Thor drops against Zerg l StarCraft 2: Legacy of the Void l Crank – StarCraft eSports

Starcraft Heroes – Nova

November Terra, the genius “Nova”, has made a great addition to the Kind of a beautiful family in Tarson. There is no doubt that there is a great deal of potential, there is no such thing as an elite, there is no such thing as sensible or “empathizers”, there is no such thing as a hoax. Nova selbst.

Planets Starcraft – Moria

The large, red planet of Moria has long been considered the most prolific mining colony in the Koprulu Sector, due to its rich mineral and fuel reserves. The first settlers of Moria were the occupants of the supercarrier Argo, one of the four colony ships that had transported Terrans to the sector. After crash-landing on the planet,

Starcraft Units – Medivac

A dual-purpose Dropship and Medic (12.6 Health per second), the Medivac can be produced immediately from a Starport, possibly with a Reactor. It has the Ignite Afterburners ability natively, which increases the Medivac’s speed to 5.94 (faster than a Mutalisk and equal to a Phoenix) for a quick escape or running past anti-air units and defence.

Starcraft Missions – Infested

In this mission, the main focus should be on getting as many units under your control as possible – this should be done to increase the efficiency of your army while unlocking the achievement. A focus should be placed on the mechanical units of the Terrans, as these are particularly suitable.

Starcraft Buildings – Warp Gate

The Warp Gate is a unit producing structure for the , capable of warping in ground units. Warp Gates provide an ability unique to the Protoss: the rapid creation of units at any location on the map covered by the Psionic Matrix, so long as the location is not obscured by the fog of war. This allows for quick, on-demand deployment of troops at key strategic locations.

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Starcraft


Starcraft is a turn-based . The active player receives the obligatory first player token, so it should always be clear whose turn is being played, and especially interesting: StarCraft does not require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.

This proceeds similarly to Twilight Imperium.

Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.
Each player receives the corresponding resource cards for his two planets and then only the event cards are reduced according to the number of players, shuffled and placed on the board. There are three event card phases, which is symbolized by different card backs and should help the game to become faster and more powerful towards the end. Now the game can start.

Each round is divided into three phases.

Starcraft is a turn-based game. The active player gets the obligatory first player token, so it should always be clear whose turn is being played, and most interestingly, StarCraft doesn’t require any dice at all.
To get started, you first have to agree on your faction, then gather all the necessary figures, cards and tokens of your faction (woe betide the game master who only starts sorting now!) and leave the table in the middle free, as this is where the galaxy, i.e. the playing field, is built.
This proceeds similarly to Twilight Imperium.
Each player draws two planet tokens, which they can use to pick their planets from the planet stack. This step is necessary because the planet cards are shaped differently and the tokens are the only way to ensure that the drawing is random.
The starting player then places his first planet in the center of the table and can already build a base – but he doesn’t have to, then he has to do it on his second planet as soon as he lays it out.
Once the first planet is in place, it is the next player’s turn to lay out his first planet and connect it to the previous player’s planet with a navigation route cardboard piece. The last player may lay out both planets at the same time and then it goes in reverse order to the starting player. This way a more or less interconnected galaxy is created.
Finally, Z-axes are laid, which are navigation routes across loose ends, sort of a 3D conversion.





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