3 reasons why you should play Rocket League

Even though has celebrated its sixth birthday, it’s still a game that everyone needs to play. is just so good that you should play it, no matter how old it is. Here are 3 reasons why you should play Rocket League and why it’s just that good….

Yes, you read that right: Rocket League is now six freaking years old! That might make you feel old, but it also makes you wonder: is it really worth playing anymore? Surely there are better games to play these days. Wrong! Here are three reasons why you should play Rocket League!

1. rocket league has been perfected

Rocket League has been around for more than half a decade, so it’s had plenty of time to be perfected. It is one of, if not the best balanced game on the market right now. With the big hitbox update, Rocket League has narrowed down the selection of hitboxes available for different vehicles to six – all perfectly balanced and it’s insanely fun.

It’s not just the balance that makes Rocket League perfect. Again, the game is six years old. That’s a hell of a lot of time for bug fixing! Rocket League has been extensively bug-fixed and tested, making it one of the most stable and reliable games we’ve ever played. It’s been a long and sometimes tricky road, but it’s been honed to within a millimeter of perfection in that time – certainly a reason to play Rocket League!

2. Rocket League is full of content

There is an insane amount of content in Rocket League, including maps, vehicles, stickers, and an absolutely massive amount of items. The Rocket League item store is chock full of things you need to see, will be hyped for, and can trade with your friends and fellow players! As a bonus, Rocket League continues to have great – Season al content (even if – Season 3 was a bit lame!). This is clearly a fantastic reason to play Rocket League!

3. Rocket League is timeless

Rocket League is simply a timeless experience. It’s soccer with cars, and that never gets old – so of course you should play it! Let’s face it, soccer is legendary and cars are legendary. It doesn’t get much better than that! Except… well… with other things, like cheese. Cheese is good, too, and so is bacon. Crispy bacon. With cheese. Bacon and cheese. On a pizza. Eat a pizza.

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

Heroes&WIKI, RocketLeague,  RocketLeagueNews, RocketLeagueGuide, #RockerLeagueTips&Tricks RocketLeagueGuides, RocketLeagueBundles, RocketLeagueItems,