Zed
Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia’s magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.
Beneath Ionia’s veil of harmony lie the tales of those left behind. For Zed, his story began as a boy on the cold steps of the home of the Kinkou Order.
Taken in by Great Master Kusho himself, Zed found his place within the temple’s ancient walls. He dedicated himself to understanding the Kinkou’s spiritual tenets, quickly outpacing his peers both in combat and study. Even so, he felt overshadowed by another—his master’s son, Shen. Though Zed’s passion shone through in every technique he perfected, he lacked Shen’s emotional balance. In spite of this, the two pupils became like brothers.
In time, they journeyed together with their master to track down the infamous Golden Demon. When they finally succeeded in capturing this feared “monster,” it was revealed to be a mere man named Khada Jhin. The young Zed marched forward with his blades held high, but Kusho stopped him, ordering that Jhin be imprisoned instead.
Returning to their temple, Zed’s heart bloomed with resentment, and he began to struggle in his studies. He was haunted by the memories of Jhin’s grisly murders, and rising tensions between Ionia and the imperialistic forces of Noxus only worsened his disillusionment. While Shen was growing to adopt his father’s dispassion, Zed refused to let lofty notions of balance stand in the way of punishing evil.
He ventured deep into the temple’s hidden catacombs, and there he discovered an ornate, black box. Even though he knew it was forbidden to any but the masters of the order, he peered inside.
Shadows enveloped Zed’s mind, feeding his bitterness with contempt for the weak, and hinting at an ancient, dark magic.
Returning to the light of the temple, he came face to face with Great Master Kusho. Zed demanded the Kinkou strike at the Noxian invaders with every means at their disposal. When Kusho refused, Zed turned his back on the order that had raised him.
Unbound by Kinkou doctrine, he raised a following of warriors to resist Noxus. Any soul who threatened his homeland, or stood idle in its defense, was marked for death without mercy—including native vastaya who wavered in their allegiance. Zed urged his followers to embrace the fervor of war, but soon enough he realized his own abilities would never match his ambitions without the black box.
Amassing his new acolytes, he returned to the Kinkou temple, where he was met by Kusho. The elderly man laid his weapons at Zed’s feet, imploring his former pupil to renounce the shadows in favor of a more balanced path.
Moments later, Zed emerged back onto the temple steps. In one hand, he grasped the box—and in the other, his freshly bloodied blade.
The Kinkou, frozen with shock, fell in droves as Zed’s warriors cut them down. He then claimed the temple for himself, establishing his Order of Shadow, and began training his acolytes in the ways of darkness. They etched their flesh with shadowy tattoos, learning to fight alongside shrouded reflections of themselves.
Zed took advantage of the ongoing war with Noxus, and the suffering it brought to the Ionian people. In the wake of a massacre near the Epool River, he came upon Kayn, a Noxian child soldier wielding nothing but a farmer’s sickle. Zed could see the boy was a weapon waiting to be sharpened, and took him as his personal student. In this young acolyte, he saw a purity of purpose to match his own. In Kayn, Zed could see the future of the Order of Shadow.
Though he did not reconcile with Shen and the remaining Kinkou, now scattered throughout the provinces, they reached an uneasy accord in the aftermath of the war. Zed knew what he had done could not be undone.
In recent years, it has become clear that the balance of the First Lands has been disrupted, perhaps forever. For Zed, spiritual harmony holds little consequence—he will do what needs to be done to see Ionia triumph.
Ancient history
When the League of Legends was created to prevent further rune wars in Valoran, disputes over battles were settled on the Fields of Justice by having summoners there summon extraordinary beings called Champions to fight against each other. These champions joined the League for a variety of reasons. Some are soldiers loyal to a particular nation and dedicated to the nation’s interests, others are famous warriors who wish to test themselves against Valoran’s most powerful beings. Still others are prisoners of the League who are forced to participate as punishment. Lastly, there may be beings from other worlds who wish to bring stability or chaos to Runeterra. However, regardless of the champions’ reasons, they have all attracted the interest of the League of Legends.
To join the League, a potential champion, who must have previously proven that he or she possesses exceptional qualities, must travel to the War Academy and undergo a review. There, a selected summoner tests the champion’s spirit to reveal the opponent’s motives. In truth, motives have very little bearing on whether a champion is accepted. The real reason for the League review is to find out if an individual can open their mind to a summoner, allowing the two to form a mental bond and function as one.
Champions in battle
Riot Games is constantly developing new champions for League of Legends. Each champion has individual abilities and characteristics, which a summoner must use wisely. Some champions use pure strength and power, others rely on lethality and devious accuracy, while others use supernatural powers.
League of Legends (LoL for short, initially League of Legends: Clash of Fates) is a game of the Multiplayer Online Battle Arena (MOBA for short) genre developed by Riot Games, originally developed for the Microsoft Windows operating system, but has also been available for macOS since 2013. The game was announced on October 7, 2008 and was in beta from April 10, 2009 to October 26, 2009. The release was on October 27, 2009.
In the beginning, 40 champions were available, with a new one released every two weeks. About 8-10 champions are in development at any given time. Every week there is a free champion rotation of some champions, which are free to play for that time. For those who have purchased the “Collecter’s Edition”, 20 champions are automatically unlocked; the other 20 champions can be purchased via a champion pack in the store. However, each champion can also be purchased with Blue Essence Blue Essence Blue Essence or RP RP RP, or obtained through the Hextech Workshop.
The game is free for all players, the game is mainly funded by cosmetic items that can be purchased via real money.