Top 5 Best Cars for Rocket League Hitboxes

You all know them, the little problems with the ball that… suddenly half disappears into your own car or that of an opponent… This is due to the hitboxes of the cars, which, to be honest, don’t always quite match the model shown. We have the five best hitboxes in for you, which really fit the car. No more balls in your engine compartment!

5. The Breakout Type S: As you can see from its name, it also has the Breakout hitbox. However, his model fits the hitbox a little better than the original. Height, length and width are almost exact. The Breakout is not as short and narrow as the Octane and not quite as long as the Dominus. If you’re looking for a middle ground, this is the one for you. | © Psyonix

4. Octane. THE starter car. The standard among standards. The Octane now has strong competition in its own hitbox, but still works wonderfully. You’ll get used to it quickly and it’s the first choice for many pros for a reason. | © Psyonix

3. The Dominus: A true veteran of Rocket League cars. It is also the namesake of its hitbox and is the most similar to it to this day. It’s not for nothing that the Dominus is one of the most played cars. You want to get to the ball first and put incredible power behind your shots? It’s easy with this beast. | © Psyonix

2. The ‘ 16 Batmobile. The quintessential plank hitbox. Not recommended for and hardest to play on walls and ceilings because you are incredibly flat and need to have more than good control of the car. In return, you’ll put incredible power behind every shot without any problems and dribbling is super easy! | © Psyonix

1. Fennec. The new star in the sky and purely objectively the better version to the Octane hitbox than the Octane itself. But let’s be honest. Anyone who has played hundreds or even thousands of hours on a car is unlikely to switch. | © Psyonix

Rocket League Explained – Car-football for Dummies


Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s to getting started as a Rocket League pro, including all the terminology you need to know.

Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.

Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.

Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.

The Rocket League ABC

In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.

50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.

Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.

Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.

Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.

Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.

Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.

Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.

Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.

ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.

Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.

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