WoW Guide: Heart of Fear (Heroic) – Windlord Mel’jarak, Bernshaper Un’sok, and Grand Empress Shek’zeer.

The second part of our to the heroic mode of the raid instance Heart of Fear is about the last three bosses of the raid dungeon. We give you information and about the fights against Mel’jarak, Un’sok and Shek’zeer.

Our raid guide for the heart of fear in the heroic version goes into the second round. This time there are tips on the tactics for the remaining three bosses from the raid dungeon: Wind Lord Mel’jarak, Amber Shaper Un’sok and Grand Empress Shek’zeer. In our instance guide you can find out what changes in the heroic versions of the boss encounters.

We assume that you are familiar with the tactics for the normal mode of the instance. If necessary, check out the Heart of Fear normal mode raid guide for more information . If you are looking for tips on heroic battles against Imperial Vizier Zor’lok, Bladelord Ta’yak or Garalon, you will also find them in the first part of our Heart of Fear raid guide in heroic mode .

Wind Lord Mel’jarak
It’s different in heroic mode
. If one of the three enemy groups dies, the boss deals out a whopping 600 percent increased damage with the “Recklessness” effect. However, the “daredevilness” only lasts 30 seconds. After another 15 seconds, the enemy group simply reappears. You can also permanently take out up to three enemies with control effects. Only with a fourth opponent does Mel’jarak remove all effects.

The Tactic (10-player mode)
The basic tactic for this heroic fight is that you first kill a group of enemies so that the boss gets the “Recklessness” debuff. Then you beat the boss to about 80 percent of his hit points and wait until the debuff runs out and the killed group of enemies reappears. Then you bring all three enemy groups to low hit points. Meanwhile, no annoying “wind bombs” appear. Then you kill the enemy groups at intervals of about 25 to 30 seconds, so that the “daredevilry” remains on the boss and he falls within a short time without being hindered by too many wind bombs.

It is best to play the boss fight with three healers – including, if possible, a priest who can occasionally cast mass bans. In 10-player mode, one tank will do, as long as it has reasonably decent equipment. Warrior grades are well suited, as their defensive abilities are particularly helpful here. The remaining group slots go to the damage dealers. Players with split attacks are very helpful here.

First, checkmate two of the three Amber Trappers with crowd control effects such as Piercing Spear. The third control effect is cast on one of the Elite Blademasters. So all you have to do is master the Kor’thik pushes from the two remaining ants. It is also necessary to interrupt all three battle healers and remove their “speed boost”. Since only one trapper is active, you also have fewer problems with the “Bern Prison” and the “Caustic Sap”.

Your tank grabs the boss and the six remaining enemies and tanks them a little away from the eliminated enemies. The damage dealers use cleavage attacks whenever possible, but primarily attack the battle healers. Gives each of the three healers a one-player raid icon, which then interrupts the healing. If enemies have too many “Speed ​​Boost” charges, Priests and Shamans will activate.

As soon as the healers bless their time, you switch your damage to the boss and bring him to about 80 to 83 percent of his hit points. Then you focus again on the two elite blade masters and the single trapper and bring them to low hit points. 45 seconds after their death, the three battle healers reappear. The tank binds them to you while you mark them with raid interrupt icons. Now beat up the healers as best you can so that they also lose a lot of hit points.

The boss should remain above the 75 percent mark of his hit points so that he doesn’t plaster the room with the “wind bombs”. You must also be careful not to kill the individual amber trappers and the two elite blade masters yet. If you’re having trouble keeping the boss’s hitpoints above 75 percent, you’ll need to be more careful with your rift effects, or take fewer hitpoints from the boss on the first Recklessness. If you have problems with the hit points of the trappers and blade masters, a second tank may be advisable, which separates the opponents with low hit points from the others.

If the battle healers are also at low health, it goes into the final phase of the fight. First kill the two blade masters and then really heat up the boss. Shortly after the end of the “daredevilry” you devote yourself to the individual amber trapper and kill him, whereby his two companions also bless their time due to the shared hit point pool. After that, it’s back to the boss. The blade masters, who appeared shortly afterwards, are first neutralized via crowd control effects. Once the “daredevilry” has expired, you devote yourself to the three healers in order to finally defeat the boss in these 30 seconds. Meanwhile, a new trio of amber trappers appear. Pack two of these into crowd control effects while tanking two blademasters normally.

