Which Rocket League car is the best?

is full of great cars and even though there are only six hitboxes, some cars are simply the best. So which car is the best car in Rocket ? Join us on what is already quite a controversial, journey into the Rocket League world.

Okay, guys, I have to be that honest: This article might trigger you. Therefore, this warning in advance. Everyone has their own favorite car in Rocket League, sure.

Some like the Dingo – the green monstrosity that doesn’t even resemble the mammal it’s named after. Some like the Octane – yes, that’s right, the Octane isn’t the best car in Rocket League – and some like the Dominus. But I’m the only one with a plan, and that’s why I decided to teach you this one lesson. So listen carefully, because this is the best car in Rocket League….

What is the best car in Rocket League?

The best car in Rocket League is the Fennec. That’s pretty clear and non-negotiable. I mean, let’s face it, I write about Rocket League for a living after all, so I should know.

Oh, oh, oh, you don’t like that? Anyway guys, I’m not here to bug you, even though that might seem like it. The best car in Rocket League is definitely the Fennec, with that spicy Octane hitbox and magical handling. It may not be the coolest car in the game – let’s face it, it really doesn’t look nice – but how does it play?

Why is the Fennec the best car in Rocket League?

The Fennec is the best car in Rocket League because its body fits the Octane Hitbox better than the Octane itself. Really. The Octane has a pointy nose that brings in that stylish sports car look (which I don’t think is that stylish), but the Fennec? The Fennec is a freaking rectangle! A rectangle? Yes, man! What’s so important about it being a rectangle? Well, the edge of a hitbox, which is basically a rectangle, is much easier to find if your car is a rectangle. Sounds plausible, right?

The advantage of the Fennec, and the reason why it is definitely the best car in Rocket League, is that players know exactly when and where the car will hit the ball. This gives players such pinpoint accuracy, especially when you control the ball. Combined with the other advantages the Fennec offers with its Octane Hitbox, there really isn’t a car that comes close. So the only question left is: guys, why are you so mad at me? As I said, it’s not that big a deal. It’s just a game. Most annoying sentence for all gamers, I know.

Rocket League Explained – Car- for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a , with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In , only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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