Valorant Agent Guide: Raze

Our will help you keep up with all beta drop players. We’ll give you an overview of each agent’s abilities and show you how to use them. Don’t worry, this is light fare. Today we have the bombastic agent that overpowered the beta.

was officially released on June 2 – and Raze was a solid pick in the beta even before that. Many were screaming: OP! This is in no small part due to her Ultimate. She hasn’t really changed much since her introduction, and yet she can single-handedly wipe out an entire team!

Raze Ability Guide: Boom Bot

The basic ability of Raze is Boom Bot (Standard C). This allows you to release a Boom Bot in a specific direction. The bot will move forward or change direction when it hits a wall. When it detects an enemy and is close enough, it sets course for the enemy and inflicts decent damage on him or her (though it’s also fairly easy to destroy). The Boom Bot is an excellent and versatile tool.

You can use it to clear corners when you want to peek. The bot can also serve you as a decoy. It tracks the enemy and as soon as they move, it’s your turn to kill them. Alternatively, the Boom Bot can serve as a distraction while you take a completely different route. The Boom Bot can only be used once per round, so you should save it for the right moment.

Raze Ability Guide: Explosive Pack

The second Basic Ability of Raze is Blast Pack (Standard Q). It is used to deploy a Blast Pack, which is a sticky bomb. When the ability is reactivated, it explodes. Raze himself takes no damage from it and can also use the explosion as a boost upwards. It can also be used as a trap. Unfortunately, there was a nerf to the radius here, but good players still know how to use it. Blast Pack can be used twice per turn, so don’t hesitate to control corners, fire your way up, or scare enemies back.

Raze Ability Guide: Color Bombs

Raze’s signature Ability is paint bombs or “Paint Shells” (Standard E). While the majority of have Smokes, Flashes, or Mollys, Raze’s grenade can deal direct damage. Pain Shells is a grenade that takes three seconds to fully detonate. Once it explodes, it shatters into smaller shells that continue to explode – just like a Cluster.

The color bombs can be used to lure an enemy out of hiding, push or flee. In combination with Sage’s Slow Orb, it is almost impossible to stop. If someone tries to walk through it, you can throw the grenade in and the kill is secured.

Raze Ability Guide: Full Tube

Raze’s Ulti is “full barrel” or showstopper (standard X). It really lives up to its name, as Showstopper can turn the tide in one round. Once activated, Raze pulls out a launcher with one shot. When the rocket is fired, Raze is knocked back 4-5 meters. This also makes the attack a viable escape option if things get serious.

Raze also inflicts heavy damage with it. The missile explodes on all contacts, so you don’t even have to aim directly at your enemies. An impact on the ground near them will kill them. You’ll need some practice to get an accurate picture of the explosion’s size, so it might be a good idea to test it in practice mode.

Raze Strategy Guide

Razes belongs to the duelists. Her ability to keep the enemy masses at bay is simply incredible. Sure, she doesn’t have Smoke, but the Boom Bot and Blast Pack make up for it.

Plus, you can use the Blast Pack to give you an advantage when you shoot from the air or catapult yourself to a higher level. Also try to use the paint bombs and rocket launcher indoors to maximize your damage output. Of course, you can combine your Abilities with those of others, as explained in the Sage example earlier.

Raze players can also go defensive with the Blast Pack, but that’s not really reliable due to the recent nerfs. It would be better for pushes and to surprise enemies. The rest of the equipment can be used to push enemies back.

Raze

  • Showstopper has a duration of 10 seconds. Take your time and think carefully about when to use it.
  • Combine Showstopper with Blast Pack to shoot from the air and get a better shooting angle.
  • Blast Pack can be used to interrupt a spike plant. So you can place it in certain dangerous spots.
  • Work with Sage and Breach players. They slow down the enemies and you dust off the kill.
  • Color bombs can be used once per round, but are refreshed after two kills.
  • You can activate the Blast Pack when your ammo is gone. The same is true when using weapons and the rocket launcher.

That’s it for the guide to Raze. Have fun blasting and throwing rockets! Hit it hard – full speed ahead!

ValorantAgent


Agents are the playable characters in Valorant. Each agent belongs to one of four possible classes and has four abilities. In addition, almost every agent represents a country.

There are nineteen agents in total, although in the earliest versions of the game there were only eight. The rest were added gradually.

There are four different classes: Duelist, Initiator, Controller, and Sentinel.

Agents have one Signature Ability which they get free of charge each round.

The was meaning to send off the game with 12 agents, however, just 8 were accessible in the early press constructs. On March 29, 2020, a confidential occasion presented Breach. Since the Closed Beta send-off on April 7, 2020, Raze was added alongside the guide Split, bringing the Agent complete to 10. Five agents are accessible at the first send-off, with two more that can be effortlessly opened by stepping up in the game. More agents can be opened by taking Contracts and assembling XP on them.

Agents have base well-being of 100; Light Shields carry the most extreme well-being to 125 and Heavy Shields to 150.

It is the goal of the designers that another specialist be delivered around once per act. New agents require 12-15 months to create, and their plan is engaged around focuses, for example, what’s absent from the game’s current playstyles, are there any imminent thematics that present large open doors, and what’s required for better game wellbeing.

Roles


Every specialist satisfies one of four jobs, characterized by their capacities and playstyle:

  • Controller agents are specialists in cutting up perilous domains to get their group in a good position.
  • Duelist agents are independent fraggers who their group anticipates, through capacities and abilities, to get high frags and search out commitment first.
  • Initiator agents challenge points by setting up their group to enter the challenging ground and push safeguards away.
  • Sentinel agents are protective specialists who can secure regions and watch flanks, both on assailant and protector adjusts.

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