The hype is real. Valorant is just around the corner and we are getting more and more information about all the agents, the game and Economy. Now there is finally a new confirmed hero: Jett.
As we know by now, each agent in Valorant has different abilities – Jett is no exception. Like Sova, she has a total of four of them, including an Ulti and a Signature ability. They work as follows:
- Cloudburst – Jett releases a cloud of mist that disrupts the enemy’s vision upon impact. When the ability button is held down, Jett can bend the trajectory.
- Updraft – After a brief pause, Jett catapults himself into the air.
- Signature Ability: Tailwind – Instant dash in the direction of movement.
- Ulti: Blade Storm – Surrounds Jett with multiple throwing knives. These knives don’t do much damage, but headshots kill instantly. Kills with the knives instantly restore all daggers. Left-clicking throws only one dagger, while right-clicking consumes all remaining daggers in a single throw.
How to play Jett.
The above abilities hint that Jett will be a very mobile character. Those who like to play Overwatch might most likely compare her to Tracer. Both heroes are very nimble and deadly.
As a Jett player, you should take advantage of this, but not to stay with your team. Rather, the main goal is to flank your opponents, secure Higher Ground, or simply create chaos in the enemy’s back.
Both Updraft and Tailwind allow you to start or escape fights with ease. These two abilities should always be used to their full potential, as they give the player an incredible advantage.
Jett’s Cloudburst is most comparable to a smoke grenade from CS:GO. It allows you to cover their retreat or briefly blocks the opponent’s view. Presumably, this will be more of a defensive ability – but who knows what the pros will do with it.
Last but not least, Blade Storm is an excellent ability to take out single enemies. As mentioned before, knife kills replenish Jeet’s daggers. So if you have a good aim, you can take out an entire team with an Ulti. For those who like to clutch, Jett’s ultimate ability is just the thing.
All in all, we can consider Jett an assassin who will make her opponents’ game hell. However, to get the most out of this agent, you should know the cards in the game inside out to take advantage of her movement abilities. What a luck that there is already the first card from Valorant. So memorize it well!
ValorantAgent
Agents are the playable characters in Valorant. Each agent belongs to one of four possible classes and has four abilities. In addition, almost every agent represents a country.
There are nineteen agents in total, although in the earliest versions of the game there were only eight. The rest were added gradually.
There are four different classes: Duelist, Initiator, Controller, and Sentinel.
Agents have one Signature Ability which they get free of charge each round.
The riot was meaning to send off the game with 12 agents, however, just 8 were accessible in the early press constructs. On March 29, 2020, a confidential occasion presented Breach. Since the Closed Beta send-off on April 7, 2020, Raze was added alongside the guide Split, bringing the Agent complete to 10. Five agents are accessible at the first send-off, with two more that can be effortlessly opened by stepping up in the game. More agents can be opened by taking Contracts and assembling XP on them.
Agents have base well-being of 100; Light Shields carry the most extreme well-being to 125 and Heavy Shields to 150.
It is the goal of the designers that another specialist be delivered around once per act. New agents require 12-15 months to create, and their plan is engaged around focuses, for example, what’s absent from the game’s current playstyles, are there any imminent thematics that present large open doors, and what’s required for better game wellbeing.
Roles
Every specialist satisfies one of four jobs, characterized by their capacities and playstyle:
- Controller agents are specialists in cutting up perilous domains to get their group in a good position.
- Duelist agents are independent fraggers who their group anticipates, through capacities and abilities, to get high frags and search out commitment first.
- Initiator agents challenge points by setting up their group to enter the challenging ground and push safeguards away.
- Sentinel agents are protective specialists who can secure regions and watch flanks, both on assailant and protector adjusts.
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