What is the Jackal Hitbox in Rocket League?

Now that the Jackal has found its way into the Item Shop, one question on everyone’s mind is: What is the Hitbox?

The Jackal that has been shaking up the scene for the past few years is a pretty popular little four-wheeler. At the end of the day, this beast is a simple little boy with a nice paint job, some cheeky headlights, and a boost stronger than your lactose-intolerant grandfather’s wind after a nice warm cup of baked beans (with extra cheese). It’s a car you buy, it’s expensive, and it’s just like all the others. You want to know what the hitbox is? Let’s check it out!

The Jackal is currently on sale in the Rocket League Item Shop for a whopping 800 RL Credits. That’s eight euros you could have spent on something useful. 1.5 kebabs, for example. But anyway, I digress. If you’re really the type to buy one of these, then there’s not much more I can do, except inform you about the hitbox this thing has. That’s exactly what I’m going to do right now.

What kind of hitbox does the Jackal have in Rocket League?

The Jackal’s body in Rocket League has an Octane hitbox, which gives it the mobility and stability it needs to do great things on the car soccer field. After all, it’s soccer, so you want to be fast, you want a good turning circle, you want a nice and simple hitbox that gives you all the possibilities to be a successful player.

The Octane hitbox has been assigned to the Jackal via the official Rocket League car hitbox list, where you can find every single available car and its corresponding hitboxes. However, this is boring as hell. You want to know what kind of features the hitbox has, right? Then you can either click on the link above or here for our guide to the Octane hitbox!

If you’re not up for it, here’s the TLDR version: the Octane is a classic hitbox and the highest in Rocket League. It has some of the best ball control in the game, with a pretty standard and mediocre turn radius. It’s zippy and fast, extremely reliable, and incredibly fun to play. It’s the standard car, folks, what else is there to say? One more thing to say, there are some nice Jackal designs and we have the best ones for you, so you can check that one out too if you want. Have fun and eat a pizza.

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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