WoW Guide: Mechanar

The Mechanar is located at the storm fortress in the Netherstorm, a 5-player instance for heroes from level 69. You can find out what awaits you in the dungeon in our .

Get on, take off and let’s go

Mechanar is the first of three level 5 instances found in Tempest Keep to the east of Netherstorm. Since they have no connection to the mainland, these can only be reached with the help of flight mounts or in flight form – for this reason alone, level 70 is recommended as the minimum level for all players in the group, even if druids get their flight form from level 68 .

Quests in Mechanar

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particularities
How to break into Arcatraz
BothA’dal (in the center of Shattrath City)Bring the Upper and Lower Fragments of the Key of Arcatraz to A’dalThe questline for obtaining the key of final instance in Tempest Keep starts with the quest Crystal Collection of the Consortium of Netherstalker Khay’ji (Area 52, Netherstorm) and takes the player to the Botany after the Mechanar
Fresh from MechanarBothDavid Wayne (Woods of TerrokarBring an Overcharged Mana Cell to David WayneThe “Shard of the Illidari Bane”, which Overseer Shredsaw drops in Legion Hold (Shadowmoon Valley), is the start of a quest series that will also lead you into the Mechanar.

The beginning

To reach the instance, fly your flying beast from Kosmozang (coordinates: 65.67 ) east to the entrance at 70.69). Already at the beginning of the instance, two groups with three Blood Elves and three Stormforge patrols are waiting. Watch the path of the patrols and kill the two groups of humanoids first. When moving, pay special attention to the large threat range of the enemies and fight them at a safe distance from the other groups. Incapacitate Bloodguard Healers and Sunseeker Netherbinders first with HEADBUTT, POLYMORPH, ICETRAP and similar effects, as they are the most dangerous with their NARCOTIZE (puts the victim to sleep) and Summon Minion (conjures Arcane Explosions) abilities. Eliminate the Bloodguard Slayers first (their WHIRLWIND restricts the party’s movement with its damage radius),

On the way to Mechanolord Kapazitus

The lower areas of the Mechanar are guarded by Mechanolord Kapazitus. After defeating the guards in the entrance area of the instance, turn right and fight your way forward group by group. The melee fighters will not join the battle until the mechanar tinkers are eliminated. These throw net bombs every second and explode themselves with up to 2000 points of damage as soon as their health is nearing the end. Mechanar Breakers apply the debuff “Pierce Armor” to the tank, reducing the target’s armor by 20 percent per stack – so hurry here to avoid leaving the tank “naked” anytime soon. Later, to get to the upper floor by elevator, you face the first mini-boss after a few groups of enemies: Gatekeeper Ironhand hits the tank pretty hard. Melee fighters pay attention to the emote “Gatekeeper Ironhand raises his hammer menacingly” and get to safety. A few moments later, Gatekeeper Ironhand repeatedly deals up to 2500 points of damage to all nearby characters for five seconds. After the demon has been defeated, the room around the now following boss must be emptied. Only then will you have enough space to fight him successfully (see box on the right).

Deeper into the Mechanar

After you defeat Kapazitus, the last groups on the lower level are eliminated. The gatekeeper Gyrotod is waiting at the top of the next staircase. You will now have to fight him to open the second lock on the gate to the upper level. The ranged fighters and healers are distributed here so that several players are not hit by the SAW BLADE attack. This attack not only deals a lot of direct damage (about 2000 points), but also leaves a damage-over-time effect that the healer has to work against. After a short fight it’s done – the elevator to the upper floor is reachable. On the way to the next boss, the difficulty of the enemy groups increases noticeably. The single destroyers of the Storm Avengers are now only dangerous for melee fighters with the LOADED FIST ability, so you have to stay away from the robots as long as they are surrounded by lightning. Now follows the fight against Nethermant Sepethrea (see box on the right).

Tip

The FIRE SHIELD of the astromancer can not only be removed by priests and shamans. Mages also counteract it with MAGIC RABS. This way you add a small portion of extra damage to the exhausting fights.

Final spurt in adrenaline rush

After the Nethermancer has died, it’s only a short way to the final boss of the instance. As soon as you enter the tunnel towards Pathaleon, the first group of enemies will appear. Here, above all, you’ll have to dose your mana well, because without a long regeneration break, a wave with a Stormbreaker destroyer and another wave with Blood Elves will follow. Now take a short breather until a few steps further the same game starts again. When the last enemy is defeated, Pathaleon appears and challenges you to the final fight (boss tactics in the box on the right).

