VALORANT | GRIND IS ON


From our WIKI section

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Leak- Kayo is the next agent!

Valorant players are waiting for the launch of Episode 3 Act 1 on June 22, and with it comes a brand new agent. Recent leaks revealed Kayo as a possible candidate, but is the robot really Agent 16?

VCT 2022 Stage 1 Masters Reykjavik: Teams, Format & Schedule

The first VCT Major of the year will start soon and once again we will see the very best Valorant gameplay. This time in the Icelandic capital Rejkjavík. Here we have summarized everything you need to know.

Valorant Weapon : Marshal

In our Valorant Weapon Guide series we have already discussed the rifles in Valorant, and now it’s time to take a look at an even more interesting category – the snipers. Today we’ll start with the Marshal.

Valorant Guide: How to play Duelists

Duelist agents are the most represented among the players in Valorant. This is because they have the highest chances of scoring kills. Duelists’ utility is designed to attack opponents head-on. But if you don’t know how to best use a duelist’s abilities, you won’t realize the agent’s true potential.

Patch Notes – Valorant weapon guide: Frenzy

Our Valorant Weapon Guide series dives deeper into the realm of sidearms. Today we take a closer look at the Frenzy. Is the automatic pistol recommended?

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ValorantAgent


Agents are the playable characters in Valorant. Each agent belongs to one of four possible classes and has four abilities. In addition, almost every agent represents a country.

There are nineteen agents in total, although in the earliest versions of the game there were only eight. The rest were added gradually.

There are four different classes: Duelist, Initiator, Controller, and Sentinel.

Agents have one Signature Ability which they get free of charge each round.

The was meaning to send off the game with 12 agents, however, just 8 were accessible in the early press constructs. On March 29, 2020, a confidential occasion presented Breach. Since the Closed Beta send-off on April 7, 2020, Raze was added alongside the guide Split, bringing the Agent complete to 10. Five agents are accessible at the first send-off, with two more that can be effortlessly opened by stepping up in the game. More agents can be opened by taking Contracts and assembling XP on them.

Agents have base well-being of 100; Light Shields carry the most extreme well-being to 125 and Heavy Shields to 150.

It is the goal of the designers that another specialist be delivered around once per act. New agents require 12-15 months to create, and their plan is engaged around focuses, for example, what’s absent from the game’s current playstyles, are there any imminent thematics that present large open doors, and what’s required for better game wellbeing.

Roles


Every specialist satisfies one of four jobs, characterized by their capacities and playstyle:

  • Controller agents are specialists in cutting up perilous domains to get their group in a good position.
  • Duelist agents are independent fraggers who their group anticipates, through capacities and abilities, to get high frags and search out commitment first.
  • Initiator agents challenge points by setting up their group to enter the challenging ground and push safeguards away.
  • Sentinel agents are protective specialists who can secure regions and watch flanks, both on assailant and protector adjusts.


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