Longtime players have expressed many wishes for how World of Warcraft could be better. One goal seems clear: The cap in the quest log should finally fall.
Just a few days ago we reported that the big change in World of Warcraft has slowly but surely begun. Blizzard is ready to question and change the previously unchanging pillars of the game and antiquated game systems. This makes players in the MMORPG’s subreddit dream and hope that another relic from the past will finally be mothballed:
The limitation in the quest log.
Limit for simultaneous quest has been the same for 15 years
World of Warcraft has always had a maximum number of quests that can be accepted per character at the same time. In the vanilla days this maximum was 20, then during “The Burning Crusade” (2007) this limit was raised to 25 – and hasn’t been touched since.
What’s the problem?
Even though 25 quests is usually significantly more than players can take on in a single current area at a time, this limit is being maxed out for more and more characters. In particular, characters who also dabble in old content often reach their limits.
Namely, those who simultaneously pursue current Shadowlands quests and then return to old areas, for example to collect Transmog or Achievements, are often confronted with the quest log limit at times.
This is especially problematic with quests that must be completed compulsorily over several weeks. Many raids have missions where you have to collect items over 4 weeks to be able to skip certain bosses later. Here, players feel virtually compelled to keep the quest for weeks or months – because canceling the quest later would completely reset the progress.
What does Blizzard have to say about it?
In the past, Blizzard had commented on the problem from time to time. When asked – for example at the BlizzCons – they answered that the quest log serves the purpose of focusing the player on some tasks. If the quest log is full, you have to part with some quests. It is simply a limitation to not overload the player with too many tasks at the same time. Since then, there has been no new statement.
However, with more and more expansions and more and more tasks that can last days or weeks, this increasingly became a problem.
This is how players react:
A thread is boiling up in the WoW subreddit right now that has already collected more than 3,200 upvotes after just a few hours and calls for the quest limit to be lifted. With a whopping 96% approval rating, this seems to be a topic that the subreddit community is almost united behind.
Captain_Saftey writes about this:
It’s pretty crazy that they raised the cap from 20 to 25 in Burning Crusade and just never touched it after that.
Donteatthedonuts explains his problems with the cap:
I reach the limit way too often, especially in old content that I want to complete. This often causes me to miss things and then wander around to find that one quest I couldn’t take on …
I find the problem is mostly triggered by quests being in the quest log for many weeks while you work on completing them. I don’t know if the limit should disappear completely, but I would like to see at least an increase.
The unanimous opinion here seems to be: The game, with its thousands and thousands of quests, many of which are also replayable, has simply gotten too big to justify a quest cap of 25 anymore.
What do you think about this? Do you see things in a similar way?
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