WoW Guide: Trial of the Champion – 5 players

You enter the Master Exam instance through the northern entrance of the Argent Coliseum in Icecrown. Lazy heroes will feel at home in this dungeon, as it consists of only one room.

Accordingly, there’s not much room for standard enemies or sophisticated boss tactics. Instead, after each fight, simply talk to the fight organizer, Jaeren Sunsworn, to have him call the next baddies to the arena. However, you won’t encounter the same enemies in each round. For example, in the second skirmish you’ll beat up either Priestess Blondelocke or Paladin Eadric – you won’t encounter both of them at the same time.

The difficulty levels of the normal and heroic editions of the Trial of the Champion are based on level 80 instances, such as the Halls of Stone. However, you don’t need a special party composition. With a tank, a healer, and three players doing decent damage, you’ll be well equipped. Speaking of armor, you can loot 200 and 219 level epic items in the instance.

Please note that this guide is based on the latest version of the test servers for Patch 3.2 and details are still subject to change.

The Grandmasters
Grandmaster

Shaman: Colossus / RunokHunter: Jaelyne / Zul’toreVillains: Wool / VisceriMage: Ambrose / EresseaWarrior: Marshal Jacob Alerius / Mokra

Earth Shield : Melee attacks heal the protected target, but the effect only occurs every few seconds. The shield has ten charges.

Lightning Arrow:

Autoshots deal an additional 2828 to 3172 points of Nature damage.

Eviscerate:

Finishing move that deals physical damage.

pressure wave:

A wave of flames damages nearby enemies and reduces their speed for 4 seconds.

Intercept:

Charges an enemy, dealing 1% damage.

chain

lightning strike:

Hit an enemy

with a bolt of lightning that arcs to up to three nearby enemies. With every jump

increases the nature damage dealt.

Multishot:

Fires a salvo at an enemy and up to three nearby allies, also dealing 150 points of extra damage.

Dagger Fan:

Instantly throws both weapons at all targets within eight yards, dealing 150 percent weapon damage.

fireball:

Deals fire damage to an enemy.

Blade Storm:

Performs a spinning attack that can hit up to four nearby enemies.

Hex of Healing:

The direct heals to the target also heal the caster.

Retreat:

The hunter jumps backwards away from the attacker.

Poison Bottle:

Poisons the enemy.

Have:

Increases the caster’s attack and casting speed by 100 percent.

Fatal Strike:

Wounds the target and reduces the effectiveness of any healing effects on the target by 50 percent for 5 seconds.

Healing Wave:

Heals an ally.

Shoot:

Deals physical damage.

Transformation:

Transforms an enemy into a sheep. If this takes damage, the transformation is canceled again.

whirlwind:

Any nearby enemy takes damage from both of the warrior’s weapons.

rollover cast:

Grabs the target and hurls it away from you.

skills of horses

charge

A charge attack that deals damage and removes a shield charge from the opponent.

SHIELD BREAKER

A ranged attack that deals damage and removes a shield charge from the opponent.

happen

A melee attack that deals 3,250 points of damage.

Defend

This shield reduces damage taken by 30 percent and stacks up to three times; Shieldbreaker or Charge remove one charge each.

Tactics
At the beginning of the encounter, you’ll have to prove your saddle strength. As in the daily Argentum quests, you’ll compete against NPC opponents who want to knock you off your horse. The animals are ready against the wall, and there are lances in the weapon racks next to them. Once you have grabbed a horse and set up a shield with “Defend”, you talk to the organizer.

Now three of five possible champion groups enter the arena – each consisting of a grand champion of one of the five races of the opposing faction and three henchmen. The minions fight in groups of three and can be quickly eliminated. Once the teams are defeated, the Grand Champions join the fight together.

Always keep your shield up and use shield breakers to shatter the champions’ shields. Then attack the opponent. If you lose your nag, you can quickly get another one. The three champions should go down as soon as possible, otherwise they will also get a new horse and rejoin the fight.

Once the bosses are defeated, you automatically get off your horse and fight again – this time using your own abilities. Champions also use the abilities of their respective classes: warrior, shaman, hunter or mage. Don’t let this bother you and take them out one by one.

What is ?

is a true recreation of the original WoW as you know it from 2006. All parts of the game – from combat mechanics and talent trees to character models and zones – have been recreated, contributing to the authentic experience.

Getting Started

All players with an active World of Warcraft subscription or game time on their accounts have access toWoW Classic at no additional cost.

  1. Open the Blizzard Battle.net Desktop App and select World of Warcraft from the menu.
  2. Select World of Warcraft Classic from the Version menu. If you have more than one World of Warcraft account, you’ll see a second Account drop-down list. In this column, select the active account you want to play with.
  3. Click the Install button. The progress bar will tell you when your game is ready to play.
  4. Click the Play button when the installation is complete.

You will need to select the realm you want to play on from several different realm types. Make sure you choose the same realm as your friends – in World of Warcraft Classic, you can only group with characters that are on the same realm as you!

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