WoW Guide: Icecrown Citadel – Valithria Dreamwalker 10 players

In the Frostwing Halls of Icecrown Citadel, only two bosses are waiting for you before you take on the Lich King in an epic battle. Our will help you with this.

In the Frostwing Halls of Icecrown Citadel, only two bosses await before you take on the Lich King in an epic battle. First up is Valithria Dreamwalker, a green dragon lady captured by the Scourge. However, the experiments performed on her have not completely corrupted her, so she is not attacking the raid. Take three healers with you in the group, as well as two tanks. The remaining spots go to the damage dealers.

Valithria starts the fight with 50 percent of her hit points – to successfully complete the boss encounter, you must heal the dragon completely. Easier said than done, though, as Arthas has other plans and is sending his minions after you. Thus, the tasks are clearly distributed: Your tanks grab all enemies that appear, which are immediately destroyed by your damage dealers. These emerge from the front two niches on the left and right side of the chamber. The healers feed the raid and otherwise heal the green dragon every free second. Occasionally, three portals will appear, each of which a player can enter. If you use this option, you will be in the Emerald Dream for 15 seconds, through which you can hover with the jump button. Inside are green dream clouds that you can collect. This grants you a stacking buff that increases your healing and damage, and also restores your mana. At least two healers with the best direct healing spells make their way through the portals to grab the buff and use the increased healing on Valithria to help the fight through. If you defeat the opponents quickly, so that almost no healing is required for the group, the third healer can also touch the clouds. If this is not the case, a damage dealer enters through the third portal. As the fight progresses, the enemy waves appear more and more swiftly, so it is necessary to heal the dragon lady quickly. This grants you a stacking buff that increases your healing and damage, and also restores your mana. At least two healers with the best direct healing spells make their way through the portals to grab the buff and use the increased healing on Valithria to help the fight through. If you defeat the opponents quickly, so that almost no healing is required for the group, the third healer can also touch the clouds. If this is not the case, a damage dealer enters through the third portal. As the fight progresses, the enemy waves appear more and more swiftly, so it is necessary to heal the dragon lady quickly. This grants you a stacking buff that increases your healing and damage, and also restores your mana. At least two healers with the best direct healing spells make their way through the portals to grab the buff and use the increased healing on Valithria to help the fight through. If you defeat the opponents quickly, so that almost no healing is required for the group, the third healer can also touch the clouds. If this is not the case, a damage dealer enters through the third portal. As the fight progresses, the enemy waves appear more and more swiftly, so it is necessary to heal the dragon lady quickly. At least two healers with the best direct healing spells make their way through the portals to grab the buff and use the increased healing on Valithria to help the fight through. If you defeat the opponents quickly, so that almost no healing is required for the group, the third healer can also touch the clouds. If this is not the case, a damage dealer enters through the third portal. As the fight progresses, the enemy waves appear more and more swiftly, so it is necessary to heal the dragon lady quickly. At least two healers with the best direct healing spells make their way through the portals to grab the buff and use the increased healing on Valithria to help the fight through. If you defeat the opponents quickly, so that almost no healing is required for the group, the third healer can also touch the clouds. If this is not the case, a damage dealer enters through the third portal. As the fight progresses, the enemy waves appear more and more quickly, so it is necessary to heal the dragon lady quickly. so that almost no heal is needed on the group, the third healer can also touch the clouds. If this is not the case, a damage dealer enters through the third portal. As the fight progresses, the enemy waves appear more and more quickly, so it is necessary to heal the dragon lady quickly. so that almost no healing is needed on the group, the third healer can also touch the clouds. If this is not the case, a damage dealer enters through the third portal. As the fight progresses, the enemy waves appear more and more quickly, so it is necessary to heal the dragon lady quickly.

