Team Endpoint has done the unthinkable: they won the second RLCS Regional event at Fall Split, catapulting them to the top of the leaderboard.
After a record-breaking win streak by Enzo “Seikoo” Grondein, Team Endpoint has secured their second win at the European Regionals of RLCS 2021-22. This W not only sends them to the Fall Majors in December, but also solidifies their place as the best Rocket League team in Europe.
The team – consisting of Enzo “Seikoo” Grondein, Lucas “RelatingWave” Rose, Otto “Metsanauris” Kaipiainen and Coach Aron “Eclipse” Jones – has just over $150,000 in prize money so far. This win adds another $30,000 or so on top – as reported by Endpoint’s Liquipedia page. Those sums could increase tenfold if they win the Majors in December or even the Championships next year.
Next year’s Grand Finals will pay out a prize pool of 2 million USD – with as much as 6 million USD in the entire competition. That’s the largest prize pool in Rocket League history, and would be a tasty prize for Team Endpoint if they can maintain their current form.
The exciting European Fall Split Regions finals were played between Team Endpoint – also known as Endpoint CeX – and SMPR Esports. The latter team – consisting of players Andy “Kassio” Landais, Archie “archie” Pickthall and Thibault “Chausette45” Grzesiak – kept up pretty well. 40 seconds into overtime in Game 4, Archie in particular scored a really fierce goal.
Much to the chagrin of SMPR Esports, Team Endpoint snatched the third European Regional of the RLCS 2021-22 – Season . They won 4-2 and 4-3 to claim their second victory in the RLCS 2021-22 Fall Split. In October they already won the RLCS European Fall Open.
RLCS 2021-22 European Fall Split Leaderboard
Team Endpoint, or Endpoint CeX, are qualified for the European Fall Majors, as are Dignitas, Team BDS, SMPR Esports, and Team Vitality. They currently have 712 Circuit Points.
Placement | Team | Points | Majors |
1 | Endpoint CeX | 712 | Yes |
2 | Dignitas | 701 | Yes |
3 | Team BDS | 650 | Yes |
4 | SMPR Esports | 550 | Yes |
5 | Team Vitality | 440 | Yes |
6 | Evil Geniuses | 410 | No |
7 | Karmine Corp | 390 | No |
8 | Misfits Gaming | 390 | No |
9 | Oonation | 330 | No |
10 | Team Queso | 330 | No |
Dignitas follows behind Endpoint CeX in 2nd place with 701 Circuit Points. Behind them already come Team BDS and Endpoint’s opponent in the final, SMPR Esports. So Endpoint CeX are officially the winners of the European Grand Prix of the 2021-22 RLCS – Season and two-time Fall Split Champions.
Seikoo paves the way for Endpoint with record-breaking performance
Enzo “Seikoo” Grondein laid the foundation for Team Endpoint’s historic victory with a total of 18 goals. This impressive performance earned him an average of 1.38 goals per game, as well as much praise online. Rocket League Esports commented with a tweet:
During the Grand Final of the European Rocket League Grand Prix, Seikoo scored 18 goals for a Goals Per Game (GPG) average of 1.38.
However, Seikoo’s many impressive goals were also countered by some pretty blatant plays from Archie. A diamond in the rough from SMPR Esports, Archie scored some over-the-top goals – one of which was even dubbed a “Calculated Fake” on Twitter. Overall, Endpoint prevailed due to teamwork, stamina, and numerous impressive plays. GG boys!
Rocket League Explained – Car-football for Dummies
Soccer meets racing. In Rocket League, you go hunting for goals with Turbo. What sounds simple can quickly become complex due to the variety of techniques to control the ball. Here’s your beginner’s guide to getting started as a Rocket League pro, including all the terminology you need to know.
Rocket League is a video game published by Psyonix and belongs to the genre (game category) “sports simulation”. These are games where players can virtually practice a sport. In the case of Rocket League, this is a combination of soccer and racing, played on a futuristic soccer field.
Players compete alone or with up to 3 other players in a team, with the goal of scoring as many goals as possible. The winner is the team that has scored more goals at the end of the time. A round lasts about 5 minutes, but is extended with a golden goal in case of a draw. Unlike in conventional soccer, the players do not control people here, but special cars that drive across the pitch.
Rocket League offers a variety of game modes. From classic car-football to fun game modes with mutators. These are selected before the start of each game. In eSports, only the classic mode without mutators is used.
The Rocket League ABC
In Rocket League, the goal is to master the car, learn special moves, and still keep track of the field. When pros throw around terms like 50/50 or double tab, it’s easy to lose track as a newbie. So that you can shine with your knowledge both in the game and in the stream, we have summarized the most important terms of the Rocket League universe for you here.
50/50 – When two or more players touch the ball at the same time, a kind of press ball is created. The direction in which the ball ultimately flies is random and resembles a 50/50 chance.
Aerial – Unlike classic soccer, Rocket League is not only played on the ground, due to their boost, players can also move in the air for a short time, dribble the ball there or start a shot attempt. As soon as a player leaves the ground he makes aerial actions.
Ballchasing – If a player is chasing the ball all the time and neglects his position, this is called ballchasing.
Boost – To bring the car faster to a higher speed there is boost. The players also use this to fly and steer with the cars.
Demolition – The possibility of demolition shows that Rocket League does not always have to be harmless. Here you drive at high speed through the car of another player and destroy the vehicle. The player is taken out of the game for a short time until respawn and the own team has a higher chance to score a goal.
Double Touch – Double Touch is a term often heard in professional Rocket League streams. This refers to a player scoring a goal by first shooting the ball at the wall next to, or above the opponent’s goal and then sending the rebound towards the goal.
Flick – Controlling the ball is the name of the game in Rocket League. Flicks are shots where the player touches the ball through the dodge mechanic while jumping and shoots with it.
Flip Reset- In Rocket League, each car has a double jump, after which the car must touch the ground with its 4 tires to be able to jump again. Due to the game mechanics, it is also possible to perform this on the ball – the so-called flip reset.
ReDirect – if e.g. player A shoots towards player B and the latter then deflects the direction of the ball e.g. towards the goal, this is called a ReDirect.
Wave Dash – One of the most important techniques in Rocket League is the Wave Dash. By a well-timed flip shortly before you touch the ground, you get a speed boost without performing the flip completely. The technique is mainly used when jumping down walls.
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