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Armies Call of Duty – UNITA
UNITA (National Union for the Total Independence of Angola) is a faction in Call of Duty: Black Ops II. They fought with Alex Mason against the MPLA in Angola's bloody civil war in 1986.
Heroes Call of Duty – Archer (Modern Warfare 2)
Archer was a sniper of Task Force 141 in Call of Duty: Modern Warfare 2. Archer appears only in the mission Lose Ends as a member of Sniper Team One, with whom he provides fire support for the Strike Team, consisting of Roach and Ghost. He and his partner Toad deliver an excellent performance, supporting the ground team with sniper rifles, even taking out two armored trucks that were trying to escape from Vladimir Makarov's hideout with Javelin missiles. His fate is unknown, maybe he escaped back to the original LZ, maybe Shepherd's men got him, or maybe he went into hiding and is trying to draw attention away from himself.
Weapons Call of Duty-Spectre
The Spectre is a submachine gun from Call of Duty: Black Ops. It has little recoil. The Spectre can be found in one of the weapon stashes in Mission Numbers. In the intro scene you can also see a picture of the Spectre, along with one of the Kiparis.
Games Call of Duty – Roads to Victory
Call of Duty: Roads to Victory is a 2007 World War II first-person shooter for the PlayStation Portable and a portable spin-off of Call of Duty 3 for consoles.It was released on March 13, 2007, developed by Amaze Entertainment and published by Activision Publishing It is the sixth portable installment of the franchise, first being on J2ME, the second on N-Gage, the third and fourth on J2ME, and the fifth on the Pocket PC.
Maps Call of Duty – Firing Range
Firing Range is a small multiplayer map from Call of Duty: Black Ops. It is set in a military training facility in Cuba. The map is also present in Call of Duty: Black Ops 4. On Firing Range, fights mostly occur in a narrow or medium space, so submachine guns, assault rifles and light machine guns are best suited. If you are defending a building, shotguns are also recommended. Sniper rifles are hard to use because the map is so small. There are two main buildings that the two teams will probably try to take, and there is a tower in the middle. The wooden house is especially popular and a frequently used spot, while the tower is great for camping. The two teams spawn dangerously close to each other, so a well-placed grenade can secure the first kill. Claymores and motion detectors are a must for defensive players, as you'll be constantly attacked by the other team. Simply running into the other team is a rather stupid idea, as sprinting and automatic fire are not known to mix well. Snipers are not often seen due to the size of the map, but a sniper with a sniper plus variable zoom can support his team if he stays in the background. For example, he can defend objects, like Bomb A, which is right in front of the tower when you play Domination. Bulletproof vest is a useful extra when playing game modes like Demolition Command, because thanks to the open nature of the map, hectic games full of explosions often occur.
Camouflage Call of Duty – olive
Olive gives the weapon a monochromatic, slightly green camouflage. If you do it on weapons that are already slightly green like the AUG or the G11, the camouflage makes almost no difference. The camouflage is often seen in combat training, especially with a faction in which the player plays. Attaching them to weapons with wood sections, like the AK-47 or M14, transforms the wood into a synthetic art form.
Fraction Call of Duty Marine Raiders
The Marine Raiders are a USMC infantry unit featured in Call of Duty: World at War.
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