Top 5 Valorant Agent Picks for Breeze

Patch 2.08 didn’t add a new agent to the game, but it did introduce the brand new map Breeze. Breeze is sunny, open and quite different from any other map in ’s shooter. It has wide areas that make you an easy target, so choosing the right agent is crucial. Today we present you the 5 best agents that will help you the enemy team on Breeze!

1: Omen: The original flanker takes our spot for Breeze. Omen is straightforward and can not only flank the opposing team, but also cause serious trouble. He’s about as versatile as it gets and there’s no place he can’t get to. (Source: )

2nd Astra: The Galaxy Brain agent is not chosen as often as some others for very different reasons. Her kit is great for any map, but it just takes too much effort to use it and you spend a lot of time planning in her astral form. If you have the ability, she is second to none when it comes to control. (Source: Riot Games)

3rd Yoru: Similar to Viper, Yoru is not the most popular agent and players would often rather choose other duelists. We already mentioned Jett on the list, but Yoru is probably even better. There is a lot to cover on this map, so flanking with Gatecrash is even easier. (Source: Riot Games)

4th Viper: Viper was never very popular last year and received numerous buffs from Riot recently. Her ability to isolate parts of the map is great on Breeze. It allows you to get some necessary cover. (Source: Riot Games)

5. Jett: As we have already mentioned, Breeze is a map with many open areas. Jett excels at covering distances quickly. Her kit makes her an excellent choice for the newest map in Valorant. (Source: Riot Games)

ValorantAgent


Agents are the playable characters in Valorant. Each agent belongs to one of four possible classes and has four abilities. In addition, almost every agent represents a country.

There are nineteen agents in total, although in the earliest versions of the game there were only eight. The rest were added gradually.

There are four different classes: Duelist, Initiator, Controller, and Sentinel.

Agents have one Signature Ability which they get free of charge each round.

The riot was meaning to send off the game with 12 agents, however, just 8 were accessible in the early press constructs. On March 29, 2020, a confidential occasion presented Breach. Since the Closed Beta send-off on April 7, 2020, Raze was added alongside the guide Split, bringing the Agent complete to 10. Five agents are accessible at the first send-off, with two more that can be effortlessly opened by stepping up in the game. More agents can be opened by taking Contracts and assembling XP on them.

Agents have base well-being of 100; Light Shields carry the most extreme well-being to 125 and Heavy Shields to 150.

It is the goal of the designers that another specialist be delivered around once per act. New agents require 12-15 months to create, and their plan is engaged around focuses, for example, what’s absent from the game’s current playstyles, are there any imminent thematics that present large open doors, and what’s required for better game wellbeing.

Roles


Every specialist satisfies one of four jobs, characterized by their capacities and playstyle:

  • Controller agents are specialists in cutting up perilous domains to get their group in a good position.
  • Duelist agents are independent fraggers who their group anticipates, through capacities and abilities, to get high frags and search out commitment first.
  • Initiator agents challenge points by setting up their group to enter the challenging ground and push safeguards away.
  • Sentinel agents are protective specialists who can secure regions and watch flanks, both on assailant and protector adjusts.

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