WoW: Rogue talent trees in Dragonflight

WoW: Rogue talent trees in Dragonflight – our wishes

If you’re a regular buffed reader, you know that ol’ Karsten has been having a lot of fun with the Classic content of World of Warcraft since the beginning, even though I had already played Vanilla and Burning Crusade extensively in their original form. One of the reasons for my Classic enthusiasm is certainly the old talent trees, which no longer exist in this form since Mists of Pandaria. Unsurprisingly, I’m happy that Blizzard wants to bring back the talent trees with the upcoming Dragonflight expansion. Whether that will be cool, however, depends heavily on the options that will be available to our rogues in the trees. To make sure this big responsibility doesn’t rest solely on the shoulders of the WoW designers, here’s my personal wish list for the Dragonflight talent trees for rogues.

More support for the Raid!

Rogues are currently once again in a situation in the PvE endgame where they are defined solely by their damage potential. This becomes a big problem at the latest when the balancing doesn’t fit, that is: when all the classes that offer special advantages to a raid deal equal or higher damage than rogues. Or, if a boss fight is designed so melee-unfriendly that all frontline soldiers are sorted out who can contribute nothing or too little other than their DpS value.

Don’t get me wrong, the rogue has always been an offensive specialist. That said, there have always been periods in WoW history where he could provide useful buffs and debuffs to the raid. It’s almost cynical that you can now only find some of these support options in PvP talents. I mean of course the Smoke Bomb and the talent Real rogue friends. It would be cool if there was a way in the new talent tree to turn the current smoke bomb into a defensive emergency CD for PvE challenges.

There was once a time when our rogues were even dispellers. Namely, we possessed the tool to quickly cleanse dangerous rage effects from enemies. 

There was a time when our rogues were even dispellers. Namely, we possessed the tool to quickly purge dangerous rage effects from opponents.

Or if we are going to work with our Rogue trade would again have the option to specifically increase the damage of an ally for a certain time in addition to the threat. If the threat of damage dealers were to actually play a role in Dragonflight, we would then even have to deal with an optional exciting choice: When do I give the rogue trade to my tank (the safe choice) and when do I risk it and increase a fellow DpS’s damage to unimagined heights – exciting!

You can also find other abilities or attacks in the past that have allowed the rogue guild to earn their laurels as supporters. I think here for example of the Weaken Improved Armor, through which we could lower the armor values of enemies more efficiently as warriors and thus noticeably increase the damage of all melee fighters and hunters. Rather a side note in comparison is certainly Bloodthirst, which with its boosts in Vanilla and Burning Crusade could increase the physical damage dealt by the rogue and its allies. I actually don’t care what the support ends up being in detail that the rogue can deliver in Dragonflight. The only important thing would be to bring more than just DpS.

New old deception rogue

Actually, fans of the deception gameplay can’t complain. At times belonged to the Shadow Dance -The gameplay in the PvE area of Shadowlands is one of the best ever – we’ve had to cross quite different valleys of tears. Still, there are many players who are dissatisfied. The criticism that is mentioned most often: The focus of the specialization is too much on the numerous shadow dance phases. For this, the rotation is no fun outside of these burst moments, the damage is simply much too low then.

Mists of Pandaria did a much better job of balancing this, with only one Shadow Dance recharge (which went in for it) and a higher overall damage output outside of Shadow Dance. It would be awesome if the new talent trees gave us the ability to bring back that gameplay feel from MoP. Then, of course, we’d love to have Bloodthirst as a returning main attack (see last section on our support options).


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