The new update 1.04 from Valorant brings many adjustments to the game. The patch is here. We take a look at the patch notes and recognize a few important changes that you should pay attention to from now on. Four characters in particular have been updated, but weapons are also affected.
First of all, you will see a graphical representation of the values in the purchase menu and no longer a text box. This should simplify individual comparisons of the weapons.
Weapon updates in Valorant: Efficiency through streeing
According to Riot Games, weapon behavior in Valorant should become more consistent. The efficiency of the Classic’s secondary fire mode has been focused. At the same time, the improvements are reflected on all weapons.
From now on you will notice this when firing during a jump. For example, the dispersion in jumping is now 2.3 and not 1.9. In walking there was a minor change from 1.9 to 1.95. In running there was even a mistake. The mighty spread 3.4 was lowered to 2.1.
Completely new, however, is the Precision bonus When crouching or standing still. Shots should now be fired here at 10% more precise be!
Important Viper Buff
All those who play Viper in “Valorant” now have a reason to rejoice, because she gets a major update. The Decay mechanics Has been strengthened (from 10 to 15 damage). So enemies now receive more damage when facing the poison. And the decay lasts longer (2.5 seconds after leaving).
The ability Snake Pit now causes the enemies’ map to be covered when they run into it. And this also means that the affected player will not pass on any info about the allied cards.
Also, the brightness of enemies that are on the edge of Viper’s limited field of view has been increased. Also important:
- The maximum time outside the Ulti before it collapses has been increased from 5 to 12 seconds changed.
- The ability key can now be pressed to place their Ulti earlier in the game.
Poison Cloud and Toxin screen can now be active at the same time and fuel is only consumed once for both abilities.
Nerf of Raze and Brimstone – Cypher gets small update with 1.04
Raze has a small but important change. The Ulti Full barrel needs henceforth 7 and no more 6 points. So the dreaded Ulti is weakened a bit, because it takes more time to use and can be used less often in the end.
It’s similar with Brimstone. Here there is exactly the same change. Therefore the Ulti needs Air strike henceforth as well 7 points to charge.
But more has been changed at Brimi. The Stim Pack gives enemy players from now on no buffs more. The Area of action is now also no longer displayed. Only you and your team will still see this area. With this, the developers want to make this ability much stronger.
Funnily enough, the character’s arms have also been graphically improved. Take a look at them!
And then there’s Cypher. He basically has no real buff or nerf in Valorant get, it’s much more of a small convenience for the players. If you are during the purchase phase. Cyber Cage cancel it again. This way you can plan your chess moves a bit more effectively. Or if you get lost in time, that’s no longer a problem.
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