Time to use mech vs Terran l StarCraft 2: Legacy of the Void l Crank – StarCraft eSports

Starcraft Heroes – Sarah Kerrigan

Trained as part of the Confederate “Ghost” program from an early age, Sarah Kerrigan was never given a chance to lead a normal life. The special neural programs used to dampen and pacify her latent psionic powers made her an introverted and solitary girl. After being forced to slay countless enemies of her Confederate masters, Sarah Kerrigan was eventually subjected to a series of secret experiments instituted by the Confederate government.

Planets Starcraft – Aiur

Aiur has witnessed the ups and downs of Protoss history – from the primitive origins of the psi race to accelerated evolution at the hands of the mysterious Xel’Naga. The Xel’Naga abandoned Aiur due to growing strife among the Protoss, which eventually led to the destruction of their primary telepathic link.

Starcraft Units – War Pigs

The War Pigs mercenary group is known for their ruthless efficiency as well as for their binge drinking and instigating bar fights. However, their perfected equipment and thousands of hours of combat experience make up for any trouble they cause off duty.

Starcraft Missions – All or Nothing

Description: It seems my faith in your abilities was justified, Commander Raynor. Now the final blow must come. Use the artifact to take out the Queen of Blades and end the bloodshed.

Starcraft Buildings – Shrine

The Dark Shrine is a structure on the Protoss Technology Tree. Its only function is to unlock the powerful Dark Templar stealth melee unit at the Gateway and/or Warpgate. The Dark Shrine requires a Twilight Council before it can be warped in.

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Starcraft


Starcraft is a turn-based . The active player receives the obligatory player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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