What does “unleveled raid bosses” mean specifically?

In the course of 2021, had promised us the original boss enemies for the raid instances of WoW: Burning Crusade Classic. But what does that mean in concrete terms when we look at the upcoming Phase 2 content? We’ll tell you!

In the course of the BlizzCon 2021 had Blizzard as we all know, promised us the original bosses for the raid instances of WoW: Burning Crusade Classic (with a few exceptions). In other words, most of the mitigations and simplifications implemented during the TBC era should not be active in TBC Classic when the respective bosses are playable for the first time.

On the one hand, the developers are taking a different approach with the TBC re-release than they did in WoW (buy now ) Classic. On the other hand, of course, you have to note that this topic is also much more relevant for a TBC Classic than it was for a WoW Classic. While in the Vanilla era there were almost only bug fixes and hardly any real “nerfs” for raid bosses, in Burning Crusade it was part of the red design thread that dungeon and raid challenges were noticeably weakened afterwards, so that there will definitely not be a Naxxramas 2.0 (very few players had actually seen the original Naxxramas instance from the inside before the TBC release in 2007).

But what does this mean specifically for the upcoming Burning Crusade Classic Phase 2? After all, the raid bosses from Phase 1 weren’t too much of a challenge for most guilds in their release version. We’ll tell you below! Note: On the PTR, the upcoming raid instances had a crude mix of original and custom mechanics. Only the final live version will what exactly we can expect.

The most important nerfs for the eye in the Fortress of Storms

While there are only four bosses in the Eye in the Fortress of Storms, the raid instance got some of the most glaring mechanics tweaks.

Changes from Patch 2.1

  • The health of all (!) non-boss enemies has been reduced.
  • The damage done by some trash enemies has been reduced enormously, and some trash abilities have been adjusted or removed (such as the astromant’s pressure wave).
  • Resistance is now more effective against Solarian attacks.
  • Solarian now summons fewer agents in the trash phase, and they also deal less damage.
  • Solarian now has significantly less health.
  • The fight against Al’ar now works differently. Instead of 6 platforms, the bird can now only move to 4 platforms. Also, the boss now moves clockwise from platform to platform. Before, Al’ar could land on any of the platforms.
  • Al’ar’s health has been reduced, and the boss also loses 2% of its health each time a small phoenix bird dies.

Changes from Patch 2.2

  • The debuff Wrath of the Astromancer has been redesigned. It no longer increases the damage of arcane spells and jumps to other players. Instead, there is now a “you are the bomb” effect that flings you up and carries nearby players with you.
  • Mal of Solarian has been renamed and no longer lowers arcane resistance.
  • Some trash enemies have been simplified.

Changes from Patch 2.3

  • The health of Kael’thas’ four advisors has been reduced by 10%.
  • The health of Kael’thas’ weapons has been reduced by 10 percent.

Changes from Patch 2.4

  • Kael’thas can now be challenged even if not all other bosses have been defeated.

Changes from Patch 3.0.2 (WotLK Pre-Patch)

  • All bosses and trash enemies in Fortress of Storms now have less health and deal less damage.

The most important nerfs for the snake shrine

End boss Lady Vashj, in particular, was an extremely tough boss back in the unskinned version. But many other areas of the raid instance have also been toned down over time.

Changes from Patch 2.1

  • Respawn timer from hydross and pump station trash increased from 45 to 120 minutes.
  • Health, aggro range, and range for Cry for Reinforcement have been reduced on the trash.
  • In addition, certain trash groups and enemies have been noticeably weakened. For example, Serpentshrine lurkers can now be banned and feared, and they no longer spawn their mushrooms quite as frequently.
  • Lady Vashj no longer used mind control in phase 3.
  • The fight against Hydross has been toned down (Adds and Boss have less health, Hydross doesn’t hit as hard anymore).
  • Chaos Strike from Leothera’s Demon Form has been adjusted to allow more melee fighters to approach the boss at this stage.
  • Leotheras’ health points have been lowered.
  • The Inner Demons from the fight against Leotheras could be killed more easily.

Changes from Patch 2.2

  • Various trash enemies have been further simplified. Spore sailors no longer charge as often, priests of the Lizard Cauldron no longer use a Spirit of Redemption, Nether Mages blink less often, and so on.

Changes from Patch 2.4

  • Lady Vashj can now be challenged even if not all other bosses have been defeated.

Changes from Patch 3.0.2 (WotLK Pre-Patch)

  • All bosses and trash enemies in Serpentshrine now have less health and deal less damage.


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