Valorant: The agent concept of Chenoa is ingenious

bayleaf97 has presented an agent concept for on reddit. We present on his behalf: Tribal Valorant initiator Chenoa and her owl Wahu! What makes the fan agent for Valorant so awesome?

bayleaf97 simply thought of everything with the Chenoa agent concept: an ingenious backstory, abilities that seem balanced, and voice lines for every situation in the game and ability – the Valorant reddit community can’t help but be amazed.

After the introduction of Killyjoy in Episode 1: Act 2, fans are currently puzzling over what Riot has up its sleeve for the Act 3 agent. After all, this is only a few weeks away and we are slowly expecting the first teasers for the new agent. Of course, this one is already fixed and will surely not be Chenoa or at least something like that… But as we all know, hope dies last. Many analysts in the community assume that an insect-like agent has already been teased with the Battle Pass for Act 2. So no owl?

Well, that means that all doors are still open for the developers for Episode 2 and Chenoa has the perfect agent concept for the second agent of Act 3:

Cheona and her faithful sidekick Wahu

Chenoa’s kit revolves around her owl sidekick, Wahu. Each of their abilities is either inspired by traits of an owl, or Wahu is included in the action itself.

  • Ability 1 (Q) – Ghost Tracks: Reveal the recent footprints left by enemies in the last 10 seconds.
  • Ability 2 (E) – Screech: Deafen any enemy within hearing range for a short time.
  • Signature Ability (C) – Third Eye: Wahu will sit on your shoulder and ahctet on your back for a short time.
  • Ultimate Ability (X) – Soaring Owl: Send Wahu to a deceased ally anywhere on the map to transform him into a spirit that can roam the battlefield. Wahu can be hit in mid-air by the enemy team if discovered.

Although it is not known exactly what the spirit of the ally is capable of, Cheona’s kit works in a balanced way, focusing on gaining information and trying to prevent the same from happening to the enemy.

If you want to learn more about the voice lines and the backstory of Chenoa and Wahu, check out bayleaf97’s reddit post.

We think the idea behind Chenoa and Wahu is brilliant and who knows, maybe the Valorant developers will adopt the concept or at least a part of it. The hoping and guessing continues for now, and first up is the first agent of the new act. What will the potential insect human be able to do? You’ll find out here first, as soon as Riot sends us some information!

ValorantAgent


Agents are the playable characters in Valorant. Each agent belongs to one of four possible classes and has four abilities. In addition, almost every agent represents a country.

There are nineteen agents in total, although in the earliest versions of the game there were only eight. The rest were added gradually.

There are four different classes: Duelist, Initiator, Controller, and Sentinel.

Agents have one Signature Ability which they get free of charge each round.

The riot was meaning to send off the game with 12 agents, however, just 8 were accessible in the early press constructs. On March 29, 2020, a confidential occasion presented Breach. Since the Closed Beta send-off on April 7, 2020, Raze was added alongside the Split, bringing the Agent complete to 10. Five agents are accessible at the first send-off, with two more that can be effortlessly opened by stepping up in the game. More agents can be opened by taking Contracts and assembling XP on them.

Agents have base well-being of 100; Light Shields the most extreme well-being to 125 and Heavy Shields to 150.

It is the goal of the designers that another specialist be delivered around once per act. New agents require 12-15 months to create, and their plan is engaged around focuses, for example, what’s absent from the game’s current playstyles, are there any imminent thematics that present large open doors, and what’s required for better game wellbeing.

Roles


Every specialist satisfies one of four jobs, characterized by their capacities and playstyle:

  • Controller agents are specialists in cutting up perilous domains to get their group in a good position.
  • Duelist agents are independent fraggers who their group anticipates, through capacities and abilities, to get high frags and search out commitment first.
  • Initiator agents challenge points by setting up their group to enter the challenging ground and push safeguards away.
  • Sentinel agents are protective specialists who can secure regions and watch flanks, both on assailant and protector adjusts.

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