Although the outcome of the battle depends primarily on your healers, your damage dealers must still do their best and defeat the most dangerous enemies first. The flaming skeletons deal damage all over the room with their damage aura and are therefore number one on your list. The low-hit suppressors do no damage to you, but their channeling effect reduces the healing received from Valithria Dreamwalker – so kill them after the skeletons. The zombies eat away at the tanks’ armor and give them a damage-over-time debuff. Just before they die, they explode, so melee fighters should flee as quickly as possible. Finally, take care of the archmage and the monstrosities. The mages summon a “manalevoid” under any player. If you stand in it, it drains mana from you – so movement is a top priority. The Frost Pillar works similarly – after two seconds, an ice shoot shoots out of the ground, damaging you and launching you into the air. The abominations, on the other hand, have a “stomach acid” breath that increases the damage they take. Tanks should therefore turn the undead with their backs to the rest of the raid members. You can remove the debuff “Stomach Acid” as it is a disease. When a monstrosity dies, a few small redworms will appear from its carcass, which you can best fight with area damage. Be careful not to take any melee hits, as the Decaying Flesh debuff stacks up quickly.

Skills:

Summon Nightmare Portal:
There are Dreamclouds in the portals to the Emerald Tram. If you collect the clouds, you will receive a stacking buff that restores 200 mana points every three seconds for 35 seconds. It also increases damage done and healing done by 10%.
Fireball (Blazing Skeleton):
Deals 3299 to 3701 points of Fire damage to the target.
Devastate (Blazing Skeleton):
Inflicts 3770 to 4230 Fire damage to all players and Valithria Dreamwalker every 2 seconds for 12 seconds.
Suppression (Suppressor):
Channeling effect that reduces the healing received from Valithria Dreamwalker by 10% per charge.
Corrosion (Murderous Zombie):
With each hit, the player takes 2,000 points of Nature damage per charge every 3 seconds and their armor is reduced by 10 percent. The effect lasts six seconds and stacks up to five times.
Corrosive Strike (Murderous Zombie):
The zombie explodes, inflicting 9425 to 10575 points of Nature damage in a 15 yard radius. The explosion also leaves a debuff in its wake for 20 seconds, causing you to take 750 points of Nature damage every second.
Mana Empty (Resurrected Archmage):
Summons a mana empty under a player, which drains 800 mana every second from all players within 6 yards.
Frostbolt Volley (Risen Archmage): Deals 2828
to 3172 points of Frost damage to all players within 40 yards and slows movement speed by 50 percent for 8 seconds.
Pillar of Frost (Resurrected Archmage):
After two seconds, a Drift of Frost erupts through the earth beneath the marked location. It does 11,310 to 12,690 points of frost damage to all players standing there and throws them into the air.
Stomach Acid (ravenous abomination ):
Inflicts 9425 to 10575 points of Nature damage in a cone in front of the abomination. You also gain a disease that inflicts 2,000 points of Nature damage every second for 12 seconds and increases physical damage taken by 25 percent.
Rotting Flesh (Rotworm): Stacking debuff that deals
125 points of Nature damage every second for 8 seconds per charge.

 

Valithria Dreamwalker Hardmode/Heroic (10 players)
Hardly anything changes in the heroic variant. Both the portals and the clouds in the dream world now have a red color. From these clouds, you now receive the debuff Terrible Nightmares, which gives you the same benefits as in normal mode, but deals 200 points of Nature damage per charge every second. However, since your healing is also increased, you should have no trouble keeping yourself alive. Druids and Priests set themselves HoT’s, Shamans can use Riptide or the Glyph of the Healing Wave. Paladins heal themselves in Dreamworld with Holy Shock, place the Beacon of Faith on Valithria in space, and then heal themselves or tanks.

Dreamwalker slowly loses their hit points through heroic mode, but that’s not a big problem for you. So don’t be discouraged if her hit points increase slowly at first. Only after about three to four portal phases will you have enough stacks of Terrible Nightmares to get their hit points up with Heroism/Fury and any healing-enhancing abilities. Just make sure that the two healers who enter the dream world don’t run out of charge. So decide who collects the clouds at which point in the dream and enter the portals in time.

