WoW Guide Blackrock Depths

With World of Warcraft: Cataclysm, Blackrock has been changed and also expanded to include a raid instance and a five-player dungeon. However, the previous instances and raids will remain – including the Blackrock Depths. However, some adjustments have been made in the large instance. In our to Blackrock Depths you will learn how to master the dungeon and what loot awaits you.

Preparation
In the entrance area of ​​the instance, you will immediately receive several orders that instruct you to kill several bosses. Incidentally, you no longer need the key to the shadow forge with WoW: Cataclysm. However, the instance is still divided into two main areas: the Lower Quarter and the Shadowforge. As you delve deeper into the dungeon, you will notice some abandoned mole machines that shorten your paths through the instance – especially after a wipe.

Blackrock Depths – Lower Quarter

Interrogator Gerstahn (1)
The prison block is located in the southern part of the instance. Make your way through several groups of enemies in the middle corridor of the block to get to Interrogator Gerstahn. On your way, make sure you only fight one group at a time. In addition to the interrogator, there is also a torturer, an overseer and two bloodhounds in the room. Deal with the minions and then knock out the interrogator. Gerstahn attacks you with a magical debuff and mana burn. Healers must therefore pay attention to their mana balance. She also occasionally casts a psychic scream. Be careful not to flee into a nearby group of enemies outside of the room and pull them towards you. Melee fighters watch out for the Interrogator’s shadow shield and stop her attacks,

Skills of Interrogator Gerstahn
CapabilityEffect
mana burnDrains mana from the target, dealing 0.5 points of damage for each point of mana drained.
Psychic ScreamCauses nearby players to flee for 6 seconds.
shadow shieldAbsorbs damage and deals shadow damage to attacking melee combatants per attack.
Shadow word: painInflicts Shadow damage every 3 seconds for 18 seconds. magic effect.

Lord Roccor (2)
Exit the prison block to the north. Then take the second passage to the right of you and beat your way through other groups of enemies. The second boss, Lord Roccor, is already patrolling your way. Lord Roccor counters your attack with Flame and Earth Shocks. Its Flame Shock leaves a magical effect that deals damage every 3 seconds for 12 seconds. Earthshock deals instant damage and interrupts spells. In addition, Lord Roccor repeatedly shakes the earth, stunning all players for two seconds.

Abilities of Lord Roccor
CapabilityEffect
flame shockDeals Fire damage and leaves a magic effect that deals additional damage every three seconds.
earth shockDeals high Nature damage. If the target casts a spell, it interrupts it for two seconds.
trembling earthStuns all players for 2 seconds.

Houndmaster Grebmar (3)
Continue through the tunnel until you find a large room on your left with Houndmaster Ggrebmar patrolling. First clear the room of the bloodhound groups on the right and left side once the Houndmaster is on the opposite side of the room. After that, the takes over Grebmar and his two lap dogs. First eliminate the dogs so that they can no longer place a bleeding effect on the tank. The houndmaster occasionally interrupts a target’s spells, empowering himself with a rage and weakening his opponents with a demoralizing reputation. Otherwise he has nothing to oppose you.

Skills of Houndmaster Grebmar
CapabilityEffect
Demoralizing reputationDecreases the melee attack power of nearby players.
battle frenzyIncreases the attack speed of the Houndmaster and his allies.
strikeDeals damage and interrupts the target’s cast spells for 5 seconds.

The Ring of Law (4)
Exit the Houndmaster’s room and head back toward the entrance. At the first opportunity you step through the right gate into the Ring of Law. Chief Justice Grimmstein is waiting there and will first send you three waves of enemies. After that, a randomly selected boss will appear. You may encounter the following bosses: Anub’shiah, Eviscerator, Gorosh the Dervish, Grizzle, Hedrum the Crawler, or Ok’thor the Destroyer. Depending on which boss comes out of the last door, you have to adjust to different skills.

Abilities of Anub’shiah
CapabilityEffect
demon armorIncreases Anub’shiah’s armor, shadow resistance, and health regeneration.
Enveloping webThe affected player cannot move or cast spells for 8 seconds. The time between melee attacks is increased by 100 percent.
curse of weaknessDecreases the physical damage dealt to the target. Curse.
curse of languagesDecreases the target’s casting speed by 50 percent. Curse.
shadow boltInflicts Shadow damage on the target.
To banBanishes a random player for 15 seconds.
Eviscerator’s Abilities
CapabilityEffect
Anti-Magic ShieldThe Eviscerator is immune to all magical attacks for 10 seconds.
Insidious mangleDeals damage to the target every 3 seconds for 15 seconds.
Shadow Bolt VolleyDeals Shadow damage to the entire party.
Abilities of Gorosh the Dervish
CapabilityEffect
battle frenzyIncreases Gorosh’s attack speed by 30 percent for 30 seconds.
Killing StrikeDeals triple weapon damage and reduces the effectiveness of heals on the target by half for 5 seconds.
whirlwindDeals high damage to all players in melee range.

