InsideGames vs Synergyc – ESL Heroes Community Cup – No. 3 0 (Semi) – StarCraft eSports

Starcraft – Abathur

Abathur is an ancient organism that has long served as the “evolution master” — a guiding hand that weaves together strands of Zerg DNA into mutations of existing Zerg and entirely new species. Left to his own devices, the Abathur’s approach to the swarm’s evolution is quite unorthodox:

Planets Starcraft – Tarsonis

On the planet Tarsonis landed the gigantic supercarrier Nagglfar, one of the four colony ships Terrans to the Koprulu sector. Because the Nagglfar had led the flotilla, on board was the supercomputer ATLAS, which had guided all four ships on their eighty-two-year voyage.

Starcraft Units – Devil Dogs

The Devil Dogs are an ex-Confederate terran mercenary group, their only concern being who signs their paycheck. They have fought across dozens of . Troop strength: 2 elite fire eaters Vital values: +60% hit points, +25% damage location: Mercenary Quarters Limit per mission: squads Cost: 25,000 credits

Starcraft Missions – All or Nothing

Description: It seems my faith in your abilities was justified, Commander Raynor. Now the final blow must come. Use the artifact to take out the Queen of Blades and end the bloodshed.

Starcraft Buildings – Missile Turret

The Missile Turret (or Turret for short) is a Terran defensive building, which once constructed will attack flying units and buildings. It cannot be lifted off. It is also one of the modes of detection for Terran as it reveals cloaked units (including ground units) within its range of attack.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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