Hammer Securities A private security company originating from the Kel-Moria Combine. H-Sec offers its services to companies, which is why it often finds itself at odds with the league. Troop strength: 2 elite marauders Vital values: +25% hit points, +20% damage Training location: Mercenary Quarters Limit per mission: 2 squads Cost: 30,000 credits History Hammer Securities... read more
War Pigs The War Pigs mercenary group is known for their ruthless efficiency as well as for their binge drinking and instigating bar fights. However, their perfected equipment and thousands of hours of combat experience make up for any trouble they cause off duty. Troop strength: 4 elite space marines Vital values: +65%... read more
T-280 SCF Originally designed to repair Tarsonian orbital platforms, the T-280 SCF later played a key role in intercontinental construction activities, being able to perform many tasks including constructing new buildings and transporting resources. Its flexible deployment capability and proverbial reliability make the WBF an irreplaceable tool when it comes to... read more
Vikings VIKING DESCRIPTION The Brood War revealed some massive weaknesses in the Terran forces' air defenses. The combination of new starfighters and Valkyrie missile frigates proved too ineffective and cumbersome against the mobile flying organisms of the Zerg. The concept of ground-based anti-air defenses using Goliath Assault Walkers, on the... read more
Point Defense Drone The Point Defense Drone was a light-air Terran unit removed in the 4.0.0 patch, it is deployed by a Raven at the cost of 100 energy. The Drone is immobile and cannot attack, but will negate specific enemy projectiles near itself, protecting allied units. The Drone spawns... read more
Thor The Thor project was kept secret from the start. Agents of the Umojan Protectorate were the first to unearth clues that the Terran League was feverishly completing a new type of superweapon. Rumors of the hermetic sealing off of the gigantic Simonson Munitions Works on the planet Korhal IV... read more
Battlecruiser These gigantic, heavily armed battleships are flying fortresses constructed to secure the Koprulu Sector's space routes and keep the peace. Equipped with powerful laser batteries and protected by heavy neosteel armor plates, these space cruisers are among the most powerful starships in the entire Terran dominion. It was not uncommon for... read more
Marine Marines are the first line of defense for most terran worlds in the Koprulu Sector. In the days of the old Confederacy, the vast majority of Marines were criminals or rebels who underwent mandatory neural rehabilitation. These fearless soldiers, freed from any obligation or ideology, were willing to defend the interests... read more
Avengers The Avengers are cold-blooded Terran criminals hailing from the most dangerous and violent prisons. Individuals who are actually suitable as space marines and who prove to be too rebellious even after resocialization are transferred to the "Ice House" in the Torus system, where they are trained to become avengers.... read more
Raven The Raven is a versatile workhorse, designed to combine the functions of a small production facility and observation post. The Raven's rugged build and ability to fly allows it to operate in the harshest of climates, making it a common sight in Rim Worlds colonies. While the Raven shares much in... read more
Mule The Mobile Utility Lunar Excavator (MULE) is a temporary unit that can mine minerals (not gas) and repair for the Terran forces. MULEs are called down from the Orbital Command at the cost of 50 energy. They last 64 seconds. If the MULE is cast on a mineral patch... read more
Medivac Description A dual-purpose Dropship and Medic (12.6 Health per second), the Medivac can be produced immediately from a Starport, possibly with a Reactor. It has the Ignite Afterburners ability natively, which increases the Medivac's movement speed to 5.94 (faster than a Mutalisk and equal to a Phoenix) for a... read more
Marodeur Description Produced from a Barracks with a Tech Lab, most of this unit's attention will be against other armored units such as the Roach or the Stalker. Being almost the opposite of a Marine this unit is meaty and slow firing, and will take some attention during battles to... read more
Hellion Description A fast expansion-raiding unit and anti-Melee unit when transformed into Hellbats. With a line of effect attack, the same range as a Marine's attack, Hellions excel at fighting in Choke Points on maps. With a very slow cooldown on attack and fast movement speed, this unit requires a... read more
Ghost GHOST DESCRIPTION Ghosts represent the pinnacle of Terran evolution and physical conditioning. These individuals are born with enormous psionic potential, which is why they are recruited by the government for further training and quarantined while they are still children. Channeling their psionic energies allows Ghosts to greatly increase their... read more
Banshee BANSHEE DESCRIPTION The Terrans have conducted numerous experiments with aircraft intended for use in air-to-ground attack. Many of the efforts came to a dead end and were eventually abandoned: guns for landing ships, remote-controlled semi-autonomous drones, and flying artillery platforms, to name a few. The constant compromises eventually led... read more
Siege Tank SIEGE TANK DESCRIPTION The Crucio is the League's successor to the hugely successful but outdated Arclite Siege Tank. The Arclite was renowned within the Confederacy for its devastating firepower and unwavering position and advance tactics. Originally conceived as a defensive cannon and last line of defense, the Siege... read more