Tip

Clear priorities in the kill order and crowd control skills will ensure victory here. When Netherbinders are taken out of the fight, the group will focus on the healers first and then the astromages to minimize damage to the group. Pull the groups back far enough. This will leave enough time between the waves and the final boss to regenerate briefly.

Daniel Young

Mechanolord Kapazitus
Mechanolord Kapazitus awaits you on the lower level. Since the boss itself doesn’t deal area damage, it’s a good idea to stay close to it at the beginning of the fight. As the fight progresses, some NETHER CHARGES (small bombs) will appear from time to time. These move slowly through the battle area and after pulsing briefly, explode in a dangerous NETHER CHARGE. Here, each player must pay attention to his surroundings and, if necessary, change position in consultation with the tank. The damage classes take into account the occasional DAMAGE REFLECTING and MAGIC REFLECTING SHIELDS of the opponent (red: melee damage, green: magic damage) to avoid getting hurt.

Skills

HEADCRACK: Reduces the tank’s stamina by 200

NETHER CHARGE: Summoned Nether Charges fly around and deal arcane damage across the field

DAMAGE REFLECTING SHIELD (red): Reflects 950 damage per hit

MAGIC REFLECTING SHIELD (green): Reflects all spells cast on the target

Nethermantic Sepethrea.
Once the first room on the upper floor has been cleared of all enemies, you face the Nethermantine Sepethrea. Right at the beginning of the fight, this lady summons two nearly immortal RAGING FLAMES that turn the fight into an exciting gauntlet. The boss itself strikes only half-heartedly and withstands relatively few hits. Only the short-term threat losses to the tank from DRAGING FLAMES make a reasonably robust second tank necessary at times. A rogue with a high dodge chance (after ESCAPE is used up) or an alert ranged fighter who can keep the boss at a distance long enough (e.g. a mage with skilled BLINKS) will help you here.

Dealing with the flames requires some coordination. You randomly select a victim and chase them for a few seconds until they stop, throw waves of fire around them (no one should be standing in the waves here) and select a new victim. After a short time, the entire area turns into a sea of flames (low damage) due to the tail of fire that the flame creatures drag behind them, and every move must be thought twice to avoid taking too much damage. So pull the adds along the outer edge if possible. Meanwhile, the tank stands in the middle and only changes position when a Raging Flame casts HELL FIRE right next to it. This positioning means that enemies and tanks are usually within healing and damage range.

Skills

Raging Flames: Two raging flames chase their random target until they stop, cast HELL FIRE for 1 second, and then charge at a newly chosen target.

Breath of the Dragon: Deals fire damage and makes the target confused for 3 seconds, causing them to briefly lose their aggro.

Pathaleon the Calculator
Pathaleon the Calculator is waiting for you at the end of the tunnel. He is in maximum range to the rest of the party. This allows the mana classes to dodge his MANADURST and SILENCE spells. It also gives you more time to kill the constantly summoned Nether Spirits before they can unleash their damage potential on the party with ARKANBLITZEN. When the Pathaleon is low on health, it will FILL, quickly depleting the tank’s health supply. Finally, all Nether Spirits now disappear.

Abilities

Netherwraiths: Every 30 seconds, three Netherwraiths are summoned by Pathaleon, attacking you with arcane lightning (up to 1400 points of damage).

Mana Thirst: With the racial ability Blood Elf, the boss steals about 1500 mana from its target.

Silence: Prevents casting spells of any kind for a few seconds.

What is ?

is a true recreation of the original WoW as you know it from 2006. All parts of the game – from combat mechanics and talent trees to character models and zones – have been recreated, contributing to the authentic experience.

Getting Started

All players with an active World of Warcraft subscription or game time on their accounts have access toWoW Classic at no additional cost.

  1. Open the Blizzard Battle.net Desktop App and select World of Warcraft from the menu.
  2. Select World of Warcraft Classic from the Version menu. If you have more than one World of Warcraft account, you’ll see a second Account drop-down list. In this column, select the active account you want to play with.
  3. Click the Install button. The progress bar will tell you when your game is ready to play.
  4. Click the Play button when the installation is complete.

You will need to select the realm you want to play on from several different realm types. Make sure you choose the same realm as your friends – in World of Warcraft Classic, you can only group with characters that are on the same realm as you!

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