Greater Spire The Greater Spire is one of two Zerg Tech Tree buildings that are available after the completion of Hive. After Hive is completed, a Zerg player may choose to upgrade their Spire to a Greater Spire. After the Greater Spire is done, the Zerg player has the ability... read more
Evolution Chamber The Evolution Chamber is a structure in the Zerg Tech Tree which requires a Hatchery before it can be morphed. The Evolution Chamber is the research center for Melee Attacks, Missile Attacks, and Ground Carapace. Like all Zerg Tech Structures, when the Evolution Chamber dies it spawns a... read more
Extractor The Extractor is the Zerg building from which Drones collect Vespene Gas. The Extractor is the Zerg equivalent to the Terran Refinery and the Protoss Assimilator. Competitive Usage Besides being the fundamental Zerg building for collecting the Vespene Gas resource, the Extractor is sometimes used early game to bypass... read more
Nydus Worm The Nydus Network is a tier-two Zerg building that is used to move units quickly around the map. It requires a Lair to build and can create Nydus Worms. A Nydus Worm can be built anywhere one has vision, without need for Creep or a Drone. The worm... read more
Creep Tumor The Creep Tumor is a dedicated creep-generating building initially spawned by Queens. After a brief initialisation phase after placement, the structure automatically burrows and begins generating creep. The Creep Tumor must be placed on existing creep, and will generate new creep in a 10 square radius around itself.... read more
Hatchery The Hatchery is the heart of any Zerg Cluster. Not only does it serve as a resource gathering point and central processing facility, but it also produces the larvae from which all other Zerg are spawned. Larvae are constantly being produced and will not move away from the hatchery in which... read more
Spawning Pool The Spawning Pool is the first Zerg tech building; it unlocks Zerg's basic fighting units - Zerglings. Building the Spawning pool also unlocks the Lair, Roach Warren, Baneling Nest, Spine Crawler, Spore Crawler and the Queen. The Spawning Pool is a high priority target for the opponent, so... read more
Baneling Nest The Baneling Nest is a Zerg building that enables a Zerg player to build and upgrade Banelings. The only upgrade available at the Baneling Nest is the Centrifugal Hooks; which increases Baneling movement speed. Overview The zerg hive cluster must have a baneling nest to add the baneling... read more
WINGS OF LIBERTY This page will be revised soon. First of all, however, we dared to come up with a complete solution. You can get help and further information about the campaign from our mission overview . Raynor's troops have run out of money and low morale, but Jim is... read more
Armory The Armory is a Terran tech building that requires a Factory to be built. It unlocks the Thor and Hellbat units at the Factory and the Level 2 & 3 Infantry upgrades at the Engineering Bay. It is also where upgrades for Factory and Starport units are researched. The... read more
Supply Depot The Supply Depot is a building constructed by Terran for the purpose of providing supply. Each Supply Depot raises the Terran's supply cap by eight. Supply Depots are also used for strategic purposes, typically for walling. Another use for them is to be placed near other Terran buildings to create obstructions that enemy... read more
Sensor Tower The top analysts in the Terran military all agree that knowledge is power and that intelligence can often be the key to victory. The Sensor Tower is an important tool for monitoring enemy troop movements at long range and detecting cloaked enemy units. Sensor turrets are the linchpin of any... read more
Starport The Starport is the Terran production building for air units. It requires a Factory before it can be built. It can be lifted off. Usage Initially, the Starport can only produce Vikings, Medivacs, or Liberators, one at a time -- however, like Barracks and Factories, attaching add-ons increase this... read more
Missile Turret The Missile Turret (or Turret for short) is a Terran defensive building, which once constructed will attack flying units and buildings. It cannot be lifted off. It is also one of the modes of detection for Terran as it reveals cloaked units (including ground units) within its range... read more
Refinery The Refinery is the gas extraction building for Terran. When constructed on top of a Vespene Gas Geyser, it allows the Terran player to collect Vespene Gas by sending SCVs into it. SCVs collect 4 gas at a time and return it to the nearest Command Center until the geyser is depleted. Refineries can only... read more
Engineering Bay The Engineering Bay (commonly abbreviated as E-Bay) is a building constructed by Terran for the purpose of improving infantry weapons and armor. It also allows the player to construct Missile Turrets, so building an Engineering Bay is common even if infantry upgrades are not researched. Engineering Bays are... read more
Command Center Command Centers are the nerve centers of all Terran outposts. Originally developed by the Confederacy as mobile resource processing centers for their prospectors, today's command centers can still move under their own power to the nearest mineable deposit of minerals or vespin. They also have SCV production facilities and serve... read more
Barracks The Barracks (Rax for short) is the infantry production building for Terran; allowing them to build Marines, Marauders, Reapers and Ghosts. It is commonly used as part of a Terran wall-in and can be lifted off the ground and landed elsewhere after it has been constructed. Usage In mech-based... read more
Ghost Academy The Ghost Academy unlocks the Ghost unit, which can be built from the Barracks. The Ghost Academy can research upgrades for Ghosts and can arm itself with a Nuke that can be deployed under a Ghost's command, however each Ghost Academy may only hold one Nuke at a... read more
Fusion Core The Fusion Core is a 3.5 tier building that allows the Battlecruiser to be built at the Starport. The Fusion Core requires a Starport to be built and can research Weapon Refit, the upgrade for Battlecruisers to unlock Yamato Cannon, as well as the Advanced Ballistics upgrade for... read more
Factory The Factory is one of the advanced Terran tech buildings that allows Terran to build Hellions, Hellbats, Widow Mines, Siege Tanks, and Thors. The Factory requires a Barracks before it can be built. The Factory can be lifted off and landed elsewhere after it has been constructed. A Factory... read more
Bunker The Bunker is a Terran static defense building that is very useful for protecting infantry units and Walling Off. The Bunker can be repaired by SCVs. The Bunker's Salvage ability makes Bunkers a cost-effective option for panic defense as they can be sold for a 75% refund when danger... read more
Auto Turret The Auto-Turret is a temporary and immobile structure deployed by the Raven at the cost of 50 energy. It automatically attacks nearby air and ground targets that come within its range. Once deployed, the Raven can leave the area, and the Turret will remain until it is killed... read more
Warp Gate The Warp Gate is a unit producing structure for the Protoss, capable of warping in ground units. Warp Gates provide an ability unique to the Protoss: the rapid creation of units at any location on the map covered by the Psionic Matrix, so long as the location is... read more
Gateway The Gateway is a unit production structure for the Protoss, responsible for warping in ground units. Gateways can be warped in by a Probe only within range of the Psionic Matrix, and only if the player controls a Nexus. Like most Protoss structures, the Gateway can only function if... read more
Twilight Council The Twilight Council is a structure on the Protoss Technology Tree, which requires a Cybernetics Core before it can be warped in. The Twilight Council enables research of the Charge, Blink and Resonating Glaives upgrades. It also unlocks the Templar Archives and Dark Shrine structures, which in turn... read more