WoW: Good idea or absolute nonsense

Who hasn’t had this happen to them in WoW? You’re in a Mythic Plus dungeon, trying to beat the tight timer, and suddenly a player in your party has a disconnect. With a bit of luck, this only affects one of the three damage dealers and you can keep on rolling with a bit less firepower. But if the tank or healer is affected, you’ll have to wait.

In many cases, this directly means the end of all ambitions to make the time limit. Random groups usually disband at this point and well-rehearsed teams leave the dungeon and restart the run one level lower. This doesn’t have to be the case, though. How about Blizzard developers adding some sort of time stop, where you can pause time in the dungeon if you wish. We players can practically take a timeout.

Stop! Don’t move!

In this case, our group could simply stop time and wait for the affected player to reconnect to WoW (buy now ) and the journey through the dungeon can continue. No loss of time, no devalued stone, no disbanded group – just because somewhere in Germany the Internet once again doesn’t want to go our way.

And there would be even more applications. Stop in front of a boss to go over the or explain to the newcomer how to play the following passage. This possibility might be a bit against the basic idea of “playing for time”, but it doesn’t have to be excluded.

While you have to wait for a player with DC, the next boss is already waiting for you. 

While waiting for a player with DC, the next boss is already waiting for you.

Source: buffed

Of course, the chars and everything in the dungeon would have to be frozen in time so that no one could gain an advantage. Similar to what happened before the final phase of the dungeon master. All players and the durations of buffs and debuffs stop and nothing moves until the timeout ends.

Of course not without consequences

For example, timeouts could be given a small penalty. A malus that encourages not wanting to use them, but at the same time is not as big as a player disconnecting for several minutes. For each timeout, you could add two or three deaths to the statistic, or simply subtract the corresponding 10 to 15 seconds.

With this, pro groups would not use the feature to gain advantage and casuals would at least try not to use the feature. They might, however, in the event that they did. In any case, there should be a limit to how often you use a timeout during a run and how long it can last. And not everyone in the group should have the option, otherwise it gets wild in casual groups.

Plans for the future?

Something like this could become particularly relevant if Blizzard were to introduce a similar system in raids at some point. They haven’t said anything about that yet, but the demand came up often during the 4th – Season of Shadowlands. Should the developers also introduce such a fun – Season at the end of Dragonflight, many players would like to be able to fight against the clock in the raid as well.

Personally, I wouldn’t be a big fan of that, but I don’t think that’s much of a factor. However, when 20 or more players are running through a raid for well over an hour, it would be very bitter if timers were missed because someone disconnected or had to go to the bathroom in between. Not to mention that such long activities would benefit from a short break in between.

What do you guys think of this idea? Could a timeout feature in this or another form help the Mythic Plus system, or should the game not care at all if another player has a disconnect? Feel free to tell us in the comments if you think it’s a good idea or absolute nonsense.


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