On the one hand, during this final phase, it is important not to activate any wind bombs. Also, despite all the damage on the boss, you have to interrupt the healers while healing. It is ultimately up to you when you activate battle rage and similar effects in this phase. Of course, the time should be chosen so that you get enough damage out. You also need to keep a special eye on the “Whirling Blade”. During “Rain of Blades” you activate damage-reducing abilities.

Boss Skills Wind Lord Mel’jarak in 10 Player Mode

Ruthlessness (Recklessness)
When one of the three enemy groups dies, the boss gains a buff for 30 seconds that increases damage dealt by 50% and damage taken by 600%.
Watchful Eye (Watchful Eye)
Mel’jarak removes all crowd control effects when attempting to kill more than three enemies with crowd control effects.
Whirling Blade (Whirling Blade)
The flying blade deals 200,000 points of physical damage to all players hit.
Rain of Blades (Rain of Blades)
Deals 30,000 points of physical damage to all characters every half second for six seconds.
Wind Bomb (Wind Bomb) deals
175,000 points of natural damage to players hit. After three seconds, the bomb is armed. If another character is within twenty feet, the bomb explodes, dealing 450,000 points of nature damage to all characters.

Boss abilities Sra’thik Amber Trapper in 10-player mode.

Amber Prison (Amber Prison)
Stuns a character until they are freed. When you free someone from prison, you gain the residue effect for 115 seconds, which prevents you from freeing another character.
Corrosive Juice (Corrosive Juice) This debuff has
five charges. Per charge, you receive 30,000 points of nature damage every second for 30 seconds. If you move, you lose your charges, but leave a puddle where each character takes 70,000 points of nature damage.

Boss Skills Elite Kor’thik Blademaster in 10-Player Mode

Kor’thik Strike (Kor’thik Strike) Deals
160,000 points of physical damage to a random character.

Boss Skills Zar’thik Battle Healer in 10-player mode
Heal (Heal)
Heals the hit points of a group of Mel’jarak’s swarm by 35 percent. The cast time is 2.5 seconds – and you can interrupt the healer in the process.
SpeedEnhancement
Stackable magic buff that increases damage done and attack speed by 35 percent. Casting time is 1.5 seconds and you can interrupt the healer during this time.

This is different in 25-player mode
. Here you play with five healers, since damage is very important. However, take a second tank with you, who is responsible for pulling enemies out of the group so they don’t die too early from area damage and shatter effects. Otherwise, the tactics remain the same.

Wind Lord Mel’jarak boss abilities in 25-player mode

Ruthlessness (Recklessness)
When one of the three enemy groups dies, the boss gains a buff for 30 seconds that increases damage dealt by 50% and damage taken by 600%.
Watchful Eye (Watchful Eye)
Mel’jarak removes all crowd control effects when attempting to kill more than three enemies with crowd control effects.
Whirling Blade (Whirling Blade)
The flying blade deals 200,000 points of physical damage to all characters hit.
Rain of Blades (Rain of Blades)
Inflicts 30,000 points of physical damage to all characters every half second for six seconds.
Wind Bomb (Wind Bomb) deals
175,000 points of natural damage to players hit. After three seconds, the bomb is armed. If another character is within 20 feet, the bomb detonates, dealing 450,000 points of nature damage to all targets hit.

Boss Skills Sra’thik Amber Catcher in 25-player mode.

Amber Prison (Amber Prison).
Stuns a character until they are freed. When you free someone from jail, you gain the Backlog effect for 115 seconds, which prevents you from freeing another character.
Corrosive Juice (Corrosive Juice) This debuff has
five charges. Per charge, you receive 30,000 points of Nature damage every second for 30 seconds. When you move, you lose charges but leave a puddle where each character takes 70,000 points of nature damage.

Boss Skills Elite Kor’thik Blademaster in 25-Player Mode
Kor’thik Strike (Kor’thik Strike) Deals
160,000 points of physical damage to a random character.

Boss Skills Zar’thik Battle Healer in 25-player modeHeal (Heal)
Heals the hit points of a group of Mel’jarak’s swarm by 35 percent. The cast time is 2.5 seconds, and you can interrupt the healer during this time.
SpeedEnhancement
Stackable magic buff that increases damage done and attack speed by 35 percent. Casting time is 1.5 seconds and you can interrupt the healer during this time.

What is ?

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Getting Started

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