided to introduce six specific hitboxes that all new vehicles had to fit into. We’ve already taken a look at the Octane hitbox and the Dominus hitbox, and with the reintroduction of the Nissan Skyline in – Season 3, it’s time to dive into the Rocket League Hybrid hitbox!

Rocket League Hybrid Hitbox: Dimensions

  • Length: 127.0192000
  • Width: 82.1878700
  • Height: 34.1590700

Rocket League Hybrid Hitbox: Handling, height, & tilt

Rocket League Hybrid Hitbox: Handling

  • Standard: 2.345
  • Boost: 2.014

Rocket League Hybrid Hit Box: Height

  • Height: 45.447330

Rocket League Hybrid Hitbox: Tilt

  • Tilt: -0.55

Rocket League Hybrid Hitbox: Playing Style

Since the Rocket League Hybrid hitbox has pretty good handling and the same length as the Dominus, it’s a pretty popular hitbox. With pretty good handling (second best turning radius in Rocket League) and an average – but not too great – height, the Hybrid Hitbox is ideal for maneuverability and defense.

Which Rocket League vehicles use the Hybrid Hitbox?

  • Endo
  • Esper
  • Fast and Furious Nissan Skyline
  • Fast and Furious Pontiac Fiero
  • Insidio
  • Hunter 619 RS
  • Nimbus
  • R3MX/R3MX GXT
  • Tygris
  • Venom
  • X-Devil
  • X-Devil MK2

So there you have it, scientifically disputed data on the Rocket League hybrid hitbox. Note that the measurements are not exact and our analysis is based on personal experience and opinion. If you disagree with our assessment, or if you think we’re absolutely right, let us know on Facebook and Twitter.

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In , only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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