Diana
Bearing her crescent moonblade and clad in shimmering armor the color of winter snow at night, Diana is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
Diana did not belong on Mount Targon. A group of Solari hunters discovered her swaddled between her frost-claimed parents—strangers to this land, who had clearly traveled a long way. The hunters brought her to their temple, dedicated her, and raised her as a member of the Tribes of the Last Sun, known to many as the Rakkor.
Like all of the Solari faith, she underwent rigorous physical and religious training. However, unlike others, Diana was determined to understand why the Solari act the way they do, and the reasoning behind their beliefs. She spent her evenings digging through the libraries, devouring texts with only pale moonlight to read by. Paradoxically, this pursuit provided more questions than answers, and her teachers’ aphoristic replies did little to sate her inquisitive mind.
When Diana began to notice tomes had whole chapters torn from them, and all references to the moon seemed missing, the teachers assigned harsh punishments, intending to exhaust her into devotion. Likewise, her fellow acolytes distanced themselves from her and her questioning.
There was one shining beacon in these years of confused, frustrated isolation: Leona. The most devout of Diana’s peers, they often found themselves in impassioned debate. Though one never swayed the other in their long and frequent conversations, they developed a close friendship.
Then, one glorious night, Diana discovered a hidden alcove deep within the mountain. Moonlight spilled against its walls, revealing imagery of the sun, of soldiers armored in gold alongside silver-clad warriors, and matching imagery of the moon, atop Targon’s greatest peek. Delighted, Diana raced to share this clear message with Leona—the sun and moon were not enemies after all!
Leona did not react with joy.
She urged Diana to put this heresy from her mind entirely, warning of the punishments that may befall her if she were to voice such thoughts to others. Diana had never seen her serious friend quite so grave.
Frustration gnawed at her. She had reached the end of the Solari’s knowledge, yet not even Leona would take this new discovery into account. What were the Solari hiding? Increasingly, Diana felt certain there was only one place she could go for answers: the top of Mount Targon.
The climb tested her in every way imaginable, and time seemed to stand still as she scaled the peak. To survive, she focused her thoughts on her lone companion, and the answers that would make the Solari better, more whole.
The summit greeted her with the brightest, fullest moon she’d ever seen. After a rapturous moment, a pillar of moonlight slammed into her and she felt a presence taking hold of her, sharing glimpses of the past, and of another Rakkor faith called the Lunari. Diana realized this presence could only be one of the legendary Aspects… and she had been chosen as its host.
When the light dissipated, her mind was again her own. Diana found herself clad in armor, holding a crescent blade, and hair once dark hair now gleaming silver. She turned to find she was not alone—Leona stood at her side, similarly bedecked in shining, golden battleplate, a sunbreak-bright shield and sword in her hands.
Diana was overjoyed to share in this revelatory moment with her friend, but Leona thought only of returning to the Solari. Diana begged her not to, desperate that they face this new future together. But Leona refused, and their disagreement quickly turned into a titanic battle, erupting with moonlight and sunfire.
Fearful of losing herself to the Aspect’s power, Diana ultimately fled down the mountain. But, vindicated in her search, she felt more certain than ever that she had been right to question the Solari’s teachings. It was time to confront them, and show the error of their ways.
Pushing past their Ra’Horak guardians, Diana burst into the chambers of the high priests. They listened with mounting horror as she told of what she had learned of the Lunari… and then they denounced her as a heretic, a blasphemer, and a peddler of false gods. Rage filled Diana, amplified by the Aspect within, and she embraced it in a terrible burst of moonlight. Startled, she fled the temple, leaving a trail of death in her wake.
Now, driven by half-remembered visions and glimpses of ancient knowledge, Diana clings to the only truths she knows for certain—that the Lunari and the Solari need not be foes, and that there is a greater purpose for her than to be a Solari acolyte of Mount Targon.
And though that destiny remains unclear, Diana will seek it out, whatever the cost.
Ancient history
When the League of Legends was created to prevent further rune wars in Valoran, disputes over battles were settled on the Fields of Justice by having summoners there summon extraordinary beings called Champions to fight against each other. These champions joined the League for a variety of reasons. Some are soldiers loyal to a particular nation and dedicated to the nation’s interests, others are famous warriors who wish to test themselves against Valoran’s most powerful beings. Still others are prisoners of the League who are forced to participate as punishment. Lastly, there may be beings from other worlds who wish to bring stability or chaos to Runeterra. However, regardless of the champions’ reasons, they have all attracted the interest of the League of Legends.
To join the League, a potential champion, who must have previously proven that he or she possesses exceptional qualities, must travel to the War Academy and undergo a review. There, a selected summoner tests the champion’s spirit to reveal the opponent’s motives. In truth, motives have very little bearing on whether a champion is accepted. The real reason for the League review is to find out if an individual can open their mind to a summoner, allowing the two to form a mental bond and function as one.
Champions in battle
Riot Games is constantly developing new champions for League of Legends. Each champion has individual abilities and characteristics, which a summoner must use wisely. Some champions use pure strength and power, others rely on lethality and devious accuracy, while others use supernatural powers.
League of Legends (LoL for short, initially League of Legends: Clash of Fates) is a game of the Multiplayer Online Battle Arena (MOBA for short) genre developed by Riot Games, originally developed for the Microsoft Windows operating system, but has also been available for macOS since 2013. The game was announced on October 7, 2008 and was in beta from April 10, 2009 to October 26, 2009. The release was on October 27, 2009.
In the beginning, 40 champions were available, with a new one released every two weeks. About 8-10 champions are in development at any given time. Every week there is a free champion rotation of some champions, which are free to play for that time. For those who have purchased the “Collecter’s Edition”, 20 champions are automatically unlocked; the other 20 champions can be purchased via a champion pack in the store. However, each champion can also be purchased with Blue Essence Blue Essence Blue Essence or RP RP RP, or obtained through the Hextech Workshop.
The game is free for all players, the game is mainly funded by cosmetic items that can be purchased via real money.