Weapons Call of Duty-S12

The S12 (originally Saiga-12) is a semi-automatic shotgun from : Black Ops II.

Call of Duty: Black Ops II


Campaign

The S12 is the standard shotgun of the mercenaries and the ISI. It is also unlocked early for the pre-mission adjustable classes, namely after you have completed Phyrrus Victory. However, it is never part of a standard class, probably because it is not used by allied factions. The S12 has a 10-round magazine from the start (14 with the magazine expansion), good damage, average range, a good rate of fire, standard recoil, and solid hip-fire accuracy, making it mostly one-hit kills in close combat. Outside of melee, the weapon’s rate of fire ensures that you don’t actually have to do much to get a kill, just shoot it several times.

Multiplayer

The S12 is unlocked at the same time as the class editor, at level 4. Unlike the Remington 870 MCS, however, you have to activate it with an unlock token first. The S12 has 10 rounds in the magazine, a very high rate of fire (much higher than the semi-auto shotguns from the earlier games), mediocre hip-fire accuracy, and a solid range for a shotgun. Altogether, this ensures that you’ll quickly run out of ammo for the S12 if you don’t use the attachments properly. Since the gun also takes quite a long time to reload, you’re lost in many situations without a quick magazine or magazine extension. Since the two attachments are almost the same, it doesn’t really matter what you choose because they are both good in their own way. On a small map, the magazine extension would be advantageous because you will most likely encounter multiple enemies, on a larger map, the fast magazine is the best choice so that you are always ready to go again immediately after a firefight.

Another attachment that the S12 benefits from extremely are the long barrel. This attachment changes the performance of the S12 so amazingly that you can already say that a semi-automatic shotgun shouldn’t get that far at all. It also conserves reloading and ammo because you kill more often with one hit, so you don’t have to blast out so many shots. This is effective even at ranges where the S12 would otherwise be miserable. The rear sight is questionable because the S12 is a shotgun and you’ll probably be doing most of your firing from the hip anyway. Also, the rear sight and front sight are open and clear, actually already too clear for the short distances you should be using the gun. Of all the shotguns, the S12 is probably the best choice for “dominating” the enemy team because you can’t fire all the others without stopping. Two of them need a pump after each shot (Remington 870 MCS, KSG) and the other needs to be cycled halfway through the magazine (M1216).

Survival Combat

The S12 appears on all maps in Survival Combat and costs 950 points at the mystery box. It has the same damage and magazine size as its multiplayer partner. It’s not an effective shotgun, however, as it takes several hits to take out a zombie from round 10 onwards. With a total of just 40 rounds, the eternal reload time, and the average damage, it’s not really a recommendable weapon.

Punching the S12 gives it 50 rounds of spare ammo and a damage increase. A second time at the pack-a- machine adds a random attachment like the reflex sight or the fast magazine.

Info


  • The S12 is the first weapon in Call of Duty history to release empty casings on the left side.
  • Marlton calls the weapon the Saiga-12, which is its name in real life.
  • With the magazine fast, the character changes the magazine and then quickly pulls the lever back and forward again. Without the attachment, he pulls the lever back, changes the magazine, and rather calmly pushes it back to the front.
  • In the beta version of the game, the S12 had a small skull on the grip.
  • The reloading animation of the S12 looks something like that of the AK-47, but much slower.
  • On the left side, it says “Made in Russia by Izhmash”.

Call of Duty


The Call of Duty series has existed since 2003 and in addition to various spin-offs, including for the handheld systems Nintendo DS and Sony PSP, 14 major titles of the series have now been released. Ever since the first part of the series, great emphasis has been placed on the online multiplayer mode in addition to the single-player campaign, which is also reflected in the development of the shooter series. Since the first Call of Duty, World at War, which was developed exclusively by Treyarch, each part also included cooperative challenges that you could play together with friends. The latest installment, Call of Duty: World War II, also features an extended multiplayer mode that puts you and your friends in the combat zones and famous battles of World War II. Using the divisions, you’ll be able to choose between the deadly sniper and the brute armored division and support your comrades in battle. In addition, World War II also has a zombie mode “Nazi Zombies”, as in its predecessor Call of Duty: Black Ops. Face the monsters of the Third Reich and win glory and honor.