Get into the snake shrine and the steam chamber, a 5-player instance for heroes from level 70. You can find out which nagas and elementals want to get your hands on it with our guide.
The Steam Vault is one of the three 5-man instances in Coilfang Cauldron and is only recommended for characters level 70 and above. You reach the cauldron via a system of pipes in Serpent Lake in Zangarmarsh (coordinates: 50,41) . In addition to the steam chamber, you will also find the two 5-man instances Deep Swamp , the slave quarters and the raid instance Cave of the Serpentshrine in the Coilge Cauldron, where Lady Vashj is waiting for 25 daring heroes.
Quests in the Underbog
quest name | fraction | quest giver | task | particularities |
The warlord’s lair | Both | Watcher Jhang | Kill Warlord Kalitresh | – |
The second and the third fragment | Both | Khadgar in Shattrath City | Retrieve the second Karazhan Key Fragment from the Steam Vault | |
Orders from Lady Vashj | Both | Drop in the instance | Starts Coilfang Weapons repeatable quest | |
Coilfang Weapons | Both | Drop in the instance | Turn in Coilfang Weapons to gain reputation with the Cenarion Expedition |
One more note, then we’ll get started
There is one more thing in this instance that you should be aware of. The Naga have what are called coil-catching weapons as loot. You can trade these weapons for reputation at the Cenarion Expedition after you solve the quest Orders from Lady Vashj. You can find the orders randomly in the remains of the Naga. You’ll exchange the weapons of the Coilfang Cauldron with the druids in the expedition outpost and receive 75 reputation points per weapon, because only with a respectable reputation you’ll get the key for the heroic mode.
Well equipped for battle
Tank and healer are of course part of the standard Repoirteur – the rest of the group consists of damage classes (hunter, mage, warlock, rogue). Tip: If the damage class can alternatively act as a backup healer (Shaman, Priest, Paladin, and Druid with offensive specs), that’s an advantage.
A possible group could then look like the following:
* Warrior / Fierce Druid
* Priest
* Shaman/Paladin
* Mage / Warlock / Shadow Priest
* Rogue
And into the good room
Already in the entrance area, individual elemental patrols and swamp giants make your virtual life difficult, but you can largely avoid them (see map). The enemy groups mostly consist of humanoids, which a mage can take out of the fight with his spell TRANSFORMATION. This is where a warlock should step in, as his succubus controls the opponents with SEDUCE. However, the succubus should be kept out of range of area-of-effect spells such as the siren’s MASS FORCE spell. Oracles and Sirens are prime targets for your TRANSFORM and SEDUCTION, as Oracles heal your enemies, while Sirens strike fear into all nearby targets. Beware of the Engineers! These have the unpleasant ability to net a target and then move on to the next target on the threat list – usually one of the healers. The mage must quickly cripple the engineers with his FROSTNOVA. A Paladin’s Blessing of Freedom works wonders at this point – the tank is quickly freed up to interrupt or intervene to draw the Engineer’s blow.
Tip: Use the raid icons to assign targets to your squadmates. The squad leader marks the enemies and determines the order in which you take out the marked targets.
What’s patrolling?
Water elementals patrol between enemy groups, consisting of a large elemental in the center and four smaller ones following it. The large elemental will be distracted by the tank while you take out the smaller ones. If there is a warlock in the group, he will banish the large elemental. The small ones don’t have much health and can be killed by a warlock with HELL FIRE or a mage’s ARCANA EXPLOSION, for example. Healers focus on casters because the tank doesn’t create enough threat to attract the attention of the small elementals. By the way, you can safely ignore the swamp giants standing around. After fighting through the first part of the instance, you’ll already face the first boss, the water summoner Thespia. This is a naga sorceress who is protected by two water elementals. (See box: Water Summoner Thespia).
And on it goes
From Thespia, head back into a tunnel where you will now be greeted by two Myrmidons. Timing is important at this point, as there is a patrol in the tunnel – so wait until the Myrmidons turn around and head back to the entrance. Intercept the patrol at the bottom of the entrance, because at the top of the tunnel another group is blocking the way to the second boss. By the way, this group also includes witches and oracles. Get one of the Myrmidons under control while the tank takes care of the other one. Kill the sorceresses first, as they have the lowest health and do a lot of damage. The Myrmidons cast WIDE PUSH, so keep your distance. Mages can use DETECT MAGIC to determine when this ability is active. Once you come out of the tunnel, keep to the right and follow the passage. There you will encounter the Mourners, who you may already know from the slave quarters. These slaves are forced by their captors to help them fight the invaders (you). Once you defeat the slave drivers, the mourners will flee.
Tip: If you have a mage in the party, he will turn the slave driver into a sheep, then attack him so that the slaves won’t rush to help. By the way, don’t use harmful surface spells or cleansing effects, that will attract more slaves, which you will then fight to the bitter end.
The memory of Gnomeregan
Before the second boss, you’ll encounter leprous gnomes that you may already know from the earlier instance Gnomeregan. Be sure to use area damage here, because the gnomes consist of groups of up to ten gnomes. So use a mage or wizard with ARKANA EXPLOSION or HELL FIRE here. Of course, the healing must be concentrated on the caster. After the gnomes, you will face the second boss, the robo-engineer Steam Hammer. (See box: Steam Hammer Robo Engineer).