For damage dealers and tanks, not much changes. Kill the flame skeletons first, followed by the suppressors. Then it’s the turn of the Archmages. Be sure to interrupt their “Frostbolt Salvo,” which also drains you of hit and mana points. Then you’ll eliminate monstrosities and zombies. Beware of the combination of abomination and zombie, as they do significant damage to a single tank. For example, zombies can be kited so that the tank’s armor-reducing debuff expires.

Abilities:

 

 

 There are Dream Clouds in the portals to the Emerald Tram. If you collect the clouds, you will receive a stacking debuff for 40 seconds that restores 200 mana points every three seconds per charge and deals 200 points of nature damage per second. It also increases damage done and healing done by 10% per charge.

 

Fireball (Blazing Skeleton):
Deals 4242 to 4758 points of Fire damage to the target.

 Devastate (Blazing Skeleton):
Inflicts 3770 to 4230 Fire damage to all players and Valithria Dreamwalker every 2 seconds for 12 seconds.
 Suppression (Suppressor):
Channeling effect that reduces the healing received from Valithria Dreamwalker by 10% per charge.
 Corrosion (Murderous Zombie):
With each hit, the player takes 2,500 points of Nature damage per charge every 3 seconds and reduces their armor by 10 percent. The effect lasts six seconds and stacks up to five times.
 Corrosive Strike (Murderous Zombie):
The zombie explodes, inflicting 11782 to 13218 points of Nature damage in a 15 yard radius. The explosion also leaves a debuff in its wake for 20 seconds, causing you to take 900 points of Nature damage every second.
 Mana Empty (Resurrected Archmage):
Summons a mana empty under a player, which drains 800 mana every second from all players within 6 yards.
 Frostbolt Volley (Risen Archmage): Deals 3535
to 3965 points of Frost damage to all players within 40 yards, drains 1885 to 2115 points of mana and slows movement speed by 50 percent for 8 seconds.
 Pillar of Frost (Resurrected Archmage):
After two seconds, a Drift of Frost erupts through the earth beneath the marked location. It does 11,310 to 12,690 points of frost damage to all players standing there and throws them into the air.
 Stomach Acid (ravenous abomination ):
Deals 11782 to 13218 points of Nature damage in a cone in front of the abomination. You also gain a disease that inflicts 2500 points of Nature damage every second for 12 seconds and increases physical damage taken by 25 percent.
 Rotting Flesh (Rotworm): Stacking debuff that deals
200 points of Nature damage every second for 8 seconds per charge.

Quick Guide:

Valithria dreamwalker

The Emerald Dragon needs to be healed from 50 percent to 100 percent of its health. Two tanks each grab a side with a gate, from which waves of additional enemies spawn. Healers take care of healing the party and the dragon. Damage dealers eliminate the extra enemies.

Portals into the Emerald Dream:

Within the portals are clouds that you collect. This grants you a stacking buff for 35 seconds that restores 200 points of mana every 3 seconds and increases damage and healing done. For healers, this buff is extremely important in this boss encounter.

Additional enemies and their specifics:

1. Flaming Skeletons:

devastate:

Deals damage to the raid and Valithria Dreamwalker.

2. Oppressor:

Channel a spell that reduces healing on the Lady Dragon by 10 percent per charge.

3. Murderous Zombie:

Corrosion:

Decomposes the tank’s armor. Stackable debuff.

etching:

An explosion that deals significant damage in melee range and leaves a cloud of poison in its wake. Melee fighters must move away once this ability occurs.

4. Risen Archmage:

Manaempty:

Area under a player where mana is drained.

Frostbolt Volley:

Area attack that deals damage and slows the movement speed of hit players.

Pillar of Frost:

Marks an area from which a Frost Drift will erupt after two seconds. If you are on such a marker, you move away.

5. Ravenous Abomination:

stomach acid:

Deals damage in a cone in front of the Abomination, inflicting disease on targets hit.

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