Rocket Labs is a very popular series of temporary modes in Rocket League. So far, there have been a lot of really fantastic arenas that we’ve really celebrated. In many ways, Rocket Labs arenas are much more interesting, diverse, and fun than the standard Rocket League maps. We’ll clarify for you: What are Rocket Labs in Rocket League, why are they great, and what Rocket Labs arenas are available?
So, what is Rocket Labs? Why are the arenas so great? Which Rocket Labs arenas should you check out? So many questions, so little time! Rocket Labs is an incredible addition to Rocket League and adds a whole host of options for you, the player, to try out. They bring much-needed variety – when there isn’t much variety in terms of maps and vehicle types. Find out all about it here!
If you’re interested in Rocket Labs, you should check out the latest version. Also, check out the brand new F1 Fan Pack! Let yourself be surprised…
- All new F1 paint jobs in Rocket League – Season 3.
- Rocket League F1 Hitbox, Items, Paints & More
- Rocket League Update 1.97: Patch Notes, F1 & More
What are Rocket Labs in Rocket League?
Rocket Labs are a collection of prototype arenas, each of which has a virtual neon style aesthetic and different layouts. They’ve been around since February 2016, and they’re a separate online playlist that contains multiple Rocket Labs arenas.
The Rocket Labs playlist is a limited time mode, but you should still check them out as soon as they become available. Some are insanely cool, and include some really innovative and different map designs. The standard Rocket League maps are pretty basic, so it will be insanely fun to have some variety!
Which Rocket Lab arenas are available?
- Basin
- Corridor
- Cosmic
- Double Goal
- Galleon
- Galleon Retro (last added)
- Octagon
- Pillars
- Underpass
- Utopia Retro
Please note that some of these maps may no longer be available in certain playlists. The Galleon Retro Rocket Labs Arena is the latest, and it’s pretty awesome. Rocket Labs in Rocket League is a fantastic addition, you should try it out, and you should eat a pizza. Or two. Have a good trip and good hunger!
Rocket League Explained – Car-football for Dummies
Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.
Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.
Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.
Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.
The Rocket League ABC
In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.
50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.
Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.
Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.
Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.
Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.
Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.
Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.
Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.
ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.
Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.
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