The Cave of the Warlord
After fighting Steam Hammer, you will encounter groups of Naga. Myrmidons, warlocks, oracles and sirens have gathered here. You take out Oracles and Sirens with TRANSFORM orSEDUCE for a short time, while Sorceresses are killed first. After that, you can reach the Warlord’s Lair by following the path from the second boss back to the tunnel and turning left at the intersection. The gate was locked until you pressed the second control panel. Now it’s open, but blocked by the Naga group. If you kill the lizards to the right of your location, the remaining enemies from the last boss’s room will also be drawn to that position. Once you’ve cleared the way, all that’s left is the final hurdle, the Warlord. This oversized naga can be taken out quickly with enough focus and damage output. (See box: Warlord….).
Tip:
If no party member needs reputation in the Cenarion Expedition, you can also shorten the path at the beginning of the instance and turn right just after the entrance area. Keep to the right at the wall and fight the two swamp giants blocking your way. Be careful, the giants do a lot of damage and kill a cloth class with one or two hits. After that, you will come out of a tunnel guarded by the two Myrmidons. In front of the tunnel there is another group of four Naga. This way you can shorten your stay in the steam chamber, but it also requires full concentration, since careless steps can attract the attention of the enemies you have dodged to
can draw their attention to you.
Water Summoner Thespia
The two water elementals deal relatively little damage, even substance classes only receive 300 to 400 points of damage in close combat. Interrupt the water bolt volley, this can be done by the mage with counterspell or a priest with silence. If there is a warlock in the group, he will banish one of the elementals, the second one will be killed by the damage classes. Without a warlock, it is the tank’s job to keep one of the two elementals at bay as well. The water elementals are immune to frost. The water summoner repeatedly summons a whirlwind during the course of the battle, and you have to leave its area of effect quickly to avoid unnecessary damage. A second healer in the fight can do group healing in addition to dealing damage, while the main healer heals the tank. Deal moderate damage to the boss and be careful not to overtake the tank, as this can quickly lead to the death of the group. After Thespia has passed away and the loot is distributed, don’t forget to use the control panel behind her. It is part of the mechanism that will give you access to the warlord Kalithresh.
Skills:
Melee damage approx. 650-1000 points non-critical on a deff tank.
Whirlwind approx. 1500-2000 points area damage.
Lung Crack, debuff, approx 650 points of damage, can be removed by Paladin and Priest. This effect is stackable.
Embracing Winds, target is incapacitated for 5 seconds, can be removed by Paladin and Priest.
Heavy Steam Hammer
Deal moderate damage to the Robo Engineer and make sure you don’t end up ahead of the Tank in the threat list. As soon as the engineer summons his mechanics, kill them with area damage spells. At this point, only the tank and his healer should deal with the robo. On Normal, the mechanics can still be easily killed by sorcerers and mages using HELL FIRE or ARCANE EXPLOSION. It makes sense for a sorcerer, if available, to always cast SEED OF CORRUPTION on the boss as soon as the mechanics appear. Fear effects of the priest, sorcerer and the THREATING SCREAM of the warrior are also useful to bring the gnomes under control. Only when you have killed all the mechanics do you refocus your attacks on the boss. If there is a second healer in the party, he can take care of the party members, otherwise use bandages and potions or a HEALTH STONE to heal yourself. After dismantling the robot engineer, use the controls behind him to open the door to the warlord’s lair.
Skills:
Melee damage, about 800-1200 points of damage, non-critical on a deff tank.
Electric grid , the target is incapacitated for 5 seconds
Saw Blade , area attack that deals between 1100 and 2100 damage depending on armor class.
Every 25 seconds the robot engineer summons 4 mechanics to heal him for 1050 points per mechanic.
Shrink ray, the shrink ray reduces the damage of the shrunken party member by 35%.
Warlord Kalithresh
The tank pulls the warlord into one of the aquariums spread to the left and right of the room. At 50-second intervals, the warlord turns to one of the aquariums and calls out, “We are far from finished….Then Kalithresh triggers a channeling process, indicated by a red beam on the tank. The warlord always chooses the basin that is closest to him. If the warlord succeeds in completing this process, he receives a buff that increases his attack speed by 100% or deals 75% more damage. As the Brewmaster of the Naga, the Water Basin becomes vulnerable to your party and MUST be destroyed quickly. All damage classes must focus their attacks on the Naga Brewmaster. Once the pool is destroyed, your tank will move to the next pool with the Warlord and the game will start over there after about 50 seconds. Don’t rely on addons, but pay attention to the warlord’s shout and the red beam leading from the warlord to the pool. When the Warlord is using his shield, all attack spells cast on him will stop if you move in any way or press the ESC key. If you manage to destroy the pool of water, you will have time to decide this battle for yourself in peace.
Abilities:
Melee damage by 700-1000 points of damage non-critical to the tank.
Pierce , deals 515 points of damage to a random target. This effect is stackable.
What is WoW Classic?
World of Warcraft Classic is a true recreation of the original WoW as you know it from 2006. All parts of the game – from combat mechanics and talent trees to character models and zones – have been recreated, contributing to the authentic experience.
Getting Started
All players with an active World of Warcraft subscription or game time on their accounts have access toWoW Classic at no additional cost.
- Open the Blizzard Battle.net Desktop App and select World of Warcraft from the menu.
- Select World of Warcraft Classic from the Version menu. If you have more than one World of Warcraft account, you’ll see a second Account drop-down list. In this column, select the active account you want to play with.
- Click the Install button. The progress bar will tell you when your game is ready to play.
- Click the Play button when the installation is complete.
You will need to select the realm you want to play on from several different realm types. Make sure you choose the same realm as your friends – in World of Warcraft Classic, you can only group with characters that are on the same realm as you!
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