Weapons Counter Strike – AWP

Information

High risk and high reward, the infamous AWP is recognizable by its signature report and one-shot, one-kill policy.

The AWP, or Magnum Sniper Rifle, as it was previously known, is a sniper rifle featured in the Counter-Strike series.

Considered a “high risk, high reward” due to its high powers but slow firing rate, reload speed, and movement speed, the AWP is one of the most used in the Counter-Strike series.

Overview

The Accuracy International Arctic Warfare series is a series of sniper rifles manufactured by Accuracy International of United Kingdom. The Arctic Warfare Police (AWP) is the law enforcement variant of the series, commonly chambered for 7.62×51mm NATO. The Magnum Sniper Rifle depicted in Counter-Strike is based on the Arctic Warfare Magnum, chambered for .338 Lapua Magnum. The AWP in Global Offensive is based off the original Arctic Warfare.

In-game, the AWP is a high-powered bolt-action sniper rifle available to both teams, with a 10-round magazine capacity. The AWP is not available for the Counter-Terrorists to purchase in Assassination maps. They can, however, get them from fallen Terrorists.

Counter-Strike-AWP

It is a devastatingly powerful long-range weapon, with extreme accuracy and obscene stopping power. However, its high price tag and cumbersome playstyle requires massive amounts of , practice, accuracy and experience to master its usage.

When not scoped in, the rifle is very inaccurate and has no crosshair to assist aiming. The scope can be used with secondary fire, and pressing secondary fire again while scoped in zooms in the scope. The player’s movement speed is reduced while scoped in. Firing the weapon causes the player to leave the scope temporarily to operate the bolt before automatically scoping in again. The player will leave the scope if they use secondary fire again at the higher zoom setting or switches weapons. When zoomed in and not moving, the rifle has a near-perfect accuracy, able to hit anything as long as the crosshair of the scope is on target. Moving drastically reduces accuracy, and even more so with jumping.

It boasts an exceedingly high damage value, and is a source of much of its infamy. It is able to one-shot kill enemies with one hit to anywhere bar the legs, regardless of armor. The VIP and Lab Rat are the only player characters who can survive a single body shot from the AWP because his armor can absorb 200 damage. In the case of the Lab Rat, he can take the whole damage due to the increased health (to 120 HP) in Danger Zone. However, a headshot can still kill both of the above players instantly. It also has a very high penetration power, and its high base damage makes it a solid weapon for wallbanging.

Counter-Strike-AWP

However, where the AWP excels in accuracy and power, it suffers in general handling. The weapon has terrible accuracy when not using the scope or firing while running or walking, so the user must be using the scope at all times to remain competitive. Because the weapon is bolt-action, it also results in a very low rate of fire. The AWP slows players down considerably, particularly in Global Offensive, making it unwieldy at closer ranges. It is also less accurate if fired right after cycling the bolt in Source and Global Offensive, and has a moderately long reload time in these games.

The last major downside is the weapon’s very expensive price tag, one of the most expensive in the game. In older games, the .338 Lapua Magnum used by the AWP is the also most expensive ammunition in-game, at $125 per magazine. In addition, it has a reduced kill reward in Global Offensive, further hampering the economic ability of the team using it. Enormous quantities of skill and team coordination are needed to use the AWP effectively, so its user doesn’t become an economic load and drag down the whole team, or even getting killed and letting the enemy claim a free AWP.

Additionally, the AWP’s sound signature is extremely loud and distinct when fired, making it easy for enemy players to single out an AWP player in the vicinity and chance tactics accordingly.

