
And so ends Episode 4. Was it a revolutionary episode? No, not necessarily. But even if there was no revolution, we could definitely see an evolution of the game, especially when it comes to quality of life changes. And here we have another patch full of nice improvements that may not be too fancy, but we all appreciate having them in the game. Ladies and gentlemen, these are the official patch notes 4.11!
Social updates
We all know those moments when weโre trying to win the round, but our teammates go nuts in voice chat and just wonโt shut up. Now we have a solution:
- Mute in Clutch Moments โ You can now mute all of your teammates and/or group members so you can focus when the chips are down!
And all it takes is a single button press in a clutch situation. Okay, but how do you turn this on?
- Go to Settings (Esc) > Control > Communication.
- Set the key assignments for the clutch mute button for group and team chat.
- Press the button in-game to โTURN ONโ clutch mute for group and/or team chats, and press it again to โTURN OFFโ it.
- In your match, you can turn the mute on or off at any time by pressing the selected button. An icon will show you when it is activated.
After the release of Fade, weโve heard too many voices already and we donโt need more, especially during clutch moments.
Agent bug fixes
And as we mentioned before, patch 4.11 brings a lot of bug fixes related to Valorant agents, to be more precise: 16 pieces of 10 different agents. They are:
All agents
- Fixed a bug where the purchase menu would sometimes display invalid items after agents were changed on the range or in custom games.
Skye
- Fixed a bug where Skye would sometimes strike unintended poses while holding a weapon, which could be seen in third-person view.
- Fixed a bug where Skyeโs โpackโ would not move through the shaft on Breeze.
Chamber
- Fixed a bug where Chamberโs model would continue to teleport even if he was killed mid-teleport.
- Fixed a bug where Chamberโs โMarksโ were creating large white circles on Brimstoneโs sighting map from โSmoke in the Skyโ.
- Fixed a bug where the range indicator from Chambers Rendezvous did not disappear even though it was outside of the mini-map area.
Jett
- Fixed a bug where Jett could become much faster than intended by using โtailwindโ in certain situations (the so-called super sprint).
Cypher
- Fixed a bug where Cypherโs โcyber cageโ would sometimes disappear from the mini-map.
Yoru
- Fixed a bug that allowed Yoru to use weapons earlier than intended when he emerged from โDimensional Driftโ.
- Fixed a bug where Yoruโs mask would flicker when he ran forward in dimensional drift.
Killjoy
- Fixed a bug where Killjoyโs โNano Swarmโ would sometimes disappear from the minimap.
- Fixed a bug where Killjoyโs โAlarm Botโ would create large white circles on Brimstoneโs โSmoke in the Skyโ sighting map.
Astra
- Fixed a bug where you could sometimes see the positions of enemy Astra stars.
Fade
- Fixed a bug where Fadeโs โNightshadeโ and tracks would not move through the shaft on Breeze.
KAY/O
- Fixed a bug where you could not re-stabilize KAY/O after he was revived by Sage.
Viper
- Fixed a bug where Viperโs โToxin Shieldโ and โPoison Cloudโ would sometimes disappear from the minimap.
Sova
- Fixed the trick shot voice output for Sova so that it now plays when he kills an enemy with 1 or 2 skipping shock shots.
And thatโs it for patch 4.11! So Riot is preparing us for the new episode where we will get a new map of Lisbon, Portugal. The update for Episode 5 will be released on June 21, which is just two weeks from now! Are you excited? Let us know on our Discord server or on our other socials like Twitter and Instagram.
What are Patchnotes?
Patchnotes are specially designed to appear only in the appropriate places.
What is Valorant?
Valorant initially appears to be a cross between CS:Go and Overwatch . A competitive shooter where two small teams compete against each other.
Your team is either ready to attack or defend, with the attackers placing a โstingerโ (essentially a bomb) that the other team must then defuse or preferably prevent you from placing at all.
The attacking team can win by either eliminating the defenders or placing the stinger and then protecting it from defusing until the timer runs out. The defenders can similarly win by destroying the attackers before they have a chance to plant their stinger, or disarming the stinger after it has been planted.
Each team of five can play as both attackers and defenders during a game. Each game has a total of 25 rounds, with the first team to win 13 rounds declared the winner
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