Abilities of Grizzle
CapabilityEffect
trembling earthStuns all players for 2 seconds.
rageIncreases Grizzle’s damage dealt and attack speed.
columnsHits the tank and another player in front of the boss with high melee damage.

Abilities of Ok’thor the Destroyer

CapabilityEffect
Arcane BoltDeals Arcane damage to the target.
Arcane ExplosionInflicts Arcane damage to all nearby players.
Slow it downSlows the target’s attack and movement speed for 10 seconds.
transformationTransforms a random player into a sheep, incapacitating them for 8 seconds. magic effect.

Bael’Gar (5)
To get to Bael’gar, return to the instance entrance and use the Shadowforge Gate. Then keep to the left and watch out for groups of enemies running around. Eliminate all groups that could pose a threat to you in the fight against the giant. In addition to strong melee attacks, the molten giant has the ability to provide attacking melee fighters with a weakening spell that can stack with further melee attacks. Per stack, the affected suffers 50 Fire damage per second. The effect stacks a maximum of three times. At about 80 percent of his hit points, Bael’Gar begins to summon minions, which also attack in melee. Destroy the spawn to minimize damage to the tank. About every 20 percent, the giant summons its spawn.

Abilities of Bael’Gar
CapabilityEffect
magma spatterMelee attacks have a chance to inflict 50 Fire damage to the attacker every 3 seconds for 24 seconds. Stackable up to 3 times.
Summon Spawn of Bael’GarSummons a Spawn of Bael’Gar that attacks players.

Lord Incendius (6)
Follow the Dark Iron Road northeast. After killing some fire elemental enemies along the way, you will face Lord Incendius. The Flame Lord heats you up with all kinds of fire attacks. Run out of his firestorms and be careful not to be knocked off the platform by his powerful slam. He also distributes a curse that increases the fire damage received. If a player can remove curses, he removes the effect from affected teammates.

Abilities of Lord Incendius
CapabilityEffect
Powerful strikeDamages the target and knocks them back far.
firestormBurns the area under a random target, dealing additional damage every 3 seconds to anyone standing in the area.
fire explosionDeals Fire damage to players in a selected area.
Curse of the Elemental LordDecreases the target’s fire resistance. Curse.

Fineous Darkvire (7)
A little further are the Halls of Crafts, where numerous feisty craftsmen and warmonger constructs cavort. The constructs are particularly dangerous due to their skull cracker and should not be fought together with other opponents. Fineous Darkvire patrols the circuit of the halls. Fight him in a safe place where no additional enemies can spawn. The Dwarven Chief Architect uses his Holy Strike to deal a lot of damage to the tank. He also occasionally interrupts spells with a kick. When his hit points drop, he gains a Signet of Reckoning, which heals him for each successful melee attack. He also casts Holy Light, which you either interrupt or compensate with a lot of damage.

Abilities of Fineous Darkvire
CapabilityEffect
Holy pushDeals increased damage on the target.
kickInterrupts the target’s cast spell for 6 seconds.
Seal of ReckoningMelee attacks heal Darkvire per hit.
Holy lightHeals Darkvire.

Warden Stilgiss (8)
Follow the path further up until you come to a semi-circular balcony. Fight the surrounding enemies and use the first door on the left. There you can already see Warden Stilgiss with his watchdog Verek in the relic box room. Kill the guard dog first, then pivot to the keeper. This works the tank with frost bolts and occasionally freezes all nearby players with a frost nova. Melee fighters pay attention to his ice armor, because it not only slows down movement but also attack speed.

Warden Stilgiss Abilities
CapabilityEffect
FrostboltDeals Frost damage.
Frost NovaFreezes all nearby players. magic effect.
frost armorIncreases Stilgiss’ armor and slows the attack and movement speed of attacking melee enemies.
Blood Curse (Verek)Increases the target’s physical damage taken for 20 seconds.

Pyromancer Sagegrain (9)
Exit the relic box room and turn left again one hallway down. Then follow the path through fire elementals and Twilight’s Hammer cultists until you reach the end of the corridor. There Pyromancer Sagegrain kneels in front of a statue. He has two twilight envoys in his luggage, which you must eliminate first. During the fight, he repeatedly sets up a Scorching Totem, which throws fireballs at a player every two seconds. He also chooses players to immolate, inflicting regular fire damage over 12 seconds. You can remove this magical effect with magic dispelling abilities.

