Refinery The Refinery is the gas extraction building for Terran. When constructed on top of a Vespene Gas Geyser, it allows the Terran player to collect Vespene Gas by sending SCVs into it. SCVs collect 4 gas at a time and return it to the nearest Command Center until the geyser is depleted. Refineries can only... read more
Engineering Bay The Engineering Bay (commonly abbreviated as E-Bay) is a building constructed by Terran for the purpose of improving infantry weapons and armor. It also allows the player to construct Missile Turrets, so building an Engineering Bay is common even if infantry upgrades are not researched. Engineering Bays are... read more
Command Center Command Centers are the nerve centers of all Terran outposts. Originally developed by the Confederacy as mobile resource processing centers for their prospectors, today's command centers can still move under their own power to the nearest mineable deposit of minerals or vespin. They also have SCV production facilities and serve... read more
Barracks The Barracks (Rax for short) is the infantry production building for Terran; allowing them to build Marines, Marauders, Reapers and Ghosts. It is commonly used as part of a Terran wall-in and can be lifted off the ground and landed elsewhere after it has been constructed. Usage In mech-based... read more
Ghost Academy The Ghost Academy unlocks the Ghost unit, which can be built from the Barracks. The Ghost Academy can research upgrades for Ghosts and can arm itself with a Nuke that can be deployed under a Ghost's command, however each Ghost Academy may only hold one Nuke at a... read more
Fusion Core The Fusion Core is a 3.5 tier building that allows the Battlecruiser to be built at the Starport. The Fusion Core requires a Starport to be built and can research Weapon Refit, the upgrade for Battlecruisers to unlock Yamato Cannon, as well as the Advanced Ballistics upgrade for... read more
Factory The Factory is one of the advanced Terran tech buildings that allows Terran to build Hellions, Hellbats, Widow Mines, Siege Tanks, and Thors. The Factory requires a Barracks before it can be built. The Factory can be lifted off and landed elsewhere after it has been constructed. A Factory... read more
Bunker The Bunker is a Terran static defense building that is very useful for protecting infantry units and Walling Off. The Bunker can be repaired by SCVs. The Bunker's Salvage ability makes Bunkers a cost-effective option for panic defense as they can be sold for a 75% refund when danger... read more
Auto Turret The Auto-Turret is a temporary and immobile structure deployed by the Raven at the cost of 50 energy. It automatically attacks nearby air and ground targets that come within its range. Once deployed, the Raven can leave the area, and the Turret will remain until it is killed... read more