In the second ranked – Season of Starcraft 2 in 2020, you can expect numerous new maps in the 1vs1 and team areas, which Blizzard recently presented on the official website. Since May 26, you can try out the new maps in the multiplayer mode under “My Games”. Below you can find the complete list as well as pictures of some of the maps and the descriptions of the respective creators.
Starcraft 2: These maps await you in the 2nd Ranked – Season
The new maps for “1 vs. 1
Starcraft 2: Preview of map Death Aura LE
Source: Blizzard
Marras: “On Todesaura, there are the new acceleration zone generators that increase the movement speed of units. These zones are located on the three bridges in the center. The farthest forward bases have two rich vespingeysirs. There are 14 blue bases in total. The farthest forward bases have two rich vespingeysirs. The acceleration zone generators are located on the bridges in the middle. The path to explore the enemy base zigzags through these zones. There is also plenty of room for air units.”
- Eternal Dream LE
- Golden Wall LE
- Ice and Chrome LE
Starcraft 2: Preview of map ice and chrome LE
Source: Blizzard
themusic246: “You have a choice: either take an open third base first and then a safer fourth base, or expand to the safer base first and then to the open base.”
Starcraft 2: Preview of map Golden Pillars LE
Source: Blizzard
Agaton: “Terran prospectors have reported structures in the distance that rise into the sky like golden pillars. The Protoss settlement consists of 14 bases. The easily accessible third expansion is farther from the enemy than the one arranged in the triangle, but it is surrounded by higher terrain, making it harder to defend. A fourth base also awaits in both directions. The corner bases are strategically valuable as observation posts and for controlling the base below them.”
- Purity and Industry LE
- Submarine LE
Starcraft 2: Preview map submarine LE
Source: Blizzard
Purpose: “A smaller map with few bases, suitable for an aggressive play style. Nevertheless, it has a relatively classic layout and therefore allows for various strategies. The short, direct attack path is narrowed by rocks.”
The new maps for “2 vs. 2”
- Arctic Dream LE
- Divergence LE
- Inflorescence LE
- The Emerald City LE
- Heavy Artillery LE
- Night landscape LE
Starcraft 2: Preview of map Night Landscape LE
Source: Blizzard
Tank Man: “Night Landscape is a large fortress-style team map. Vertically arranged expansions alternately lie safely in the rear or are aggressively forward. Teams are encouraged to alternate their strategy accordingly. Destructible rubble provides early attack routes, retreat options, or a path to an expansion with productive minerals.”
The new maps for “3 vs. 3”
- Augustin’s case LE
- Bone Temple LE
- Gorge of Tribulation LE
- Flashback LE
Starcraft 2: Preview map Flashback LE
Source: Blizzard
themusic246: “Inhibit zone generators make it difficult for air units to move between bases. Decide as a team whether to take the very risky base at the high-yield minerals or expand to the edges.”
- Jungle Depths LE
- Guardian LE
- White water coast LE
The new cards for “4 vs. 4
Starcraft 2: Preview of map Strength LE
Source: Blizzard
Superouman: “A large 4vs4 map with classic volcanic fortress bases. The short direct path between teams allows for quick attacks, but is initially blocked by expansions with productive mineral fields that must be mined first. The minerals of the starting base are located towards the center of the fortress. Don’t worry, I placed them exactly so that workers don’t touch any mineral fields of the allies. By the way, the bridges are homemade.”
- Commemorate LE
- Multiprocessor LE
- Nekodrec LE
- Manor LE
- Shipwreck LE
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