Abilities of Pyromancer Sagegrain
CapabilityEffect
melting impactDeals fire damage to the target.
flame shockInflicts Fire damage instantly and deals additional damage every 3 seconds for 12 seconds. magic effect.
Scorching TotemSummons a fire breathing totem that attacks a player with fire spells every 2 seconds.

Blackrock Depths – The Shadowforge

General Angerforge (10)
If you want to go straight to the shadow forge after entering the instance, enter the east garrison at point (A) and first activate the gate to the shadow forge in the room behind the door. Then go up the stairs and keep left until you reach the western garrison. General Zornesschmied is waiting for you there. Deal with him once you’ve cleared the surrounding Anvilrage Reservists. Angerforge hits the tank hard as it reduces its armor. He also repeatedly goes into tantrums, increasing his damage done and attack speed. Just before he dies, he calls for help and a horde of reservists and paramedics rush down the stairs. Your tank immediately picks up the squad in addition to the boss, and you fight them with area damage.

Golem Lord Argelmach (11)
If you go up the stairs again and straight ahead, your path will lead you to the manufactory. Golemlord Argelmach is waiting for you directly opposite, but you must first clear the entire room of weapons technicians and golems before attacking him. Argelmach has two more war constructs that you fight first. While the Rage Reaver Golem bashes the tank with a flurry of blows, the Warhammer Construct heats you up with a flame cannon. Meanwhile, the Golem Lord will harass you with his Chain Lightning and Shock attacks. Spread yourself out in the room so that the chain lightning does not jump to your fellow players. Melee fighters are careful not to kill themselves on Argelmach’s Lightning Shield. Hot tip for engineers with a skill of 300:

Hurley Plaguem (12)
Now enter the Grim Guzzler Tavern and turn left. There you destroy the three beer barrels at the edge of the small extra room. Immediately Hurley Pestatem storms towards you with three henchmen. Eliminate the henchmen and then take care of Blightem. The tank turns Hurley away from the group so no one else gets the flame breath but him. He occasionally buffs himself with a Drunken Rage that increases his attack speed and damage done.

Ribbly Wrench (13)
Ribbly and his henchmen are just outside the room where you fought Pestatem earlier. Talk to him and pull him back into the room where you fought Blight Breath earlier. First kill the henchmen and then Ribbly. If a player who can remove poison joins your party, that player removes the poison effects caused by the henchmen. However, be very careful with area effects during your stay in Grim Guzzler. Should a drinking guest feel attacked by you, he will attack you with his cronies. With a bit of bad luck you soon have the whole tavern against you.

Phalanx (14)
There are two ways to get through the Grim Guzzler’s door to the next area of ​​the instance. Either a villain steals the key from Stösel Zapfring, or you face the Golem Phalanx in battle. To do this, buy 10 Dark Iron Beer Mugs from the gnome Stösel Zapfring and drink them with the dwarf Rocknot via the repeatable quest “Rocknot’s Beer”. After a short while, Rocknot wants more beer and starts hitting the kegs. He loosens the cork of a barrel, which in turn shoots loose and destroys the door of the tavern. The Golem Phalanx will be activated and vulnerable to this incident. In addition, a short time later, a patrol with a fire guard destroyer will appear who wants to clarify the situation and will attack you. Also, be careful not to get too close to the drinking guests.

Ambassador Flamestrike (15)
Exit the tavern through the door and keep left after eliminating the groups before the passage. Now you’re standing in front of Ambassador Flamestrike. The emissary casts fire blasts on the tank, repeatedly summoning burning spirits. When they get to him, they die and empower him with a stacking spell. The ambassador’s damage increases by 5 percent per charge. He can collect a maximum of 50 charges, which provides a damage increase of 250 percent and usually knocks the tank out of the pines immediately. The small elementals are vulnerable to area effects. Your damage dealers alternate between splash damage on the burning ghosts and focused damage on Flame Blast. The tank can also try.

The Summoner’s Crypt (16)
Via the Foundry, where several arcane forges and molten golems await you, you reach the Crypt of the Summoner. There are seven talkable spirits standing by their coffins. At first they are friendly to you. However, if you speak to Un’rel, you will start a small . Gradually, a dwarf spirit will rush towards you and attack you. Knock them down one by one so that the door to the lyceum opens afterwards. However, don’t take too long for an opponent, because the next one will appear even if the previous opponent is still alive. Each attacker has different abilities that you have to adapt to:

What is ?

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Getting Started

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