  • Unlike other sniper rifles, instead of focusing on the head, aim for the chest as much as possible. The chest presents a much larger target, and the damage done by an AWP shot is more than enough to kill the enemy in a single shot provided it did not hit the leg or an obstacle between the player and the enemy.
  • If a target is using cover while at medium range and the head is exposed, try to score a headshot to ensure an instant kill as the cover may block most of the shot’s damage, allowing the enemy to return fire.
  • On certain maps, experienced players can perform wallbangs (hitting enemies through surfaces) dealing ~53 damage at 1 wall surface or 25 damage from 2 wall surfaces or a one-hit kill on a headshot. This tactic requires good accuracy, prediction, and a bit of luck.
  • Due to its immense stopping power, the AWP can penetrate through cover which most other weapons cannot.
  • Switching to another weapon and then back, although not speeding up the fire rate, allows the player to get their pistol(s) ready early if they wish to fire at closer targets, and prevents the automatic re-scoping in that can throw off the player’s field of view.
  • Avoid shooting at the target’s leg, for the damage is not lethal on targets with full health.
  • Except for the better scope, the SSG 08 is a viable alternative in Danger one because both sniper rifles take 2 shots to kill an enemy with full health. With SSG 08 having slightly faster rate of fire and better mobility.
  • After firing a scoped shot in Counter-Strike and Counter-Strike: Condition Zero, the AWP retains in-scope accuracy if fired before returning to the scoped view as long as the player is stationary or kneeling.
  • An experienced user can take advantage of this by holding the primary attack button and retain an accurate shot, and can even mark a central red-dot (1.6 and Condition Zero) of the crosshairs with a wipeable, non-permanent sketch or marker pen of the color of the crosshair. This can technically allow the player to fire the AWP without physically aiming down sights.
  • This tactic is rendered useless in Counter-Strike: Source and Counter-Strike: Global Offensive. Firing the AWP with this method will have the same accuracy as an unscoped one. Additionally, users cannot fire the AWP after cocking the rifle unless the primary attack button has been released and pressed again.
  • Standing whilst firing is a must, as moving while firing dramatically decreases the weapon’s accuracy.
  • Never kneel when peeking a corner. The chances are that the enemy can see you peek , as “crouch-walking” decreases your mobility. To peek, strafe, and scope in to find and kill the enemy. Be as quick as possible, because the enemy can kill you first before you can, as peeking a corner will get exposed to different angles. Practice landing flickshots or quickscopes to take the enemy down in seconds.
  • When facing an enemy sniper, use cover in case the first shot does not hit an intended target. If the first shot is missed and the firing location has been compromised, change firing location in case the enemy is already trained on the original location, waiting to fire.
  • Take cover while operating the bolt between shots, so as not to allow the opponent time to attack. However, be careful, as enemies might be waiting for the opportunity to fire when popping out.
  • Even if the opponents have no idea where the shot is from at first, avoid camping at one point for too long. Instead, be mobile—relocate the firing position after killing one or two opponents to reduce the risk of allowing the enemy team to flank the sniping position. The killcam can surrender your general location, allowing victims to exact revenge when they respawn.
  • Avoid using scope for too long, maintain peripheral vision for possible enemy flanks.
  • In Assassination maps, since the Terrorists’ semi-auto sniper rifle cannot be purchased, the AWP is the best replacement for sniping, since a bullet from the AWP can kill
  • Also, Counter-Terrorists are unable to purchase the AWP as they can only buy the Krieg 550 Commando. Terrorist snipers with the AWP can usually take these users down because the SG550 is less accurate and is unable to score instant kills without a headshot. However, if the AWP user misses the first shot, the SG550 users are likely to return fire due to the distinctive sound signature.
  • If the VIP is standing still or unaware, take the time to aim for his head, as the AWP will kill in one headshot, even if the VIP has full health and armor.
  • Be mindful of the surroundings and camp in a spot where enemy flanking can be avoided.
  • Additionally, if available, have a teammate provide cover when high visibility situations cannot be avoided.
  • Exercise extreme caution when engaging enemies at close range. The weapon lacks a high rate of fire that prohibits users in fighting targets at near distances. Switch to a machine pistol and strafe or retreat. Alternatively, always go into close combat with at least one non-sniping teammate.
  • If the economy is favorable, a CZ75-Auto, Te-9, or Five-SeveN is good backup pistol for AWP users, most notably when encountering an enemy or a group of enemies at close range. The pistols’ higher rate of fire will help the user easily eliminate the enemy, or at the very least be a reliable defensive weapon.
  • Avoid firing the AWP without using the scope, as it is very inaccurate unless at point blank range. Although damage is not reduced, it is not recommended to ‘quick-scope’, as the bullet may not always kill a target with full health instantly. This can leave an AWP user vulnerable to counter-attack.
  • Prior to Counter-Strike: Global Offensive, a commonly utilized tactic was to jump from a corner, crouch or stop moving, zoom in, and then fire the AWP at a target.
  • In an update for Counter-Strike: Global Offensive, the scope of the AWP scope is blurred for about a second after scoping in, meaning the shot will be highly inaccurate if it is immediately fired
  • The AWP is only weapon in Counter-Strike with the ability to kill an armored teammate instantly with a headshot.
  • In older games, bots equipped with an AWP always switch to their pistol after firing 5 rounds, no matter how many rounds are available in their weapons.

Counter-Strike: Global Offensive

multiplayer shooter computer game developed by Valve and Hidden Path Entertainment. Counter-Strike: Global Offensive (CS: GO) is a sequel to the popular game Half-Life: Counter-Strike, which was released in 1999. Counter-Strike: Global Offensive was released on August 21, 2012.

The popularity and audience of CS: GO is constantly growing.

It is not the first year that a large number of sports tournaments, from amateur to professional, are held in the discipline The prize fund of the tournaments in CS: GO is constantly growing and amounts to $1,000,000 in some competitions.

The game has a large number of weapon skins, they do not provide any additional advantage in the game, the price of which reaches several thousand dollars, and anyone can get them by playing the game or opening skins that also fall into the game. The finals of the major tournaments are broadcast on television, and bets on the outcome of the game are made by bookmakers, who talk about the further development and popularization of CS: GO.