The Most Violent Valorant Agent Nerfs

The long-awaited Episode 3 Act 1 is finally live in , along with new agent KAY/O. But what about the rest? Who has been generated the most?

The Valorant 3.00 patch was very welcomed by the community. Riot finally added a new agent in KAY/O and even took care of the run and gun problem. In addition, the 3.00 update included numerous balance changes and cost tweaks. Some agents got the short end of the stick and the cost of their strongest abilities was increased, while others were left untouched. In addition, the game’s weapon ecos were also significantly adjusted, with half of the weapons receiving a price cut.

Who was generated in Valorant patch 3.00?

Going through the patch notes of Valorant 3.00, we find that some agents have been really generated. Here are the characters that ended up on the wrong side of the patch.

Astra

Astra is the agent that experienced the most severe nerf in Valorant 3.00. Her stars now cost 150 credits instead of 200, but the Gravity Well/Nebula cooldown has been increased from 12 to 25 seconds. This is massive and significantly changes the speed at which you can play Astra. Her kit is already more complex than any other agent, and this nerf only adds salt to the wound.

Breach

It’s really hard to decide whether Breach has become better or worse after patch 3.00 – we would rather guess the latter. The cost of his abilities has been increased significantly. Here are all the changes:

  • Aftershock has been increased from 100 credits to 200 credits.
  • Flashpoint has been increased from 200 credits to 250 credits.
  • Faultline’s cooldown has been increased from 35 to 40 seconds.

In addition to the cost and cooldown changes, Aftershock has been revised. The ability used to produce a single blast that could hit enemies for 150 damage. After patch 3.00, Aftershock will trigger not one, but three consecutive blasts that deal 60 damage each. That’s more damage overall, but much harder to land.

Jett will be a good choice despite all the nerfs.

Jett

Jett is one of the most played agents in the higher ranks. Her mobility is unmatched and she can wipe out an entire team with her Ultimate. The 3.00 patch didn’t change her that much and just tweaked some costs.

  • Cloud Burst has been increased from 100 credits to 200 credits.
  • Updraft has been increased from 100 credits to 150 credits.
  • Blade Storm’s cost has been changed from 6 credits to 7 credits.

The biggest change of all three is the cost of her ultimate ability, as she will be using it less frequently from now on. Overall, it could have been much worse.

Raze

Another popular lower-tier agent that can totally dominate a match. Raze was hit hard by the latest patch, as the cost of the Boom Bot increased from 200 to 400 credits! Also, the Ultimate now costs 8 points instead of 7. Will she ever recover from this? Will players still pick her? Yes, definitely.

Skye

The Australian agent has only received two changes, but one of them could greatly affect her playstyle. Her ultimate ability is still the same and Regrowth remains the same, but Trailblazer now costs 250 credits instead of 200. The big changes were to Guiding Light. Your eagles now only have 3 charges and cost 250 credits instead of 100 – that’s quite a price increase. Also, there is now a 40-second cooldown for their lightning bolts to renew. Are the changes a good thing? Only time will tell, but for now, they seem like strong nerfs to some of the most popular agents.

That concludes our list of the most severe agent nerfs in patch 3.00! Do you guys agree with this? Tell us on Facebook or Twitter!

ValorantAgent


Agents are the playable characters in Valorant. Each agent belongs to one of four possible classes and has four abilities. In addition, almost every agent represents a country.

There are nineteen agents in total, although in the earliest versions of the game there were only eight. The rest were added gradually.

There are four different classes: Duelist, Initiator, Controller, and Sentinel.

Agents have one Signature Ability which they get free of charge each round.

The riot was meaning to send off the game with 12 agents, however, just 8 were accessible in the early press constructs. On March 29, 2020, a confidential occasion presented Breach. Since the Closed Beta send-off on April 7, 2020, Raze was added alongside the Split, bringing the Agent complete to 10. Five agents are accessible at the first send-off, with two more that can be effortlessly opened by stepping up in the game. More agents can be opened by taking Contracts and assembling XP on them.

Agents have base well-being of 100; Light Shields carry the most extreme well-being to 125 and Heavy Shields to 150.

It is the goal of the designers that another specialist be delivered around once per act. New agents require 12-15 months to create, and their plan is engaged around focuses, for example, what’s absent from the game’s current playstyles, are there any imminent thematics that present large open doors, and what’s required for better game wellbeing.

Roles


Every specialist satisfies one of four jobs, characterized by their capacities and playstyle:

  • Controller agents are specialists in cutting up perilous domains to get their group in a good position.
  • Duelist agents are independent fraggers who their group anticipates, through capacities and abilities, to get high frags and search out commitment first.
  • Initiator agents challenge points by setting up their group to enter the challenging ground and push safeguards away.
  • Sentinel agents are protective specialists who can secure regions and watch flanks, both on assailant and protector adjusts.

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