Warcraft III Episode 10: Point of no Return – StarCraft eSports

Starcraft Heroes – Egon Stettman

When Egon Stetmann began his career at the Terran League research facility on Tyrador III, he found himself surrounded by like-minded, equally young and idealistic colleagues, most of whom shared his belief that their generation could hope for a brighter future for the Whole Koprulu sector worked.

Planets Starcraft – Korhal

Korhal IV is the headquarters of the Terran League, and its irradiated surface is a common testament to humanity’s warlike past in the Koprulu Sector. The planet is the fourth in the Korhal system and is often simply called “Korhal”. It was green and had a mild climate when it was colonized by the Tarsonian settlers in the early years of Terran expansion.

Starcraft Units – Hellion

A fast expansion-raiding unit and anti-Melee unit when transformed into Hellbats. With a line of effect attack, the same range as a Marine’s attack, Hellions excel at fighting in Choke Points on maps. With a very slow cooldown on attack and fast speed, this unit requires a lot of attention and micro-management to be effective due to its nonexistent armor and low health.

Starcraft Missions – Autonomy

Since this mission has no time limit, whether you get the achievements or not is just a matter of giving yourself enough time and always fully healing on time. It only gets a bit difficult when finding the fourth Xel’Naga relic, which is located shortly after the start of the section on the right side of the path (1).

Starcraft Buildings – Spawning Pool

The Spawning Pool is the first Zerg tech building; it unlocks Zerg’s basic fighting units – Zerglings. Building the Spawning pool also unlocks the Lair, Roach Warren, Baneling Nest, Spine Crawler, Spore Crawler and the Queen.

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Starcraft


Starcraft is a turn-based game. The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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