The best Valorant agents against campers

What makes unique is the mix of agent and gunplay. Still, some players prefer to cower behind a corner and wait for a kill. Here are the best against campers.

Let’s face it, campers exist in every online shooter. You’ll encounter them in CS:GO, Call of Duty, and even Valorant. After all, ’s title is a tactical shooter and strategy plays a big role. Camping isn’t necessarily wrong, it’s just frustrating to play against. The many nooks and crannies make some maps in Valorant feel more like a maze, and you have to check every corner to be sure. The good news is that you don’t always have to do that.

Valorant: The best agents against campers

There are currently 16 agents in Valorant, and most of them have access to some sort of crowd control. However, there are some who excel at driving enemies out of their hiding places. Agents who are particularly good at this are the Initiators.

Sova is a constant threat to the opposing team.

Sova

Arguably the best when it comes to causing headaches for the opposing team. Sova’s main tool is his reconnaissance projectile. After the bolt is placed on a surface, it triggers a pulse and reveals the position of nearby enemies. The only counter for the enemy team, is to destroy it before it activates. However, the window for this is very short and they will still give away their position. The rest of Sova’s abilities are also good for luring people out of hiding, but think twice about whether it’s worth just firing random Wrath of the Hunter at a wall.

Breach

As the name suggests, Breach is excellent at…. BREACH. All of his abilities go right through walls, rooftops, and terrain. This makes him perfect for sniping some campers. Aim through the corner and shake up the campers. His aftershock has been reworked in patch 3.00 and now deals damage three times instead of just once. This is bad for bursts but good for sustained threat.

Skye

The Australian agent is a cross between Sova and Breach. She has the pathbreaker, which resembles Sova’s owl drone. Her flashbangs can be directed and Seeker detects and reveals nearby enemies. Overall better than most other agents against campers, but not as good as the two agents we mentioned above.

The kit of KAY/O is unique in Valorant. | ©

KAY/O

Then we have the newest agent to join the roster. KAY/O has access to a grenade, a flashbang and the ability to suppress enemy abilities. The flashbang and grenade can be helpful, but there are definitely better options.

Honorable Mentions:

Yoru/Omen

Both agents can teleport around the map, and this allows you to not have to peek around a corner. Flanking can work wonderfully, as most players are usually focused on watching a specific spot and not expecting an ambush.

Agents with a Molly

There are quite a few agents in Valorant with access to a Molotov-like ability. These include Brimstone, Viper, and Killjoy (to an extent). Raze’s paint bombs also deserve a mention here, even if it’s not technically a Molly.

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ValorantAgent


Agents are the playable characters in Valorant. Each agent belongs to one of four possible classes and has four abilities. In addition, almost every agent represents a country.

There are nineteen agents in total, although in the earliest versions of the game there were only eight. The rest were added gradually.

There are four different classes: Duelist, Initiator, Controller, and Sentinel.

Agents have one Signature Ability which they get free of charge each round.

The riot was meaning to send off the game with 12 agents, however, just 8 were accessible in the early press constructs. On March 29, 2020, a confidential occasion presented Breach. Since the Closed Beta send-off on April 7, 2020, Raze was added alongside the guide Split, bringing the Agent complete to 10. Five agents are accessible at the send-off, with two more that can be effortlessly opened by stepping up in the game. More agents can be opened by taking Contracts and assembling XP on them.

Agents have base well-being of 100; Light Shields carry the most extreme well-being to 125 and Heavy Shields to 150.

It is the goal of the designers that another specialist be delivered around once per act. New agents require 12-15 months to create, and their plan is engaged around focuses, for example, what’s absent from the game’s current playstyles, are there any imminent thematics that present large open doors, and what’s required for better game wellbeing.

Roles


Every specialist satisfies one of four jobs, characterized by their capacities and playstyle:

  • Controller agents are specialists in cutting up perilous domains to get their group in a good position.
  • Duelist agents are independent fraggers who their group anticipates, through capacities and abilities, to get high frags and search out commitment first.
  • Initiator agents challenge points by setting up their group to enter the challenging ground and push safeguards away.
  • Sentinel agents are protective specialists who can secure regions and watch flanks, both on assailant and protector adjusts.

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