VALORANT NOOB vs PRO – No. 4 AGENT TIPS (long episode) ’the little things’ to increase your WIN RATE!


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Agent Guide:

All about the Valorant Berlin Masters: Teams & Streams

The VCT Stage 3 Finals – or Berlin Masters – are just around the corner. Who are the best teams in the world in Valorant? Which teams have qualified for the Masters Berlin? And more importantly, where can you watch the decisions live? The answers are here!

Valorant Guide: Classic

Our Valorant Weapon Guide series continues with the last pistol in the sidearm category in Valorant. Today we’re taking a closer look at the Classic. It packs a punch and it’s cheap, but is it worth your time?

Valorant Guide: How to play Duelists

Duelist agents are the most represented among the players in Valorant. This is because they have the highest chances of scoring kills. Duelists’ utility is designed to attack opponents head-on. But if you don’t know how to best use a duelist’s abilities, you won’t realize the agent’s true potential.

Patch Notes – nerfs Run & Gun in Valorant Episode 3

If you’ve played Valorant lately, you’ve probably noticed that Run and Gun is still a thing. Riot already made some changes earlier this year, and Valorant Episode 3 will finally bury the issue. Hopefully.

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ValorantAgent


Agents are the playable characters in Valorant. Each agent belongs to one of four possible classes and has four abilities. In addition, almost every agent represents a country.

There are nineteen agents in total, although in the earliest versions of the game there were only eight. The rest were added gradually.

There are four different classes: Duelist, Initiator, Controller, and Sentinel.

Agents have one Signature Ability which they get free of charge each round.

The riot was meaning to send off the game with 12 agents, however, just 8 were accessible in the early press constructs. On March 29, 2020, a confidential occasion presented . Since the Closed Beta send-off on April 7, 2020, Raze was added alongside the guide Split, bringing the Agent complete to 10. Five agents are accessible at the send-off, with two more that can be effortlessly opened by stepping up in the game. More agents can be opened by taking Contracts and assembling XP on them.

Agents have base well-being of 100; Light Shields carry the most extreme well-being to 125 and Heavy Shields to 150.

It is the goal of the designers that another specialist be delivered around once per act. New agents require 12-15 months to create, and their plan is engaged around focuses, for example, what’s absent from the game’s current playstyles, are there any imminent thematics that present large open doors, and what’s required for better game wellbeing.

Roles


Every specialist satisfies one of four jobs, characterized by their capacities and playstyle:

  • Controller agents are specialists in cutting up perilous domains to get their group in a good position.
  • Duelist agents are independent fraggers who their group anticipates, through capacities and abilities, to get high frags and search out commitment first.
  • Initiator agents challenge points by setting up their group to enter the challenging ground and push safeguards away.
  • Sentinel agents are protective specialists who can secure regions and watch flanks, both on assailant and protector adjusts.


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